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Wolf101

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Wolf101

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24 comments

  1. TheRevan1337
    TheRevan1337
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    I haven't done Solstheim stuff but apparently you can have the factor's estate built in one of three possible locations, would it be possible to eventually get an update to the mod where we can finance building the other estates and finding tenants for them too? :) 
  2. ahillamon
    ahillamon
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    ToTSP just updated and made big revisions to the exterior and interior layouts of Raven Rock, including the shops ("Both Trader and Smith now share the same building location and interior shape", "New Trader and Smith interior cell names, the old cells are still there but are inaccessible from the outside"), while I haven't played it yet I suspect this mod will no longer work properly. Would love an update if possible. :)
    1. BaronMunchhausen
      BaronMunchhausen
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      Can confirm it doesn't
  3. ronyalan
    ronyalan
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    • 15 kudos
    a must have mod

    10/10
  4. Jathom95
    Jathom95
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    • 6 kudos
    Love this mod and particularly how you accounted for everything including the journal entries and dialogue.

    Found a small typo, nothing serious. For "services" after both have been built:

    "We have a smith and a general tader. If you need more than that you might try Fort Frostmoth."
    1. Wolf101
      Wolf101
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      Thanks for letting me know. Probably not going to release a whole new version for just one typo but I'll fix it if anything else pops up.
  5. TheGhostHybrid
    TheGhostHybrid
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    Tiny request: please update the version at the top of the page! It still says 1.1 when it should say 1.2 :)
    1. Wolf101
      Wolf101
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      Done. I couldn't figure out how to fix that five years ago, but took me a whole 30 seconds this time.
  6. zixi
    zixi
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    Thank you! I hated making that decision. Give them a trader and they really need a smith. Give them a smith and where do they buy their stuff from? So glad they have both. It's hard enough being on Solstheim without wondering where to buy things from.

    Endorsed. Loved!

    BTW - I'm on OpenMW and it works perfectly with that.
  7. supermelon928
    supermelon928
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    I have to ask--is there any risk to installing this after starting Raven Rock? All I've done so far is escort the workers there and supply 4 pieces of ebony.
    1. Wolf101
      Wolf101
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      I'm probably a little late to answer your question, but as long as you haven't started the quest in which you choose which store to build it should work fine.
  8. ronyalan
    ronyalan
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    • 15 kudos
    a must have mod 

    10/10
  9. HMCascade
    HMCascade
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    • 25 kudos
    Love it.  Makes perfect sense given the faction and background.
    Non intrusive, no need to install post completion.
    Sometimes its the simple things that are the best and I appreciate this one.
  10. Kirya
    Kirya
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    • 8 kudos
    Is it possible to construct the additional building post-script?
    1. Wolf101
      Wolf101
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      • 3 kudos
      You mean after the quest is complete? Not through normal gameplay. If you don't mind a console command:
      set ColonyService to 9
      Journal, CO_4, 115
      The journal command is optional. As far as I can tell everything uses the ColonyService variable, so it's a "just in case" measure. As always with the console, use at your own risk.