UPDATE - 7 April 2023: Priorities regarding my free time have changed. It's been a while since I've modded, and it doesn't look like that will change for the forseeable future. Please feel free to continue work on this mod. Shoot me a PM if anyone decides to do so (or has created a revamp of Nevena's original) and I will either pull this mod from Nexus or archive it and have this page point to yours. Ta!
a way back machine download link for the original mod since the page doesn't seem to work https://web.archive.org/web/20161109145443/http://mw.modhistory.com/file.php?id=4457
Completed the mod using some console commands with the slavers faction but noticed some problems - The guards inside the outposts over time 'move' and block the way up - When you enter the tel mora outpost you enter behind the door and fall from the map - Since i need to use TCL, it seems that Solita Mona underwear is missing a texture - There was no willsapper anywhere (braz balbo) - There was no liquids with Hussonia (braz balbo) - Desidero do not accept the vials and prongs since the expedition topic do not show to finish the quest - I am still receiving the expured quest messages from disidero and i hope the command " Journal SH_QuestDesidero 0 " fix this
I'm doing the Slave Hunters questline, and having an issue with delivering the five bottles of Skooma to Solina Mora. I went to the Seyda Neen outpost and got them from Messina Wasaki, went back to Solina and the expedition topic is not there as an option. I've tried clicking on every other topic to complete it, but nothing works. Is there a work around? I just started getting the warning notes that my week to complete this expedition has passed.
Also I'm having difficulty finding the proof in the Dren plantation shipping house between Canctunian Ponius and Orvel Dren. An expedition given by Marc Dillion at the Ebonheart outpost. I do have the mod Concept art plantations loaded as well. I dont know if there is a conflict there.
Minor issue, most likey with the concept art mod, and not this one, is when entering the shipping house it appears as if i am looking at the interior inside the construction set...The interior is in the distance with grey all around it. If I walk forward I do enter the shipping house and it looks normal once I get inside.
I thought the mod was broken but I just completed the Canctunian Ponius Quest given to you by Marc Dilion at the Ebonheart outpost.
I went to the Dren plantation shipping house and initially I only took the ledger that's on a desktop on the second floor. That isn't the item you need. Above the ledger there is a locked box, you need to open that box to find a bill of sale, that's the evidence Ponius will respond to. When presented with that evidence he will then switch suppliers to your side. (I did have to kill the guards in the shipping house but im level 4 with a hardcore mod and it was easy enough to do)
Anyways, this mod is really adding a ton to my experience of the game and im glad this quest isn't bugged and was just user error. Good luck!
For safehouses do we just lead freed slaves to them and just leave them there?
Also, to have the patch that makes the rise of house telvani and this mod compatible the 1.5 mod has to be active, but to use this it can't be active...what do I do
I got a note from Desidero Claudin that it has been a week since he has given me a task, but I finished it five days ago. That was bringing him a Mabrigash bride. I looked it up in the CS and it seems like SH_QuestDesidero is not set to 0 when delivering her to him.
Also, that's not your fault of course, but timed quests that don't appear in the quest log are really a pain to deal with, especially since you don't know what you'll have to do next before accepting them.
Thanks for the report! I'll also take a look at the other SH_Quest scripts and see if they have the same problem, as well.
Agree about the lack of quest log listings for timed quests. Definitely an annoyance, and something I forgot about tinkering with. Will add it to the list of things to work on for the update in progress.
And, of course, continue to feel free to let me know about anything else you come across!
Hi, according to the changelog, this issue has been fixed since version 1.5.8, and in the latest version it looks correct to me, but I haven't played this questline since.
You can try manually setting the value by opening the console and typing "Set SH_QuestDesidero to 0". This should disable the timer.
I have completed all the Twin Lamps quests, I've been told all the slaves are freed, and I am Illuminate: the head of the Twin Lamps. However , I cannot seem to trigger any next steps to move it on to abolition stage. I am the head of the Morag Tong and not sure if this is the problem.
I click the aid the twin lamps option in dialogue with Ilmeni Dren and she says "As head of the Morag Tong, can we count on your support". If I click on "You have my pledge" she just repeats the question and nothing happens. If I click on "I can't gurantee that" she says "Oh I see. I'm afraid I misunderstood your dedication to our cause"
No other option is there to speak about abolition and no other dialogue option leads to anything about abolition. I feel that abolition is the nexy stage (my understanding was this mod could lead to abolition). I have also spoken to Duke Vedam Dren and no options for abolition there either.
