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Archimag

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Archimag

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16 comments

  1. Ceasare
    Ceasare
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    I was looking for a tempering mod like in skyrim and this mod is exactly what ı wanted great work endorsed the mod.Also ı tempered daedric curiass and also other items with grandmaster repair kit but even with 100 armorer skill it only increas armor rate value by 10(daedric cuirass 80 ar with tempered it become 90 ar)ım planing to make even more broken of course with attribute skill enchanment and spells if its possible.What changes or edits should ı make in main.lua to add more temper bonus armor rate or even broken rates like bonus 100 or 200,300 etc Armor rate instead of 10 or 20 bonus armor rate just to make armorer skill work like vanilla enchanmentor alchemy skill
    1. Archimag
      Archimag
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      Change Kmax
      now the maximum bonus = 0.2, that is + 20% of the norm
      Kmax = math.min(Qal/10, Skill/500)

      do
      Kmax = 1
      this will give +100% durability
    2. Ceasare
      Ceasare
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      Hey thanks for the reply arci and btw sorry ım really noob when it comes to these scripts but kmax you referring is this lines right 

      Kmax = math.min(Qal/10, Skill/500)
      KF = math.min((Skill * Qal - math.min(ob.value,10000)^0.5)/100, 1)
      if KF > 0 then

      if its then should ı change 0.5 or 100  in the second line for much higher bonus armor rate
    3. Archimag
      Archimag
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      don't touch the second line.
      change the first
      for example this will increase the maximum improvement percentage from 20 to 50 (depending on the quality of the hammer and the player's stats)

      Kmax = math.min(Qal/4, Skill/200)
    4. Ceasare
      Ceasare
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      Thank you for fast reply ı will do that so lower the numbers more powerfull improvement and bonus armor rate
  2. Zilophos
    Zilophos
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    I love it, but sadly this mod will overwrite the "no repair from inventory" functionality of Merlord's Realistic Repair. Is there any chance of getting a compatibility version?
    1. Archimag
      Archimag
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      Try to press button to toggle auto mode and only then use the repair stations. If this works, change the line
      local mode = 0
      to
      local mode = 1
    2. alexpublius
      alexpublius
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      I don't really understand the instructions you've posted here. If there is any way to make this mod play nicely with 'Realistic Repair' I'd use it in an instant -- it's such an outstanding idea! -- but I don't know how. Could you make this part of the Mod Config Menu instead, so there's a simple button to click to ensure that you can't repair from inventory?
    3. Pherim
      Pherim
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      They kind of work together for me: When I try to repair anything normally, I get the usual message that I need to use an anvil, workbench, etc. At one of these I can then repair my stuff, but only up to the regular max condition. But if I use the same tool again after activating an anvil, workbench, etc., I can then improve items. It's a bit inconvenient, but it appears to be working.
  3. SAJNM
    SAJNM
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    I'd love to see a configurable chance to destroy the armour or weapon, (which would be implemented as remove item from player), on an unsuccessful upgrade.

    I realise that some players would cheat on this and have that chance at zero and that's OK. Some of us are more hardcore and relish the risk of losing an item.

    Perhaps it could be implemented that the chance of being destroyed increases as the current weapon or armour improved amount deviates from it's vanilla values?
  4. SAJNM
    SAJNM
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    Thanks Archimag for pointing me here.
    Gives the Armourer skill a better reason to level it up.
  5. AlarusSarthes
    AlarusSarthes
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    Thanks for the update, Archimag! This will be a great addition to any fan's experience, now that we can improve both weapons AND NOW armor! Love every one of your mods, terrific work! You really should have more than eight Endorsements (I just added mine) just for this mod alone.
  6. legogymnast
    legogymnast
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    this is a great idea the same thing for armour would be cool
    1. AlarusSarthes
      AlarusSarthes
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      Seconded, tempered armor for increased protection, like in later TES games, would be much appreciated, I think.

      P.S. Love that name, legogymnast!
  7. Kazuya482
    Kazuya482
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    Excellent little mod. Seconding the MCM idea.
  8. Danae123
    Danae123
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    Works like a charm. All your mods would really benefit from using the MCM to set various values or choose what features are enabled.