It's really a shame that MWSE doesn't think about backwards compatibility more, mods like this getting broken is a real shame, one of the smartest mods around :/
I don't blame you for not really feeling like dealing with MWSE updates breaking old MW mods
Error in event callback: .\Data Files\MWSE\lib\mab0\metadatacontroller.lua:24: The specified module name must be a string stack traceback: .\Data Files\MWSE\core\lib\event.lua:147: in function <.\Data Files\MWSE\core\lib\event.lua:146> [C]: in function 'assert' .\Data Files\MWSE\lib\mab0\metadatacontroller.lua:24: in function 'assertModuleNameIsCorrect' .\Data Files\MWSE\lib\mab0\metadatacontroller.lua:34: in function 'getModulePath' Data Files\MWSE\mods\MAB0\exploitable\main.lua:8: in function 'createMagicEffectInvalidator' Data Files\MWSE\mods\MAB0\exploitable\main.lua:70: in function <Data Files\MWSE\mods\MAB0\exploitable\main.lua:66> [C]: in function 'xpcall' .\Data Files\MWSE\core\lib\event.lua:160: in function 'trigger' .\Data Files\MWSE\core\lib\event.lua:180: in function <.\Data Files\MWSE\core\lib\event.lua:150> [C]: in function 'loadGame' Data Files\MWSE\mods\continue\main.lua:87: in function <Data Files\MWSE\mods\continue\main.lua:86>
If youre on the morrowind modding discord I can post the whole log, though I dont think theres anything else related to mab0 in it
Not sure if these mods are abandoned or not, but it seems like the newer builds of MWSE are throwing errors related to them . I can post the log if you're interested. Huge fan of this project by the way, thanks for making it
Very nice collection of mods. Thank you for making them.
I have a suggestion .Since some menus aren't updated when certain effects expires you could at least give us some notification that effects are gone. Perhaps a message box if it's possible, or a certain dispelling sound, both, or something similar...
Thank you for your feedback. I really appreciate and I'm glad you like my starting collection of mods. That's a good idea indeed. Despite some menus are refreshed such as enchanting and disposition for example, adding a way to notify the player something had expired could add a positive impact on the user experience.
11 comments
I don't blame you for not really feeling like dealing with MWSE updates breaking old MW mods
Error in event callback: .\Data Files\MWSE\lib\mab0\metadatacontroller.lua:24: The specified module name must be a string
stack traceback:
.\Data Files\MWSE\core\lib\event.lua:147: in function <.\Data Files\MWSE\core\lib\event.lua:146>
[C]: in function 'assert'
.\Data Files\MWSE\lib\mab0\metadatacontroller.lua:24: in function 'assertModuleNameIsCorrect'
.\Data Files\MWSE\lib\mab0\metadatacontroller.lua:34: in function 'getModulePath'
Data Files\MWSE\mods\MAB0\exploitable\main.lua:8: in function 'createMagicEffectInvalidator'
Data Files\MWSE\mods\MAB0\exploitable\main.lua:70: in function <Data Files\MWSE\mods\MAB0\exploitable\main.lua:66>
[C]: in function 'xpcall'
.\Data Files\MWSE\core\lib\event.lua:160: in function 'trigger'
.\Data Files\MWSE\core\lib\event.lua:180: in function <.\Data Files\MWSE\core\lib\event.lua:150>
[C]: in function 'loadGame'
Data Files\MWSE\mods\continue\main.lua:87: in function <Data Files\MWSE\mods\continue\main.lua:86>
If youre on the morrowind modding discord I can post the whole log, though I dont think theres anything else related to mab0 in it
I have a suggestion .Since some menus aren't updated when certain effects expires you could at least give us some notification that effects are gone.
Perhaps a message box if it's possible, or a certain dispelling sound, both, or something similar...