Morrowind
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Half11

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  1. N7Geoffrey
    N7Geoffrey
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    Hey I'm playing this mod as part of a wabbajack list! I've gotten the chat dialogue about transport to Mournhold but am nowhere near the required part in the MQ to trigger Tribunal. 

    Are you able to travel to Mournhold prior to this point in the MQ? Sorry if I'm completely missing something, just seeing the chat topic about transport to Mournhold made me think you can get their prior to this!
    1. kyoshoo
      kyoshoo
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      I'd also like to be able to go to Mournhold prior to advancing in the Main Quest, and I can't find how to do so.
    2. half11
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      You must wait for the Dark Brotherhood attacks to have Asciene Rane take you to Mournhold. However, a few mods allow you to travel to Mournhold earlier. The Road to Mournhold or Early Transport to Mournhold are recommended and can be used alongside with my mod.
    3. N7Geoffrey
      N7Geoffrey
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      Awesome thank you so much for your response! :)
  2. Dragon09320932
    Dragon09320932
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    Great, but wouldn't it make more sense for any of the Hortator titles to start the Tribunal, not just Hllalu?
    1. half11
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      King Helseth belongs to House Hlaalu. Therefore, the assassins are triggered when you are named Hortator of House Hlaalu.
    2. Dragon09320932
      Dragon09320932
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      Ok, yeah that's fair. But he'd probably be aware of other houses naming you Hortator as well. Just think gameplay-wise it would be better, since you can do the houses in any order.
  3. Waffurs
    Waffurs
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    Hi I'm having trouble starting bloodmoon. After talking to a guard to get the first journal entry, I can't seem to find anyone that mentions the second journal entry. The words solstheim and fort frostmoth are not clickable in my journal too.
    1. half11
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      Try asking an NPC of the Scout class about the Solstheim topic. For example, Elone at Arrille's Tradehouse in Seyda Neen.
  4. Rosynant
    Rosynant
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    The mod worked only partially for me. The Bloodmoon rumor indeed appeared after talking to a guard above level 6 and it gave me a first journal entry. Later some random NPCs mentioned Solstheim in "latest rumors", but no one had "Solstheim" as a clickable topic. Not even scouts and agents (I checked several of them in different locations). I had to manually add the topic to an NPC via consol to receive a journal entry about the boat from Khuul to Solstheim. And Louis Beauchamp harassed me in Ald'ruhn pretty early, but it might be due to the older version I downloaded (in Janurary, I believe).
    1. boblemoche14
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      I have the same issue. Not sure what is causing it.
    2. half11
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      I wonder what causes this. Looks find on my end. Since the rumors mentions the topic, it should be there.
    3. boblemoche14
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      If it helps, I'm using OpenMW and the Patch for Purists. I found a sort of workaround which is that if I load Expansion Delay *before* PfP, it reverts to the behaviour where every NPC has the Solstheim line (but doesn't affect the Tribunal delay stuff)
    4. Rosynant
      Rosynant
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      I'm also using OpenMW and PfP. Nice to know the load order helps. Btw, I've recently checked the Tribunal delay part and it works perfectly fine (DB attacks started only after me being named Hlaalu Hortator).
    5. Boonlive
      Boonlive
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      having the same trouble here im lvl 7 solstheim topic doesnt appear even the rumors are there. also i have warnings in the loading screen when i activate the mod about bloodmoon and tribunal topic is empty or something. is this mod compatible with different languages is this maybe the problem?
    6. half11
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      This mod should only be used with the English version of the game.
    7. Boonlive
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      nice to mention it thanks ( but you really should mention it under requirments and sorts... there are  probably few people playing it on a different language)
    8. half11
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      I just assumed this was common knowledge. Every mod that touches dialogue is incompatible with other languages.
    9. RennWorks
      RennWorks
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      @boblemoche14 hi, how did you load expansion delay before pfp? pfp is an .esm and not an .esp so i'm confused about this
  5. FilipeSheepwolf
    FilipeSheepwolf
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    Thank you for this, as an absolute noob about to start the game, I wanted to make sure I'd avoid bumping into any expansion content too early in the game (as if I could possibly know how or what to avoid) this mod will make things much easier
  6. warrior22
    warrior22
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    Hi! I tried this mod on OpenMW but doesn't seem to work, it's just for the original Morrowind?
    I asked for rumours on Seyda Neen and they tell me about Solstheim :S And I slept on Pelagiad's inn and got ambushed by those damn Sithis' lovers
  7. AreaFive
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    This looks very promising, looking forward to playing with these changes. Thanks!
  8. zzyma
    zzyma
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    Edit: Works great, I wasn't testing it properly, used console commands to test, playing normally it works fine.
  9. NotNotFreeman
    NotNotFreeman
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    Is this safe to install mid-playtrough?
    1. zzyma
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      Oldish comment, but I will reply for those reading with the same question.
      Yes.
      You may get a initial error, just load in then immediately save and restart morrowind loading from your new save and you're good.
      I just finished testing this on a old save, running around checking to see if the dialogue worked as described, everything looked fine.
      Checked before and after level 6 and checked how the guard DB topic was, was good.
    2. NotNotFreeman
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      Thank you, god bless
  10. zgzhou
    zgzhou
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    I have tested it for a few times already, whatever the benefit this mod provides, it does mess up with all Seyda Neen NPCs' conversation.  For one, only the lady living in the light house will mention about the taxman's missing, and once  you found the taxman's body in the wild, only the old guy in the Census and Excise Office will talk about the murder of the taxman, so that you can only get 500 gold piece for solving this case, not 700.  Also, NPCs in Seyda Need used to give a whole lot more variety of tutorial topics when you asked them about rumors, advice, and secret before installing this mod, now their rumors, advice, and secret topics are all the same and fixed, which also break the immersion quite significantly, at least that's what I felt.  
    1. half11
      half11
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      I can't quite understand how this mod affects your game in how you describe it. This mod does not touch on the Death of a Taxman quest in any way. Also, there is no edit to the 'little advice' and 'little secret' topics. As for 'latest rumors,' the entries about Solstheim appear later, which is the point of this mod.