So after messing around with this mod for a while, is the exterior wall supposed to have some kind of gatehouse before you get into the throat of red mountain? I can see through the wall mesh as I walk along the path into the volcano's chimney. If this mod isn't being updated anymore, I don't mind constructing a gatehouse myself where the wall mesh just kinda stops.
Also, I am wanting to try to work on a way to make this compatible with Darknut's Greater Dwemer ruins and/or Dagoth Ur Fleshed Out, mainly because GDR adds a lot of extra levels to Dagoth Ur and I want to keep the exterior cell changes this mod has. I haven't messed around with Dagoth Ur Fleshed Out yet, but it seems to do a lot of the same things to the interior this mod does from what I can tell. With permission, I'd like to make a variant of this mod or patch for it to work with GDR or other mods that alter the interior of Dagoth Ur by renaming/moving the redone vanilla cells or at minimum just keeps the exterior cell and boss-fight changes.
Appologies for editing the mod, but I was able to fix that problem by going into the CS and flagging DU_ashaltar and DU_ashstatue as persistent references. That not only stopped the error message but also fixed the script.
I'm just wondering because i would love to use this but i use OpenMW. Im wondering if its stuff that could be dropped and just keep the rework of he place itself kinda like the OpenMW version of Caldera Mine Expansion. Im using RMR but would like to drop that for this because this looks much more epic and expansive.
RMR also isnt compatible with Ald-Ruhn X and I would imagine this is. Is it compatible with Ghostgate Fortress aswell?
The MWSE stuff is, honestly, not necessary. You could remove it and clean up the boss battle a bit and release it as an OpenMW mod. I fully support if someone wants to do this :) . Particularly since the MWSE part of this is rather buggy.
I can't speak to compatibility with other mods, unfortunately.
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Also, I am wanting to try to work on a way to make this compatible with Darknut's Greater Dwemer ruins and/or Dagoth Ur Fleshed Out, mainly because GDR adds a lot of extra levels to Dagoth Ur and I want to keep the exterior cell changes this mod has. I haven't messed around with Dagoth Ur Fleshed Out yet, but it seems to do a lot of the same things to the interior this mod does from what I can tell. With permission, I'd like to make a variant of this mod or patch for it to work with GDR or other mods that alter the interior of Dagoth Ur by renaming/moving the redone vanilla cells or at minimum just keeps the exterior cell and boss-fight changes.
Unable to find referenced object "DU_ashaltar" in script ddu_platform_script.
I'm just wondering because i would love to use this but i use OpenMW. Im wondering if its stuff that could be dropped and just keep the rework of he place itself kinda like the OpenMW version of Caldera Mine Expansion. Im using RMR but would like to drop that for this because this looks much more epic and expansive.
RMR also isnt compatible with Ald-Ruhn X and I would imagine this is. Is it compatible with Ghostgate Fortress aswell?
I can't speak to compatibility with other mods, unfortunately.
Unable to find referenced object "DU_ashaltar" in script ddu_platform_script.
Is there any update coming to fix this? Or does anyone knows how can I manually solve the problem? I'm really wanting to try this mod
Unable to find referenced object "DU_ashaltar" in script ddu_platform_script.