Stay away from this mod, had to uninstall it on both of my installations, instability either with MGXE or OpenMW. Author should consider optimizing it, too many stalls and stutters. Not gonna act like the first time hitting a spell is ok, if it has performance issues on the first few cast's then its unplayable sorry. There might be potential here though.
What does the .esp file do please ? In the description we have "correct sound matching (require esp files)". What does it mean exactly ? Sound isn't correct ?
[EDIT] Sorry, I didn't see comments below : "ESP plugin fixes some incorrect effecs and sounds for magic effects."
Hi! Is there a way to make the first person shield effect a bit less intrusive? That's my only problem with this mod, everything else works wonderfully.
Might be late, but I'm posting this so others can see it:
Go to "M'Aiq on the Mainland and other mods" and download the "Magic shield effect sparks are invisible in first person view" module. Put this mod after "Magic VFX Retexture by Articus" in the load order so that it can overwrite the first POV shield effects.
I really want to like this mod, it looks amazing but whenever me or an npc uses a spell it freezes my game for a good 1 to 2 seconds. Afterwards casting that same spell won't cause any lag at all, only the first instance of the spell. Is this a mod problem or a graphics card problem? I use a GTX 1060 6gb
I have an issue in OpenMW where enchanted items are invisible on the character equip screen. It seems to obviously be caused by the new magic item textures as removing them fixes the problem but that of course brings back the vanilla textures. I have not looked deeper into the problem, but I was wondering if anyone else was experiencing the same issue and if it could be looked into and fixed by the mod author.
I'm seeing similar issues: * Named enchanted items Trueflame, Boots of blinding speed and Saviors hide are all invisible when in inventory mode. The glass armor I got enchanted at the mages guild does not have this issue. * This also seems to occur when casting invisibility in 3rd person view. * The yellow & blue flame effects on Hopsefire and Trueflame are missing, both in 1st and 3rd person, but enchantment spell effects (like lightning hit on strike) still show up.
Setup: * The current "Main Files" 1.0 version of the mod. * OpenMW 0.46.0 rc1 (on macOS 10.14.6), so I'm fairly up to date.
Checked with the latest macOS nightly "OpenMW-11062020-e6231f6.dmg" (from https://downloads.openmw.org/osx/nightly/?C=M&O=D). The Hopesfire blade (https://en.uesp.net/wiki/Tribunal:Hopesfire) that I'm using is still missing it's blue glow. I didn't check if armor was missing when invisible in 3rd person and on the character in inventory mode (I assume that both are the same 3rd person character view).
What happens if you disable the plugin? (I don’t have any special knowledge, by the way; I’m curious about any issues with this mod and OpenMW for my own sake.)
You mean disabling the "Magic VFX Retexture by Articus" mod?
I have three different mods installed that affect magic effects. They are installed in different mod folders and have different "data=" entries in the openmw.cfg file, so they are easy to enable/disable by renaming the folder(s) from xxx to -xxx. The list below reflects the order of the "data=" entries, which in turn controls the order in which OpenMW looks for a file - it start from the bottom and goes up, this allows you to override content in earlier folders.
Using only "Morrowind Uncompressed Vanilla Textures" works fine. Using "Morrowind Uncompressed Vanilla Textures" and "F.I.M.'s Better spell effects" works fine as well. Using "Morrowind Uncompressed Vanilla Textures" and "Magic VFX Retexture by Articus" causes the previously mentioned issues. Note that the first two mods are pure texture replacers, while "Magic VFX Retexture by Articus" has replacement meshes and custom textures tied to these meshes. I double checked and I have no other mods that use the same mesh names, so nothing should break the meshes.
The only cause I can think of is some kind of mesh related issue, I saw something similar with https://www.nexusmods.com/morrowind/mods/48112 where the meshes caused OpenMW to crash. In older OpenMW versions (0.44 possibly earlier) there was also an issues with some creature replacers missing (?) collision meshes, so that the creatures would simply fall through the ground.
The plugin is the esp file, which in this case is available under optional downloads. Lots of mods need plugins to put new assets into the game world, but since this mod is a replacer, I’m not actually sure what this particular plugin does.
Meshes are models that textures are applied to. Here I believe they allow for animated textures. You could try disabling the meshes folder (just rename it to something like xmeshes). You’d miss out on the animations but would still see the new textures.
Guys, I don't know how this mod works with OpenMW, some players say it's fine. For that 1 second pause when textures are downloading for the 1st cast, for example. It seems everything is working fine. If you are having some troubles, use only textures from archive, that's all.
ESP plugin fixes some incorrect effecs and sounds for magic effects. Not necessary to use, all effects can be replaced with a pluginless way.
