Morrowind
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Meta Barj0

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troctsch

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18 comments

  1. TriangleTooth
    TriangleTooth
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    Not sure if it's possible or if the mod already does this but, if the only NPC around is the target, is it a crime?
    1. troctsch
      troctsch
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      No, the effect application has to be witnessed to count for a crime.
    2. teralitha
      teralitha
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      So, if you are standing directly in front of the person you cast the spell on, they dont see you and dont count as a witness?
    3. Strix2206
      Strix2206
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      Yes. You can interpret that as the magic effect makes people under the influence of the spell forget all about it after the spell duration is over. Mental manipulation spells. Kind of a mind manipulation. Illusion is the governing attribute of those spells and it makes perfect sense. Its a mind trick. Oblivion.
  2. teralitha
    teralitha
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    What about the racial ability of imperials?  Is that now a crime also?  And khajits "Eye of fear"

    Doesnt seem right that those would be considered crimes. 
    1. Strix2206
      Strix2206
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      Both of those abilities are alrdy implemented into the mod.
  3. OffworldDevil
    OffworldDevil
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    Despite the flashy particle effects, I've always justified these spells as being so discreet nobody can tell you're casting them on someone -- like Jedi mind tricks. Removal of said particle effects would make for a good immersion alternative, imo.
    1. JoylessJoker15
      JoylessJoker15
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      i pooped in your boot
    2. Strix2206
      Strix2206
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      fantastic idea
  4. KirbonatedBeverage
    KirbonatedBeverage
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    I'm not sure how feasible it would be to implement, but it would be interesting if the NPC reported it as a crime only after the effect expires, kind of like how Charm Person works in D&D, this would create an incentive to make longer lasting charm effects, instead of just making 1 second duration ones, to give you enough time to make a swift getaway
    1. troctsch
      troctsch
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      Ouh, great point indeed. Gonna try to see if i's possible!
    2. KirbonatedBeverage
      KirbonatedBeverage
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      I actually ended up making my own implementation of this, it ended up being pretty simple. All you need to do is check e.effectInstance.state == tes3.spellState.ending to make something fire only when the spell effect ends

      local function isEffectExpired(e) --e == spellTick event data
          return (e.effectInstance.state == tes3.spellState.ending)
      end
    3. troctsch
      troctsch
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      Awesome ! You rock!
  5. IlanSmolders
    IlanSmolders
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    Please re-read your text, i think you mean fined, not fine
  6. HaleophantGreen
    HaleophantGreen
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    This is a great idea. You'd think that directly manipulating people's minds in public would be seen just as heinously as conjuration.

    I do think it's a bit odd that Calm is added to the list though. Of all the illusion spells, it probably has the most benign use in a practical sense. I'm sure it's on the list to prevent the Calm->Attack loop exploit though, so I do get why its ultimately here.

    Just checking, it's not illegal to use any of these on an enemy that's attacked you first, right? Like when a DB goon inevitably tries to murder you while staying at Caius's place, no one will bat an eye if you try to Demoralize or Calm the assassin?
    1. troctsch
      troctsch
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      That is a good remark about calming an initially hostile NPC and not be charged :). I'm gonna check it at once.
    2. troctsch
      troctsch
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      The 1.1.1 version address your remark. Thank you for your feedback.
    3. HaleophantGreen
      HaleophantGreen
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      Ah cool! Glad I could help!