Morrowind
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Created by

Merlord with slight changes by Nephiah

Uploaded by

Nephiah

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About this mod

Makes some slight changes to Merlord's wonderful "Bardic Inspiration" mod for compatibility with OpenMW.

Requirements
Permissions and credits
Like what I do? You could buy me a coffee (but only if you want to!)

ATTENTION: This mod is potentially outdated as Merlord has done a LOT of work on the base mod since I released this. Please check the main page for Bardic Inspiration before attempting to use this. Thank you.



Makes some slight changes to Merlord's wonderful "Bardic Inspiration" mod for compatibility with OpenMW. The original mod relies on MWSE to dynamically change all lutes in the game into playable versions. Since OpenMW has no MWSE functionality as of now, I've simply added the playable versions of the lutes to Arrille in Seyda Neen for purchase. Additionally, I've changed the names of the lutes to "Bard's Lute" and "Bard's Fat Lute," and I've also slightly altered the stats of the fat lute so that it's a little more useful as a blunt weapon should your bard run into some dicey situations. ;D


REQUIREMENTS:

OpenMW (as this plugin is in omwaddon format, it will be useless to vanilla players)
Merlord's "Bardic Inspiration" which can be found here: https://www.nexusmods.com/morrowind/mods/45441

INSTALLATION:

Just dump the file into whatever directory your omwaddon plugins are stored and enable it in the launcher, setting it to load after the original Bardic Inspiration. In my case on Linux, that would be ~/.local/share/openmw/data, but your folder may be in a different location on other operating systems.

Thanks to Merlord for granting permission for this extension and everyone else who made the original possible.