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ArchimagUploaded by
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Main files
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This is an outdated version. This page will no longer be updated. Use the improved newest version of the mod:
https://www.nexusmods.com/morrowind/mods/47015
Old files
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When migrating from older versions, BE SURE to DELETE the ChimEffects folder from your mods folder.
* Spell Duration Affects Magic Power
* New Effect: Dash
* New sub-effect: smart mode for projectile control
Read the description and watch the video. -
BE SURE to DELETE the ChimEffects folder from your mods folder.
* Magic can now trigger critical hits!
* New Effect: LIfe leech
* Bug fix. For new spells for sale, load the save in the Balmora Mages Guild
Read the description, watch the video -
New in 4.1:
* 5 new effects: ShotGun
* Bug fix
Remove 4NM_STRIKE mod if you installed it earlier - integrated its improved version
Read description and see video! -
New in 3.2: add 5 new effects: Charge Weapon (fire, frost, shock, poison and vitality damage)
- bug fix
Read description -
v.5.6:
New Effect: Summon Arrows / Bolts / Shurikens
Redesign of the effects of auras, procs, shotgun, charge and discharge
The magic lantern effect can now be cast on yourself
New True Homing Projectile Mode
Total limit for permanent enchantments -
New in v 2.7: Secondary Health Restore Effect:
Healing from injuries (damaged attributes), and if there are no injuries, then a doping for stamina. -
v.5.7:
New Effect: Summon Arrows / Bolts / Shurikens
Redesign of the effects of auras, procs, runes, shotgun, charge and discharge
The magic lantern effect can now be cast on yourself
New True Homing Projectile Mode
Total limit for permanent enchantments -
v.5.9:
Enhanced Summoned Arrow Effect
Stamina-cost Spell Rebalance
Spell Critical Chance Rebalance -
New in 4.2:
* 5 new effects: Discharge
* 5 new effects: Ray
* Improved Algorithms and Bug Fixes
Remove 4NM_STRIKE mod if you installed it earlier - integrated its improved version
Read description and see video! -
v.6.0:
Enhanced Dash Effect
New Effect - Kinetic Strike
Levitation on the target can now be reflected as paralysis. -
New in 3.3: add 5 new effects: Damage Aura (fire, frost, shock, poison and vitality damage)
Read description -
New in v 2.8:
As you know, with MCP you can cast spells without preparing your hands. Now it makes sense to return to this classic pose. Focus your magic energy to enhance your magic! Power gain depends on your intelligence and current amount of mana. -
v.7.5:
The player has a new stat - a potential charge that affects the power of enchanted items and is spent when using them.
Limiting the minimum duration for some effects on homemade spells -
v.5.3:
* 5 new effects: Empower fire, frost, shock, poison and vitality damage
* Balanced critical damage for NPC magic
* Code improvement
* Bug fix
Read the description, watch the video -
New in 4.3:
* new effect: distant light
* new effect: progectile conrol
* Spell duration now gives a small damage bonus to the effects of the ray, AoE and auras
Read description and see video! -
v.5.8:
Redesign of projectile control and shotgun -
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v.7.5:
The player has a new stat - a potential charge
Limiting the minimum duration for some effects on homemade spells
v.7.6:
Added Archmage's menu
Balanced quick cast system
Code enhancements -
v.5.3:
* 5 new effects: Empower fire, frost, shock, poison and vitality damage
* Balanced critical damage for NPC magic
v.5.4:
* Bug fix
* Poison Compatibility
* Permanent Enchantment Anti-exploit -
Now affects positive magic too!
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v.7.5:
The player has a new stat - a potential charge
Limiting the minimum duration for some effects on homemade spells
v.7.6:
Added Archmage's menu
Balanced quick cast system
Code enhancements
v.7.7:
bug fix -
v.5.3:
* 5 new effects: Empower fire, frost, shock, poison and vitality damage
* Balanced critical damage for NPC magic
v.5.4:
* Bug fix
* Poison Compatibility
* Permanent Enchantment Anti-exploit
v.5.5:
* Anti-exploit for eating ingredients
* GMST -
New in 4.0:
* 5 new effects: AoE
* 5 new effects: Rune
* 5 new effects: Spell-prok
* New effect: Time Shift
* Remove 4NM_STRIKE mod if you installed it earlier - integrated its improved version
* Dynamic charge regen
Read description and see video! -
Now fire, frost, lightning, poison and damage to health not only damage health, but also impose a secondary debuff on the target!
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Added MCM menu, rebalance formulas, 13 more new epic effects and many other changes.
When migrating from older versions, BE SURE to DELETE the ChimEffects folder from your mods folder.
Read the description and watch the video. -
Starting with version 3.0, the mod is divided into 2 modules: ChimMagic and ChimEffects
If you want to play with new magical effects, then install both modules. If you want to play without new effects, then install only ChimMagic -
v.7.0:
* New quick spell casting system!
* New realistic formula for resisting ordinary (non-magic) poisons -
Now fire, frost, lightning, poison and damage to health not only damage health, but also impose a secondary debuff on the target!
Bug fix -
v.8.0:
Redesigned Charged Weapon Effects
5 new effects: discharge
New mechanics: Magic Concentration
Manacost rebalance of new effects
Improved dash effect
New mechanics: charged weapon + telekinetic control
Accelerated spell cast
Code enhancements -
New in 3.1: add 2 new effects:
teleort
teleport to town
Read description -
v.7.8:
Projectile Control:
New control button for telekinetic throw! Hold while activating or dropping weapons. Press to return weapon -
This is a patch, you must first install the main archive version 8.0
v.8.1
Improved Mark effect (allows you to put up to 10 marks depending on your skills)
New magic projectile control mode: instant hit
Backpack Compatibility