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Autoclock

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Adds a new Centurion type called the "Bomber", which flies around like a big mechanical bug and rains spells down at its targets.

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CENTURION BOMBERS
by Autoclock

Adds a new Centurion type called the "Bomber", which flies around like a big mechanical bug and rains spells down at its targets.

Where they are placed, and what varieties exist, depends on which plug-in you decide to use.

"Centurion Bombers v1.0": Adds six different Bombers, which use either Drain Health, Frost, Shock, Fire, Poison, or Paralysis spells, with the according immunities. They're in leveled lists, with a 75% of showing up, but will not appear at all until you are at least Level 5. Most Dwemer feature at least two Bombers, except for on Red Mountain, where there may be four to six. They're not high on HP or magicka, but they're very fast and probably not alone.

"Centurion Bombers - Tel Uvirith Add-on": Adds five unleveled Bombers to the stronghold, upon its completion, with the same scripts attached to them that the vanilla Centurion guards have. They use poisonbloom and are immune to poison, just like vanilla Centrion Spiders. Four are on the ground, with the vanilla Centurion guards, with a single unmoving one perched atop the main tower. Requires Centurion Bombers v1.0, so only use it in addition to that plug-in.

"Centurion Bombers - Ruins and Tel Uvirith": Combination of both aforementioned plug-ins, in case you really need this to only take up a single ESP slot.

Compatibility Issues
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This mod MAY have issues with anything that severely alters the exteriors of Dwemer ruins, but it also may not because even Greater Dwemer Ruins doesn't bury any of the Bombers or put towers right where they're placed.

Credits
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All assets used to make the Bomber model are Bethesda's. Work done by me (Autoclock).

Permissions
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You may incorporate this into your own work, with credit given, and please let me know if you do so. You may also feel free to translate this mod without asking, though I would like to know that you have done so.