Morrowind

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CorprusWaifu

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CorprusWaifu

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21 comments

  1. monkeychan
    monkeychan
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    Just installed your mod, it's really one of those little gems that are vanilla friendly and also common sense. I've always felt Balmora lacked that 'mercantile' atmosphere it's supposed to have; I've always imagined it should be more like renaissance Florence, or something, since it's owned by 'Hlaalu merchant princes', but it really doesn't show in vanilla game; even Ald'ruhn and Sadrith Mora look more mercantile imho. Balmora needs more trade related mods like this.
  2. hokan42
    hokan42
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    I like the mod but is sadly conflicts with Kilcunda's Balmora that I'm using.

    Depending on ordering of "Kilcunda's Balmora.esp" and "BalmoraDocks.ESP" there will either be missing terrain (ground) at the top of the docks or issues in the southern end of Balmora (the area closest to the docks district).
    This is notable in two areas:
    * The crane unloading area next to the siltstrider port seems to have been reset to a normal hill slope, covering a bunch of crates and barrels.
    * Also across the river (east) - there is a big ugly terrain gap behind a outdoors table.

    Would it be possible to fix this?
    1. LeonSphynx
      LeonSphynx
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      I'm also interested in this.
  3. JettN77
    JettN77
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    we need a new bridge at the mouth of the river to accommodate these boats, awesome little mod here :)
  4. Brujoloco
    Brujoloco
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    One question, using Abots Resource Scanner I get the script discovers a missing mesh within the esp:

    BalmoraDocks.espACTIa0cw_poison_scumMODLMeshes/a0cw/a0cw_poison_activator2.nif

    I have not seen any errors while playing the mod or around it.

    But wonder if it is simply a leftover thing that was left within the esp.
  5. JaceyS
    JaceyS
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    A lovely little addition to the Jewel of the Odai, and in a relatively conflict-free spot (for Balmora, that is). This is the kind of town expander that I would like to see more of!
  6. Kirya
    Kirya
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    The images look very beutiful, but I have to wonder. Does the mod edit the original Silt Strider platform, gate and bridge? Or does it add a whole new walled mini-settlement further to the south? From the looks of it seems like it's a whole new area, but that means two striders not far from each other, is that correct?

    EDIT: Nevermind that, I've seen the youtube video here, which shows it as a separate suburb, not touching the original Silt Strider part. Downloaded!
    https://www.youtube.com/watch?v=72ACt6fgCjk
  7. Bludwurst
    Bludwurst
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    Pretty cool! Love the Colovian guy, and the guy counting eggs. Charming little characters!

    Speaking of details:
    -- The note about counting eggs misspells "additional"
    -- The crates behind that Hlaalu Guard on one of the tower-like/balcony-like protusions have no ownership, so I could steal the fat loot of... like, 30 gold, with impunity.
    -- The eggs on a basked on the boat with Rude Redhaired Lady also lack ownership.
  8. criminalboy
    criminalboy
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    Hey CorprusWaifu - This looks great, I'm looking forward to checking it out, and maybe grabbing the other mods you mentioned that mod Balmora area.
  9. TheHoarder
    TheHoarder
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    Thank you for this, I loved the concept but I didn't want to use the previous version because I found the docks too complex and overcluttered, and the placement of silt strider and boats was not optimal IMO (and how in the world could that ship maneuver in such a tiny spot?? ;) ).
    Now it's way cleaner and more logical, making a great addition to Balmora environment in a believable way. Also, thanks for the quick update!
    1. CorprusWaifu
      CorprusWaifu
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      That's a quick reply too! That was my main goal with this update so I'm glad you appreciate it. Spent sooo much time on the exterior this time around, but I'll probably be using this forever now in my own load order so it feels worth it to me. Had a lot of help and advice from the discord people as well, who confirmed a lot of the same things for me. Very early on I was thinking about redesigning the whole darned Odai to be wider/deeper one point, but then I realized how unlorey that was. (It was easier to restart the landscapes from scratch in this update.)

      Though I do plan to create a separate Odai-related plugin complementary to this recent update, adding a small Hlaalu-style loading dock at Shulk Egg Mine, and probably an NPC with a bit of unique dialogue for flavor.
    2. TheHoarder
      TheHoarder
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      I was waiting for this update to begin a new playthrough, so I was kinda stalking the mod page :).
      I agree with keeping it lore-friendly. The loading dock at the mine would be great, could you just keep it compatible with Resplendent Rethan? I think that mod already add a dock for the manor in the vicinity of the mine, maybe you could add yours on the other side (the one closer to Balmora) of the wooden bridge...
      By the way, really appreciate Gentrified Balmora as well: your two mods + Concept Art Balmora, Brevur statue, Odai river and Resplendent make for a wonderful vanilla friendly overhaul of the entire zone!
    3. CorprusWaifu
      CorprusWaifu
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      Glad you're having fun using all of these together. And I appreciate the thoughts and input!

      The reason I plan to make it separate plugin is in case of conflicts like this (and actually explicitly this one), so it very likely won't be compatible. One thing that is important to me is that the loading dock isn't visible from the Balmora docks, in order to make the world feel a bit bigger, and putting it on that side of the bridge would sacrifice that.

      Also, it would probably not be compatible from a conceptual perspective, as the addon will eventually end up being part of a larger mod centered around House Hlaalu where I do my own thing with Rethan. That stuff is much further off, but I don't want to kneecap my design and de-incentivize myself from working on it later. Resplendent Rethan looks like a really cool mod, and it seems like they put a lot of work into it, but it doesn't really fit into the same vibe I want with the Odai.

      I want it to feel like "low down dirty" river panned for Hlaalu's profits as opposed to something grand. In my version of the place, Rethan manor would be a bad deal for the player character, given to you so you can extract more profits and protection out of the region for Dram Bero's egg mining operation (Shulk Mine is a/the major egg mine player on Vvardenfell). Later versions of the Balmora Docks will also have more that explores the Dram Bero connection in quests/dialog wise too, as he's the mostly uninvolved deed owner of the docks.
    4. TheHoarder
      TheHoarder
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      I understand everything you're saying and, honestly, your plans of development of the Odai river sounds really cool.
      Of course mods that alters the terrain are doomed to be incompatible. You go on with your vision and I'll definetely check it out when it comes out, sounds really promising. Thanks again for your great work!
    5. TriibunalTemple
      TriibunalTemple
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      COULD you make a compatibility patch for concept balmora? I like this mod and idea but want a better Bal as well. My low pc cant take more clutter but I have enough stuff installed to help offset that of course. I know ur very busy (I just presume cos obv most modders are), but if you get time please look into this please. Thank you very much mate for this mod!!
    6. CorprusWaifu
      CorprusWaifu
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      It's already compatible. Concept Art Balmora makes no alterations to the area of the docks, nor it's landscape or pathgrids. (So load order doesn't even matter here.)
    7. TriibunalTemple
      TriibunalTemple
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      ALRIGHT then. Thanks for that mate. Im a happy chappy. Time to download that concept mod then.
  10. Pickysaurus
    Pickysaurus
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    Hello there!
     
    Thank you for sharing your excellent new mod with the Nexus Mods Community!
     
    We like it so much we're going to promote your mod on our Social Media.
     
    Look out for your mod appearing on our Facebook or Twitter over the next few days!
     
    Keep up the awesome work!
     
    - Nexus Mods Staff
    1. CorprusWaifu
      CorprusWaifu
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      Wow. That's awesome. Thank you!