Version 2.2 is uploaded! - Cleaned out some dialogue entries I missed.
Version 2.1 is uploaded! - I further improved some cell designs: no more texture seams in the prison tower, no more empty orange void behind the prison door, some quest related interiors have been improved - Expanded both available misc quests, with one quest giving you the option to buy a house. - Fixed some typos - Replaced some unnecessary assets with vanilla ones.
If anyone encounters bugs with the newly expanded quests, let me know. I thoroughly tested them both but you know how it is. Enjoy!
Some of the fort interior meshes have nikeyframe controllers and after that can probably have some shapes combined. Aside from that you did a great job at improving this mod. I personally really like the fort design this mod brings. Cheers ;-)
Heh. That's weird. I thought I had cleaned this one with tes3cmd. I plan to check up on all my mod during the summer season anyways so I'll clean it again when I get to it.
I think this mod breaks the Imperial Legion quest line. I go to Darius to join the legion and he lets me join as normal, but then when I ask for my first order, he doesn't actually give me a quest, just says I can help in the eggmine... but it doesn't actually update my journal. It also completely skips the first quest in the chain.
Yep, just confirmed it. With this mod on, Darius will not give you the first quest in the Imperial Legion chain, just asks you to help at the mine but doesn't actually give you the quest. When I turned this mod off and then went and talked to him, he gave me the proper starting quest as normal.
Thanks for the mod! I did a quick check for conflicts between this mod, Gnisis docks and Stav's Boxes - Gnisis Minaret in xEditView and there seems to be an edit in the dialogue entry "Who's there" for Ulfgar the unending NPC. Your mod deletes this entry for Ulfgar so I wonder if this can create conflict with the quest Betrayal at Brodir Grove
Thanks for the report. Seems like I forgot to clean out some dialogue entries. I cleaned this one and some other entries I missed. Check out version 2.2!
For now there are two small misc quests,, which I didn't alter. You'll really have to search around to initiate both quests. I'm planning on improving both quests a bit in the near future, but don't expect anything over the top.
13 comments
- Cleaned out some dialogue entries I missed.
Version 2.1 is uploaded!
- I further improved some cell designs: no more texture seams in the prison tower, no more empty orange void behind the prison door, some quest related interiors have been improved
- Expanded both available misc quests, with one quest giving you the option to buy a house.
- Fixed some typos
- Replaced some unnecessary assets with vanilla ones.
If anyone encounters bugs with the newly expanded quests, let me know. I thoroughly tested them both but you know how it is. Enjoy!
Exactly the type of mods I like for my overburdened mod list.
CLean, simple and without messy landscape edits (I use grass mods) plus other nice landscape addons.
Thank you a ton my friend!
A small tip:
TES3CMD cleans this mod giving this output:
CLEANING: "C:\\Data Files\Gnisis Expanded Remaster.esp" ...
Loaded cached Master:
Cleaned redundant AMBI,WHGT from CELL: gnisis, fort darius
Cleaned duplicate object instance (bk_BriefHistoryEmpire1 FRMR: 33604) from CELL: gnisis, madach tradehouse
Cleaned redundant AMBI,WHGT from CELL: gnisis, madach tradehouse
Cleaned redundant AMBI,WHGT from CELL: gnisis, temple
Output saved in: "C:\\Data Files\Clean_Gnisis Expanded Remaster.esp"
Original unaltered: "C:\\Data Files\Gnisis Expanded Remaster.esp"
Cleaning Stats for "C:\\Data Files\Gnisis Expanded Remaster.esp":
duplicate object instance: 1
redundant CELL.AMBI: 3
redundant CELL.WHGT: 3
It works without issues in the cleaned version!
Fully Endorsed!
Yep, just confirmed it. With this mod on, Darius will not give you the first quest in the Imperial Legion chain, just asks you to help at the mine but doesn't actually give you the quest. When I turned this mod off and then went and talked to him, he gave me the proper starting quest as normal.
I did a quick check for conflicts between this mod, Gnisis docks and Stav's Boxes - Gnisis Minaret in xEditView and there seems to be an edit in the dialogue entry "Who's there" for Ulfgar the unending NPC. Your mod deletes this entry for Ulfgar so I wonder if this can create conflict with the quest Betrayal at Brodir Grove
Screenshot
Check out version 2.2!
You'll really have to search around to initiate both quests.
I'm planning on improving both quests a bit in the near future, but don't expect anything over the top.