To me there are 3 possible reasons behind the problem you face:
1) The mod only affects one of the race variants (leveled, not leveled), so the other half of the Racer population is still out there waiting for you.
2) The problem could be related to the fact that some in-game creature modifications (mods) MUST be implemented while your character is NOT in the outside. For example the mod that increments the Cliff Racers' hit box requires that your character is inside a building or such BEFORE activating the ESP in the Data Files or otherwhise it wouldn't work.
3) Playing a Save file after doing the modification, sepecially one like this one could have it's share of problems, mostly because Morrowind's save system, er.... saves EVERYTHING in the game, so when you open a save file the game reads that first and then proceeds to load the mods. In other words, if you had the vanilla Racer population in your save file, the game will load THAT before the Mod that removes the Creature spawn values, wich means that you will have the entire vanilla population hungry and ready, BUT once you kill one of them that poor sucker will NOT RESPAWN again, so eventually (in theory) you could terminate the Cliff's population by hand.
I never tested this mod before but I'm about to run into it since Morrowind is getting installed as I write this, long story short my explanation could be spot on in some areas or I got it completly wrong and the mod doesnt work. We will see.
6 comments
1) The mod only affects one of the race variants (leveled, not leveled), so the other half of the Racer population is still out there waiting for you.
2) The problem could be related to the fact that some in-game creature modifications (mods) MUST be implemented while your character is NOT in the outside. For example the mod that increments the Cliff Racers' hit box requires that your character is inside a building or such BEFORE activating the ESP in the Data Files or otherwhise it wouldn't work.
3) Playing a Save file after doing the modification, sepecially one like this one could have it's share of problems, mostly because Morrowind's save system, er.... saves EVERYTHING in the game, so when you open a save file the game reads that first and then proceeds to load the mods. In other words, if you had the vanilla Racer population in your save file, the game will load THAT before the Mod that removes the Creature spawn values, wich means that you will have the entire vanilla population hungry and ready, BUT once you kill one of them that poor sucker will NOT RESPAWN again, so eventually (in theory) you could terminate the Cliff's population by hand.
I never tested this mod before but I'm about to run into it since Morrowind is getting installed as I write this, long story short my explanation could be spot on in some areas or I got it completly wrong and the mod doesnt work. We will see.