Morrowind
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Meta Barj0

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troctsch

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11 comments

  1. Mummelpuffin
    Mummelpuffin
    • supporter
    • 2 kudos
    It's really a shame that MWSE doesn't think about backwards compatibility more, mods like this getting broken is a real shame, one of the smartest mods around :/ 

    I don't blame you for not really feeling like dealing with MWSE updates breaking old MW mods
  2. mrbackproblem
    mrbackproblem
    • supporter
    • 3 kudos
    I'm fairly sure this mod no longer works, though I've only tested alchemy. I do get mwse errors
    1. troctsch
      troctsch
      • supporter
      • 5 kudos
      Hi there, coming back, gonna take a look asap, BTW, could you eventually post an excerpt of the log you have please?
    2. mrbackproblem
      mrbackproblem
      • supporter
      • 3 kudos
      Heres the error in question:

      Error in event callback: .\Data Files\MWSE\lib\mab0\metadatacontroller.lua:24: The specified module name must be a string
      stack traceback:
      .\Data Files\MWSE\core\lib\event.lua:147: in function <.\Data Files\MWSE\core\lib\event.lua:146>
      [C]: in function 'assert'
      .\Data Files\MWSE\lib\mab0\metadatacontroller.lua:24: in function 'assertModuleNameIsCorrect'
      .\Data Files\MWSE\lib\mab0\metadatacontroller.lua:34: in function 'getModulePath'
      Data Files\MWSE\mods\MAB0\exploitable\main.lua:8: in function 'createMagicEffectInvalidator'
      Data Files\MWSE\mods\MAB0\exploitable\main.lua:70: in function <Data Files\MWSE\mods\MAB0\exploitable\main.lua:66>
      [C]: in function 'xpcall'
      .\Data Files\MWSE\core\lib\event.lua:160: in function 'trigger'
      .\Data Files\MWSE\core\lib\event.lua:180: in function <.\Data Files\MWSE\core\lib\event.lua:150>
      [C]: in function 'loadGame'
      Data Files\MWSE\mods\continue\main.lua:87: in function <Data Files\MWSE\mods\continue\main.lua:86>

      If youre on the morrowind modding discord I can post the whole log, though I dont think theres anything else related to mab0 in it
    3. troctsch
      troctsch
      • supporter
      • 5 kudos
      Thanks! It should help. By the way, may be a silly question but did you install Mab0's foundations?
    4. mrbackproblem
      mrbackproblem
      • supporter
      • 3 kudos
      Yeah, its definitely active. the metadatacontroller.lua file in the error is from the foundations part
    5. troctsch
      troctsch
      • supporter
      • 5 kudos
      Alright, thanks for having taken a look at this.
  3. mrbackproblem
    mrbackproblem
    • supporter
    • 3 kudos
    Not sure if these mods are abandoned or not, but it seems like the newer builds of MWSE are throwing errors related to them . I can post the log if you're interested. Huge fan of this project by the way, thanks for making it
    1. mrbackproblem
      mrbackproblem
      • supporter
      • 3 kudos
      Seems like a recent mwse update fixed this actually
  4. Dadinjo
    Dadinjo
    • member
    • 0 kudos
    Very nice collection of mods. Thank you for making them.

    I have a suggestion .Since some menus aren't updated when certain effects expires you could at least give us some notification that effects are gone.
    Perhaps a message box if it's possible, or a certain dispelling sound, both, or something similar...
    1. troctsch
      troctsch
      • supporter
      • 5 kudos
      Thank you for your feedback. I really appreciate and I'm glad you like my starting collection of mods. That's a good idea indeed. Despite some menus are refreshed such as enchanting and disposition for example, adding a way to notify the player something had expired could add a positive impact on the user experience.