Morrowind
0 of 0

File information

Last updated

Original upload

Created by

zelazko

Uploaded by

zelazko

Virus scan

Safe to use

About this mod

If you're Thieves Guild member or joined Telvanni House you can spare the agents near Calder Mine.

Permissions and credits
Changelogs
I merged all my small Fighters Guild mods into one plugin.

Fighters Guild Spare Telvanni Agents
By zelazko

Version: 1.0



=============
Requirements
=============
Morrowind


============
Description
============
If you're Thieves Guild member or joined Telvanni House you can spare the agents near Calder Mine.


=============
Installation
=============
Drop it in your Data Files folder and activate FG Telvanni Agents.ESP
Or install it with mod manager of your choice.


==================
Incompatibilities
==================
Anything that edits:
Telvanni Agents (dialogue topic)


=====================
Known Issues or Bugs
=====================
I tested mod on OpenMW 0.46.0 Nightly build - no issues there.
Cleaned mod with TES3cmd.


===========
Load Order
===========
Place FG Telvanni Agents.ESP where you place the rest of your mod quest plugins or use mlox.


==========
Changelog
==========
1.0 - initial release


========
Credits
========
Thanks to Bethesda Softworks for developing Morrowind and the Construction Set.
Thanks to Brucoms for developing the TES3 Readme Generator this readme was made from.


============
Permissions
============
Do as you like with this mod as long as you don't beg for donation or use paywall in any kind of way.