Makes Captain Carius reward you properly for taking care of the smugglers, when he returns to Fort Frostmoth from Mortrag Glacier.
Requirements
DLC requirements
DLC name
Bloodmoon
Tribunal
Permissions and credits
Author's instructions
You can upload this file to other websites, as long as you credit me as the original creator. If my mod has a co-author, or uses assets by other modders, it is your responsibility to track them down and ask for their permissions too. Under no circumstances do I speak in their names, the permissions given here only refer to my work. (Alice)
You can modify my file in any way (translations, compatibility patches, bugfixes, new features etc.) or use my file as part of your own project, with my permission, as long as you observe these rules:
- You should give me credit for my work - Donation points: you can choose from these options: 1. Not earn Donation Points for your work derived from mine (This option can be chosen regardless of what you do with my work) 2. Earn Donation Points for your work derived from mine, but set it up in a manner that I would receive 50% of your Donation Points (if it's a translation or a huge project that incorporates or greatly improves my mod) 3. Earn Donation Points for your work derived from mine, but set it up in a manner that I would receive 90% of your Donation Points (In case it's a bugfix, a compatibility patch, or some kind of other low-effort mod) - You can not use my assets in any mods/files that are being sold, for money, on Steam Workshop or other platforms - If my mod has a co-author, or uses assets by other modders, it is your responsibility to track them down and ask for their permissions too. Under no circumstances do I speak in their names, the permissions given here only refer to my work. (Alice)
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
In the vanilla quest, The Frostmoth Smugglers, you have to clear out a cave full of smugglers, however as you return to Fort Frostmoth, you notice that it has been attacked by werewolves and that Captain Carius, the quest giver, disappeared. A questline and several hours later, (depending on your choices) Captain Carius returns to Fort Frostmoth and upon asking about the “weapons being smuggled” topic used for the quest, he just casually mentions that he has been informed that you took care of the problem.
Seriously, dude, WTF? Just because I saved the world, and had a lot of adventures, I haven’t forgotten about that errand and I need a reward. So with this mod, you are going to have a reward and Captain Carius will not exploit your workforce for nothing in return anymore, thinking that just because in the meantime you were adopted by the Skaal, took care of a dangerous draugr, participated in a ritual hunt, besieged the castle of a Frost Giant, defeated a Daedric Prince and dozens of his werewolves in combat, you wouldn’t care about him paying his debt to you.
If you have completed Hircine’s Hunt, and Captain Carius is still alive, (you need to do the Main Quest as a mortal, and not as a werewolf for that) talk with him at Fort Frostmoth about the “weapons being smuggled” topic to get a reward for this errand that you have done earlier and was never rewarded for properly before this mod.
The reward will be a Nordic Axe of Paralysis and 200 gold. You’ll get it regardless of whether you killed the smugglers or made a deal with them that they would leave Solstheim, as it doesn’t matter, the point is that they won’t smuggle Fort Frostmoth weapons anymore. (Also not sure if Carius would have a way to know which path you have taken.)
The mod has no known bugs and should be compatible with pretty much everything.