At a loss as to how to progress.
Any help would be lifesaving :D
EDIT: I'm playing on OpenMW
EDIT 2: Fixed. The updated file (I was using the old one) seems to have fixed this
Quick question does this with with OpenMW and newer versions of TR more specifically? Keep hearing about this mod and I've never played with it but seems perfect as an Outlander Argonian to seek freeing slaves from the evil Dunmer.
Yes, Morrowind Modding History is not currently online. Apparently the site owner is in the process of putting together a replacement of sorts, but I don't think anyone really knows when it will be ready. In the meantime, Abot (give this guy a kudo; seriously!) has published a library of (mostly) working links with the WayBack Machine, so you can still get it from here.
I think I'm stuck? Im-Kilaya is telling me there's no more mission at this time, and I did everything Ilmeni Dren asked, but isn't this mod suppose to go up to abolition? I think the last quest I did for the Twin Lamps was the one where you were escorting a slave from Sterdecan's farm. Where do I go from here?
168 comments
https://web.archive.org/web/20161109145443/http://mw.modhistory.com/file.php?id=4457
- The guards inside the outposts over time 'move' and block the way up
- When you enter the tel mora outpost you enter behind the door and fall from the map
- Since i need to use TCL, it seems that Solita Mona underwear is missing a texture
- There was no willsapper anywhere (braz balbo)
- There was no liquids with Hussonia (braz balbo)
- Desidero do not accept the vials and prongs since the expedition topic do not show to finish the quest
- I am still receiving the expured quest messages from disidero and i hope the command " Journal SH_QuestDesidero 0 " fix this
Also I'm having difficulty finding the proof in the Dren plantation shipping house between Canctunian Ponius and Orvel Dren. An expedition given by Marc Dillion at the Ebonheart outpost. I do have the mod Concept art plantations loaded as well. I dont know if there is a conflict there.
Minor issue, most likey with the concept art mod, and not this one, is when entering the shipping house it appears as if i am looking at the interior inside the construction set...The interior is in the distance with grey all around it. If I walk forward I do enter the shipping house and it looks normal once I get inside.
I went to the Dren plantation shipping house and initially I only took the ledger that's on a desktop on the second floor. That isn't the item you need. Above the ledger there is a locked box, you need to open that box to find a bill of sale, that's the evidence Ponius will respond to. When presented with that evidence he will then switch suppliers to your side. (I did have to kill the guards in the shipping house but im level 4 with a hardcore mod and it was easy enough to do)
Anyways, this mod is really adding a ton to my experience of the game and im glad this quest isn't bugged and was just user error. Good luck!
Also, to have the patch that makes the rise of house telvani and this mod compatible the 1.5 mod has to be active, but to use this it can't be active...what do I do
Also, that's not your fault of course, but timed quests that don't appear in the quest log are really a pain to deal with, especially since you don't know what you'll have to do next before accepting them.
Agree about the lack of quest log listings for timed quests. Definitely an annoyance, and something I forgot about tinkering with. Will add it to the list of things to work on for the update in progress.
And, of course, continue to feel free to let me know about anything else you come across!
4 year old post...
You can try manually setting the value by opening the console and typing "Set SH_QuestDesidero to 0". This should disable the timer.
I'm really hoping someone can help here.
I have completed all the Twin Lamps quests, I've been told all the slaves are freed, and I am Illuminate: the head of the Twin Lamps. However , I cannot seem to trigger any next steps to move it on to abolition stage. I am the head of the Morag Tong and not sure if this is the problem.
I click the aid the twin lamps option in dialogue with Ilmeni Dren and she says "As head of the Morag Tong, can we count on your support".
If I click on "You have my pledge" she just repeats the question and nothing happens.
If I click on "I can't gurantee that" she says "Oh I see. I'm afraid I misunderstood your dedication to our cause"
No other option is there to speak about abolition and no other dialogue option leads to anything about abolition. I feel that abolition is the nexy stage (my understanding was this mod could lead to abolition). I have also spoken to Duke Vedam Dren and no options for abolition there either.
At a loss as to how to progress.
Any help would be lifesaving :D
EDIT: I'm playing on OpenMW
EDIT 2: Fixed. The updated file (I was using the old one) seems to have fixed this