Morrowind
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Malic

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malic18

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12 comments

  1. billyrising
    billyrising
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    Just letting the mod author know, and anyone else downloading this, this patch caused a terrible crashing issue, that occured, around ald ruhn and caldera and a few surrounding area's in the wilderness.

    narrowed down what caused the crash to this, this specific patch.

    Shame, i'd like the increased fps for ald ruhn x.
    1. ElderScrollsRPGuy
      ElderScrollsRPGuy
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      Damn, wish I had read this before did what you did and narrowed it down to this plugin. Can confirm mod causes repeatable crashing issues.
    2. starlessmao81ac
      starlessmao81ac
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      • 25 kudos
      some more infos about your crash? something to do with missing masters? sounds weird...
    3. malic18
      malic18
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      You should have filed a bug report as this is a bug. I do not get notifications for comments. I do get notifications for bug reports.

      Are you using OpenMW or Vanilla engine? This mod only considered OpenMW
    4. Balathustrius
      Balathustrius
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      • 9 kudos
      Do you know if NPCs getting stuck on objects causes framerate issues in the vanilla engine?  Because it sounds like it might be related to the OpenMW physics engine.
  2. PoodleSandwich2
    PoodleSandwich2
    • supporter
    • 99 kudos
    I didn’t realise path grids could effect performance. Have you by any chance had a look at Kilcunda’s Balmora?

    Link: https://www.nexusmods.com/morrowind/mods/44149

    I’d be curious to know if that could be improved in the same way.
    1. johanrosen
      johanrosen
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      They do. If NPCs get stuck on objects or other NPCs it causes an animation-loop, sort of. At least that's what I've been told.
    2. malic18
      malic18
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      I run a TES3MP server and pathgrids are definitely a large factor of lag, as the OpenMW physics rate goes through the roof with multiple NPCs colliding with walls constantly.
    3. vestiphobia
      vestiphobia
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      I second it for Kilcunda’s Balmora, theyre continously walking on the spot or into things....
  3. joelanggml
    joelanggml
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    Any other ways to increase performance with Aldruhn X? I want to use it but it tanked my fps from 60 down to below 30.
    1. malic18
      malic18
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      There's a large amount of clutter in Aldruhn X (artistic choice). While I could likely improve pathgrids further, ultimately performance comes down to the sheer amount of objects added. I had considered making a "lite" version of Aldruhn X in the past with a lot of clutter removed, but found this patch to work well enough for myself.
  4. deleted40894270
    deleted40894270
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    Very nice mod. But I am seeing a guard trapped behind the NPC Warum who stands next to the fighters guild.