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ComradeSokami

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[Introduction]:

Have you ever felt that the merchants and service traders were total pushovers?

Have you ever managed to buy stuff from a merchant and sell it back to them for far more than what you bought it for to begin with?

Do you just want to put an end to a game breaking exploit for good?

If any of these questions apply to you, Then this is the mod for you!

This mod was designed with the sole purpose of rectifying one the games worst exploits, that the game shipped with on day one. This was tediously made in the OpenMW-CS
and tested in OpenMW.


[What’s different in 2.0 compared to 1.1?]:

- The critical difference is the two completely different methods by which the NPC’s are affected to get their Mercantile and Speechcraft up to their personality level.

- In 1.1, 592 affected NPC’s have their stats directly modified. This direct modification approach is compatible with both Vanilla and OpenMW, but can easily cause
conflicts with other mods that modifythose NPC’s (such as Morrowind Rebirth, which also heavily modifies merchants Speech and Merc). Use 1.1 if you are using the
vanilla Morrowind Engine and have a compatible setup. Version 1.1 is NOT compatible with old saves.

- In 2.0, 583 affected NPC’s are in a huge 3345 line script (this does not affect performance). This approach is Compatible with only OpenMW, but prevents conflicts with other mods that directly modify
those NPC’s. It’s 583 NPC’s instead of 592, simply because several of those 592 NPC’s are actually not present in the game, and they were preventing the script from
compiling. Use this if you use OpenMW! Version 2.0 IS totally compatible with old saves.

- Even though 2.0 is a higher version number, using either 1.1 or 2.0 depends on your own setup. It’s a trade off. Use 1.1 if you play in the Vanilla Morrowind engine
and have no compatibility issues with other mods. Use 2.0 if you use OpenMW, don’t want compatibility issues with other mods. 2.0 also allows you to use it on old saved
games


[What this mod does]:

- Every single Merchant, Trader and Service NPC of any kind in Vanilla Morrowind, Tribunal and Bloodmoon has been individually modified to have each if their
Mercantilism and Speechcraft skills to be identical to their Personality Attribute.

- greatly rectifies taking advantage of a Immersion and game-breaking exploit.

- No more of 90% of mercs of all varieties having anywhere between 6-20 mercantilism like in vanilla. The minimum you will now find in both Speechcraft and Mercantilism
for trader NPC’s is now 35. Many Merc’s are between the 40’s to 60’s, but some NPC traders go as high as the 80’s to 100.


[Compatibility]:

- Version 2.0 is OpenMW exclusively compatibility only! Version 2.0 Should be compatible with mods that directly modify the same NPC’s, because it relies on a script to
change NPC stats rather thandirectly editing NPC stats. Starting a new character is not necessary, as it is entirely compatible with old saved games.

- Version 1.1 Works with both OpenMW and the Vanilla engine! Version 1.1 WILL (almost certainly) conflict with mods like Morrowind Rebirth. I have not tested Rebirth
myself, feel free to try yourself. For version 1.1, it is ABSOLUTELY VITAL to use this mod with a fresh character. Installing version 1.1 of this mod on a pre-existing save
game will result in no change to the Stats of the Traders of Morrowind, as the game will remember the NPC stats from the save file, atleast in OpenMW. After installing this
I would not advise uninstalling this at any point, unless you want to risk losing the NPC trader stats for good. Make sure to use this with a fresh character with 1.1 !



[Installation]:

- For vanilla Installation, Simply extract the contents of the folder, then place the .esp file of your download choice into your ~/Morrowind/Data Files folder, then use
Morrowind Launcher to tick the box besides either “No Pushover Merchants 1.1” or “No Pushover Merchants 2.0”, and you should be good to go. Will not work with an old save.

- For OpenMW, the process should be as straightforward as the above, just with the OpenMW Launcher instead.


[Future Version Plans]:

- Going to go through every single Tamriel Rebuilt merchant, trader and service NPC to make a TR version of the mod.

- Please Note that a Tamriel Rebuilt version of the mod will more than likely require a fresh character in order to register the NPC stat changes properly.

- If you have any issue or bug or issue caused by either version 1.1 or 2.0 of this mod of any kind, please let me know.


[Credits]:

- ComradeSokami (The author)

- PoodleSandwich for providing a basic template to script the 2.0 version of the mod.

- Cado for helping to troubleshoot an issue with the 2.0 version of the mod