Just letting the mod author know, and anyone else downloading this, this patch caused a terrible crashing issue, that occured, around ald ruhn and caldera and a few surrounding area's in the wilderness.
narrowed down what caused the crash to this, this specific patch.
Do you know if NPCs getting stuck on objects causes framerate issues in the vanilla engine? Because it sounds like it might be related to the OpenMW physics engine.
I run a TES3MP server and pathgrids are definitely a large factor of lag, as the OpenMW physics rate goes through the roof with multiple NPCs colliding with walls constantly.
There's a large amount of clutter in Aldruhn X (artistic choice). While I could likely improve pathgrids further, ultimately performance comes down to the sheer amount of objects added. I had considered making a "lite" version of Aldruhn X in the past with a lot of clutter removed, but found this patch to work well enough for myself.
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narrowed down what caused the crash to this, this specific patch.
Shame, i'd like the increased fps for ald ruhn x.
Are you using OpenMW or Vanilla engine? This mod only considered OpenMW
Link: https://www.nexusmods.com/morrowind/mods/44149
I’d be curious to know if that could be improved in the same way.