Just want to double check, does this spawn in the existing Creeper's ID or is it a brand new character you've made? Asking for compatibility's sake with mods that change Creeper's other behaviours.
Is there a way to see why I am crashing when entering Barter a lot of times?
When I barter with Summoned Creeper several times and then go to another Vendor to check their inventory, I crash. Same thing when I try the opposite, if I barter with a vendor and then summon Creeper and click to barter, I crash right away.
Hopefully someone sees this and decides to make a MWSE bugfix for Creeper and that stupid crab -- giving them actual NPC skills and disposition mechanics so they aren't buying and selling everything at base value like utter dolts and rendering player skills and most other merchants completely useless. [Rant over]
I do like the idea of being able to summon him, though (broken vanilla mechanics notwithstanding). Probably a better mechanic would be to have a script warp him back to his manor (if possible) instead of despawning him. That way you don't lose items and you can't endlessly reset his gold with repeated summons.
I might have to look into that warping idea. I'm pretty sure some of the mwse companion teleport scripts do something similar so it should be possible.
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When I barter with Summoned Creeper several times and then go to another Vendor to check their inventory, I crash. Same thing when I try the opposite, if I barter with a vendor and then summon Creeper and click to barter, I crash right away.
I do like the idea of being able to summon him, though (broken vanilla mechanics notwithstanding). Probably a better mechanic would be to have a script warp him back to his manor (if possible) instead of despawning him. That way you don't lose items and you can't endlessly reset his gold with repeated summons.