A little late but, I'll add this for posterity. The Weapons Expansion Project adds both Ebony and Daedric 'halbards' along with other weapons that weren't included in vanilla assets.
And @NoUsernamesNotTaken, nice job on the crossbow. I'm presently working on a mod and adding your crossbow to the game along with some Daedric bolts from the mod mentioned above.
There is a really nice mod with 7 new dremora types from casters to archers. By using TES3 Merge you can combine lots of mod loot lists so that drops could do that.
Update: Loaded in CK, "health" graph was set to 100. Changed stats to 35 Damage/1000 Health to not discard one-shot potential of bows for myself. Otherwise, sick job! The xbow looks really awesome!
It deals almost no damage, and in CS your other damage values are bugged out at 1 which could be the reason. Even if I change damage to 50-50 it deals like 1.
Thanks for the bug report, i made a typo when doing the stats. Did you try your changes on a clean save? data in saved games are known to override changes in the esp.
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Your ESP will not be used, I will do the rigging.
Thankyou.
And @NoUsernamesNotTaken, nice job on the crossbow. I'm presently working on a mod and adding your crossbow to the game along with some Daedric bolts from the mod mentioned above.
Thanks...
Small issue. The esp is badly named as Deadric crossbow.
And an afterthought, if the mod does not do so already, it would be nice to have Dremora Lord's use and drop these.
Update: Loaded in CK, "health" graph was set to 100. Changed stats to 35 Damage/1000 Health to not discard one-shot potential of bows for myself. Otherwise, sick job! The xbow looks really awesome!
Did you try your changes on a clean save? data in saved games are known to override changes in the esp.