I hope you will find out what causes troubles and report me, I will try to fix. Thank you!
* I tried with meshes, textures and esp (forgot to download it) * I tried with texture and esp * I tried with texture
All of these combinations still exhibit the issue.
My "saviors hide" and "boots of the apostle" (both invisible on character in inventory and in 3rd person when being invisible) seem to be modded nifs, so these could be broken somehow.
"Trueflame" and "Hopesfire" (w_nerevarblade_flame.nif and w_almalexia_scimitar.nif) don't appear to come from any mods (the nifs are in my original non-modded OpenMW data folder) but the fire effects are still missing for some reason.
I also tried changing the vfx_liteglow.dds file, that seems to be used by w_almalexia_scimitar.nif according to NifSkope:
* Change size to 256 x 256 as used by "F.I.M.'s Better spell effects" (which is working) * I also tried replacing the file with the one in "F.I.M.'s Better spell effects"
Neither of the attempts worked, the flame was still missing.
This is really strange issue, I think it may be caused with alpha properties of textures. I bet it's about OpenMW, you should ask them, I guess. There's nothing I can do on my side, because I don't use OpenMW and don't know the conflics.
Kevin says: "I notice people talking about invisible textures in openmw on your mod. Can you suggest them to turn on indoor shadows? That, for some inexplicable reason, solved my issues with invisible effects (though another person couldn’t replicate it, strangely) I had shrines go invisible when I got a blessing, doors go invisible when I magicked them open, and I recall clannfear with normal maps went invisible. Vampire heads too I don’t know if I ever reported this issue, I think I posted it on the discord once but it wasn’t widespread"
I finally figured it out: * I have PluginlessNoGlow installed (https://www.nexusmods.com/morrowind/mods/20872). * "Magic VFX Retexture" has a similar set of textures in Textures/magicitem. * Removing the ones in "Magic VFX Retexture" solved the issue. * It's worth noting that the size, color and specific dds format of the caust00.dds to caust31.dds files differs. * I've used PluginlessNoGlow on both original Windows Morrowind and on a mac with OpenMW, so I know that it works on both game engines. * With my mod setup the ones from "Magic VFX Retexture" will be used if "Magic VFX Retexture" is being used. * I would therefore assume that, at least the official OpenMW 0.46.0 release doesn't handle the "Magic VFX Retexture" files as intended. Perhaps the nightly builds (OpenMW ~0.47) do.
----- Edit:
Did a bit of double checking. I only have two sets of caust00.dds … caust31.dds files, one for each of PluginlessNoGlow and "Magic VFX Retexture". I tested only using one at a time: * PluginlessNoGlow - this one works as expected. * Magic VFX Retexture - this one gives the previously mentioned issues. * Using neither - the vanilla enchanted glow/wrapper effect is shown.
To report, this works great with openMW. I have this loaded last, on top of about 300 other mods and it works great. I do not use the ENG or RUS plugin, I didn't even download it. Been playing with this mod for over 10 hours now, this past week.
It causes a "load glitch" when I fire a spell for the first time after readying it. Not too serious, but enough of a distraction that I uninstalled the mod.
83 comments
Author should consider optimizing it, too many stalls and stutters. Not gonna act like the first time hitting a spell is ok, if it has performance issues on the first few cast's then its unplayable sorry. There might be potential here though.
What does the .esp file do please ? In the description we have "correct sound matching (require esp files)". What does it mean exactly ? Sound isn't correct ?
[EDIT] Sorry, I didn't see comments below : "ESP plugin fixes some incorrect effecs and sounds for magic effects."Thanks a lot. Wonderful work by the way.
Go to "M'Aiq on the Mainland and other mods" and download the "Magic shield effect sparks are invisible in first person view" module. Put this mod after "Magic VFX Retexture by Articus" in the load order so that it can overwrite the first POV shield effects.
[EDIT] I installed "Optional Magic Glow" in "Miscellaneous files" and it solved the problem.
https://mega.nz/file/hL0C1YgS#ibr7ZbNseRuK7zMm1aJu0bZ9CGF9ayPXOEXIkNhB1GQ
Do you plan on releasing these VFXs for normal attack spells like fireball? Would love to use them.
* Named enchanted items Trueflame, Boots of blinding speed and Saviors hide are all invisible when in inventory mode. The glass armor I got enchanted at the mages guild does not have this issue.
* This also seems to occur when casting invisibility in 3rd person view.
* The yellow & blue flame effects on Hopsefire and Trueflame are missing, both in 1st and 3rd person, but enchantment spell effects (like lightning hit on strike) still show up.
Setup:
* The current "Main Files" 1.0 version of the mod.
* OpenMW 0.46.0 rc1 (on macOS 10.14.6), so I'm fairly up to date.
