To this day one of my favorite balmora mods, which I mix at liberty with other vanilla like mods for balmora! You should do a mix of this one with rooftops and your gentrify mod hehe, those are awesome!
Good day, all. CorprusWaifu, thank you for the mod. It expands Balmora the very right way. Question: Is this compatible with BCoM? Or, is there a compatible version / patch?
I tested compatibility and regardless of load order you will get landscape issues sadly. Hopefully a patch will be made because this is a beautiful mod and I really hate to remove it.
Totally hilarious ... great stuff. would you consider making a fun quest mod about a bunch of gambling imperial goofball chads? like the movie rounders but in morrowind? LoL and a totally weird nord mastermind that would be just like John Malcovich rofl
Absolutely wonderful. Very high impact for a small mod. It adds so much character and yet fits in PERFECTLY with Morrowind's original style and humour. Love love love. Thank you for your work.
Just installed your mod, it's really one of those little gems that are vanilla friendly and also common sense. I've always felt Balmora lacked that 'mercantile' atmosphere it's supposed to have; I've always imagined it should be more like renaissance Florence, or something, since it's owned by 'Hlaalu merchant princes', but it really doesn't show in vanilla game; even Ald'ruhn and Sadrith Mora look more mercantile imho. Balmora needs more trade related mods like this.
I like the mod but is sadly conflicts with Kilcunda's Balmora that I'm using.
Depending on ordering of "Kilcunda's Balmora.esp" and "BalmoraDocks.ESP" there will either be missing terrain (ground) at the top of the docks or issues in the southern end of Balmora (the area closest to the docks district). This is notable in two areas: * The crane unloading area next to the siltstrider port seems to have been reset to a normal hill slope, covering a bunch of crates and barrels. * Also across the river (east) - there is a big ugly terrain gap behind a outdoors table.
A lovely little addition to the Jewel of the Odai, and in a relatively conflict-free spot (for Balmora, that is). This is the kind of town expander that I would like to see more of!
The images look very beutiful, but I have to wonder. Does the mod edit the original Silt Strider platform, gate and bridge? Or does it add a whole new walled mini-settlement further to the south? From the looks of it seems like it's a whole new area, but that means two striders not far from each other, is that correct?
EDIT: Nevermind that, I've seen the youtube video here, which shows it as a separate suburb, not touching the original Silt Strider part. Downloaded! https://www.youtube.com/watch?v=72ACt6fgCjk
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CorprusWaifu, thank you for the mod. It expands Balmora the very right way.
Question: Is this compatible with BCoM? Or, is there a compatible version / patch?
Depending on ordering of "Kilcunda's Balmora.esp" and "BalmoraDocks.ESP" there will either be missing terrain (ground) at the top of the docks or issues in the southern end of Balmora (the area closest to the docks district).
This is notable in two areas:
* The crane unloading area next to the siltstrider port seems to have been reset to a normal hill slope, covering a bunch of crates and barrels.
* Also across the river (east) - there is a big ugly terrain gap behind a outdoors table.
Would it be possible to fix this?
BalmoraDocks.espACTIa0cw_poison_scumMODLMeshes/a0cw/a0cw_poison_activator2.nif
I have not seen any errors while playing the mod or around it.
But wonder if it is simply a leftover thing that was left within the esp.
EDIT: Nevermind that, I've seen the youtube video here, which shows it as a separate suburb, not touching the original Silt Strider part. Downloaded!
https://www.youtube.com/watch?v=72ACt6fgCjk