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Half11

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half11

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26 comments

  1. lelimule
    lelimule
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    • 26 kudos
    Cool mod!
    A suggestion: change the timer by a "game timer" (example: spawning chance every 0.5 game time hour)
  2. Narangren
    Narangren
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    • 12 kudos
    This sounds like it would pair really well with Weather Chances Adjuster. I made it so Blight storms could occur anywhere on Vvardenfell with a 5-10% chance depending on location, and made them 5-10% more likely in the places they already occurred.
    I try to run for shelter and wait out ash and Blight storms, this should give that run for cover a little more kick.
  3. Solthas
    Solthas
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    • 42 kudos
    Does this include blighted creatures in its spawn list? If not, I can edit it to add them in etc.
  4. Z0oka
    Z0oka
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    • 3 kudos
    I love your mod and use it for my survival TES3MP server and works great! Could I request instructions & permission to edit the mod to add a more variety of creatures and maximize spawn rate?
    1. half11
      half11
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      Sure thing! If you want, I can host your edit here. Let me know if I can be of assistance.
    2. Z0oka
      Z0oka
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      • 3 kudos
      Yes how would I go about making these changes because I have no idea were to start lol ....
  5. Painlieeer
    Painlieeer
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    • 6 kudos
    What line in the script do i need to edit to lower the chance?
    1. half11
      half11
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      What chance would you like? I can upload an alternative mod version for you.

      Keep in mind that the number of monsters in the video is not a good representation of how the mod actually plays; it's exaggerated for comic effect.
  6. Balathustrius
    Balathustrius
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    • 12 kudos
    This makes blight storms 300% more spooky.  Really cool.
  7. IlanSmolders
    IlanSmolders
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    • 5 kudos
    Why did you add this under animations?
    1. half11
      half11
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      No idea really. I put it under Immersion now.
    2. IlanSmolders
      IlanSmolders
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      • 5 kudos
      thank you. I love the mods you make
  8. RuffinVangarr
    RuffinVangarr
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    • 249 kudos
    Aaayyy! You made it! Awesome stuff man.
    1. half11
      half11
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      Let me know if this is what you had in mind, or if you have suggestions for improvement.
    2. Luj1
      Luj1
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      • 5 kudos
      I had a few ideas to possibly improve the mod (not that it's not great already),

      1) Make them tend to appear in groups ("They follow the blight storms, walk in the storms,.. ")

      2) Make them come back to life after being defeated in battle (can be percentage-based or not). We know the Blight gives enhanced strength and endurance

      3) Integration with "Corpus natives" mod by Rotouns (makes corpus beasts have Dunmer racial phenotype, instead of Imperial/Breton/Nordiclike in vanilla)

      My 2 cents
    3. PoodleSandwich2
      PoodleSandwich2
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      • 125 kudos
      Should already be compatible with corprus natives, no?
    4. OffworldDevil
      OffworldDevil
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      • 119 kudos
      A patch for Unique Corprus Stalkers would be pretty awesome.
    5. half11
      half11
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      • 221 kudos
      This mod is compatible with Corpus Natives. I will look into a patch for Unique Corprus Stalkers.
  9. Demanufacturer87
    Demanufacturer87
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    • 62 kudos
    does it work with OpenMW? great idea for mod!
    1. half11
      half11
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      • 221 kudos
      Yes, shouldn't be a problem.
    2. hunydo1255
      hunydo1255
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      • 5 kudos
      What about tes3mp?
    3. half11
      half11
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      • 221 kudos
      I have no experience with tes3mp.
  10. RosaAstrum
    RosaAstrum
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    • 18 kudos
    Brilliant idea and yet another "why didn't Bethesda implement this from the beginning?" type modifications. Great job, Half11. :)