The Hopesfire blade (https://en.uesp.net/wiki/Tribunal:Hopesfire) that I'm using is still missing it's blue glow.
I didn't check if armor was missing when invisible in 3rd person and on the character in inventory mode (I assume that both are the same 3rd person character view).
I have three different mods installed that affect magic effects.
They are installed in different mod folders and have different "data=" entries in the openmw.cfg file, so they are easy to enable/disable by renaming the folder(s) from xxx to -xxx.
The list below reflects the order of the "data=" entries, which in turn controls the order in which OpenMW looks for a file - it start from the bottom and goes up, this allows you to override content in earlier folders.
* Morrowind Uncompressed Vanilla Textures
* F.I.M.'s Better spell effects
* Magic VFX Retexture by Articus
Using only "Morrowind Uncompressed Vanilla Textures" works fine.
Using "Morrowind Uncompressed Vanilla Textures" and "F.I.M.'s Better spell effects" works fine as well.
Using "Morrowind Uncompressed Vanilla Textures" and "Magic VFX Retexture by Articus" causes the previously mentioned issues.
Note that the first two mods are pure texture replacers, while "Magic VFX Retexture by Articus" has replacement meshes and custom textures tied to these meshes.
I double checked and I have no other mods that use the same mesh names, so nothing should break the meshes.
The only cause I can think of is some kind of mesh related issue, I saw something similar with https://www.nexusmods.com/morrowind/mods/48112 where the meshes caused OpenMW to crash.
In older OpenMW versions (0.44 possibly earlier) there was also an issues with some creature replacers missing (?) collision meshes, so that the creatures would simply fall through the ground.
Meshes are models that textures are applied to. Here I believe they allow for animated textures. You could try disabling the meshes folder (just rename it to something like xmeshes). You’d miss out on the animations but would still see the new textures.
It seems everything is working fine.
If you are having some troubles, use only textures from archive, that's all.
ESP plugin fixes some incorrect effecs and sounds for magic effects. Not necessary to use, all effects can be replaced with a pluginless way.
I hope you will find out what causes troubles and report me, I will try to fix. Thank you!
* I tried with meshes, textures and esp (forgot to download it)
* I tried with texture and esp
* I tried with texture
All of these combinations still exhibit the issue.
My "saviors hide" and "boots of the apostle" (both invisible on character in inventory and in 3rd person when being invisible) seem to be modded nifs, so these could be broken somehow.
"Trueflame" and "Hopesfire" (w_nerevarblade_flame.nif and w_almalexia_scimitar.nif) don't appear to come from any mods (the nifs are in my original non-modded OpenMW data folder) but the fire effects are still missing for some reason.
I also tried changing the vfx_liteglow.dds file, that seems to be used by w_almalexia_scimitar.nif according to NifSkope:
* Change size to 256 x 256 as used by "F.I.M.'s Better spell effects" (which is working)
* I also tried replacing the file with the one in "F.I.M.'s Better spell effects"
Neither of the attempts worked, the flame was still missing.
I bet it's about OpenMW, you should ask them, I guess.
There's nothing I can do on my side, because I don't use OpenMW and don't know the conflics.
Other users say mod works fine with OpenMW.
I had shrines go invisible when I got a blessing, doors go invisible when I magicked them open, and I recall clannfear with normal maps went invisible. Vampire heads too
I don’t know if I ever reported this issue, I think I posted it on the discord once but it wasn’t widespread"
* I have PluginlessNoGlow installed (https://www.nexusmods.com/morrowind/mods/20872).
* "Magic VFX Retexture" has a similar set of textures in Textures/magicitem.
* Removing the ones in "Magic VFX Retexture" solved the issue.
* It's worth noting that the size, color and specific dds format of the caust00.dds to caust31.dds files differs.
* I've used PluginlessNoGlow on both original Windows Morrowind and on a mac with OpenMW, so I know that it works on both game engines.
* With my mod setup the ones from "Magic VFX Retexture" will be used if "Magic VFX Retexture" is being used.
* I would therefore assume that, at least the official OpenMW 0.46.0 release doesn't handle the "Magic VFX Retexture" files as intended. Perhaps the nightly builds (OpenMW ~0.47) do.
-----
Edit:
Did a bit of double checking.
I only have two sets of caust00.dds … caust31.dds files, one for each of PluginlessNoGlow and "Magic VFX Retexture".
I tested only using one at a time:
* PluginlessNoGlow - this one works as expected.
* Magic VFX Retexture - this one gives the previously mentioned issues.
* Using neither - the vanilla enchanted glow/wrapper effect is shown.
Also I should check more conflicts with OpenMW.
Not too serious, but enough of a distraction that I uninstalled the mod.