This really helps the overall look of things like those smoky incense dispensers. You can even cut out some of the replacer textures and keep the ones you like:
I like this mod in some ways, and in other ways, it doesn't play well with certain lighting mods, and the smoke almost seems TOO toned down for certain things. Like, I never see chimney smoke now, regardless of the time of day or night.
OpenMW and the Bethesda engine have slight differences. do you know whether this mod works as intended on both, or otherwise which did you use a reference when making it? Maybe it isn't related to this, but I am having some weird purple issue.
I'm using OpenMW march 25 nightly (per pixel lighting enabled) and here is what it looks like unmodded: https://ibb.co/ZcpKXJ6 and with this mod: https://ibb.co/XCXrnLx here are the chimneys in Pelagiad (two are for some reason also purple but the rest perfect?): https://ibb.co/1vt403Y
do you know what causes the purple? is there something I am not accounting for? idk. according to wyre mash this mod is the only one to effect those files. excellent mod. really changes this jarring cloud in the plot important otherwise awesome shrine of azura and pelegiad clearly needed the chimneys working.
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📄 tx_alpha_steam00.dds (16.5 kB)
📄 tx_greenglow.dds (4.2 kB)
📄 tx_particlesmoke.dds (16.5 kB)
📄 tx_poison_steam.dds (4.2 kB)
📄 tx_smokealpha00a.dds (16.5 kB)
I'm using OpenMW march 25 nightly (per pixel lighting enabled) and here is what it looks like unmodded: https://ibb.co/ZcpKXJ6 and with this mod: https://ibb.co/XCXrnLx
here are the chimneys in Pelagiad (two are for some reason also purple but the rest perfect?): https://ibb.co/1vt403Y
do you know what causes the purple? is there something I am not accounting for? idk. according to wyre mash this mod is the only one to effect those files. excellent mod. really changes this jarring cloud in the plot important otherwise awesome shrine of azura and pelegiad clearly needed the chimneys working.
O>O