Morrowind

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Mr Swiveller

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Mr_Swiveller

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SWIVELLER'S ALLSORTS
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The successor to Swiveller's Structures, Soils and Sundries. By Mr. Swiveller.

Pre-release, August 2019


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DESCRIPTION
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This is a high-resolution texture pack for Morrowind. It currently includes 457 textures and a small number of modified meshes.

It covers:

Structures
- Cabins/Shacks;
- Common/Imperial architecture (Caldera, Ebonheart etc);
- Daedric architecture (Daedric temples);
- Dunmer strongholds;
- Hlaalu architecture (Balmora, Suran etc);
- Redoran architecture, including Skar (Ald'ruhn etc);
- Sewers;
- Velothi architecture (Vivec, tombs etc).

Soils
- Ascadian Isles
- Ashlands
- Azura's Coast
- Bitter Coast
- Grazelands
- Molag Amur
- West Gash

Sundries
- Barrels
- Chests
- Dunmer banners (excluding the Ashlander banners)
- Furniture (incomplete)
- Shrines (incomplete)
- Signs (incomplete)

I am planning to add textures for the Telvanni mushroom towers and Dwemer ruins in the future.


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INSTALLING
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Merge the Meshes and Textures folders with those in your Morrowind 'Data Files' directory ('basedata' if you installed the game using OpenMW).

Note #1

If you are using Linux or FreeBSD, your file system is likely case-sensitive. This means that if you have installed other texture and/or mesh-replacers, some of those files may not be overwritten, which in turn may cause old textures and/or meshes to appear in-game.

Note #2

Note that this pack will also overwrite a small number of Vurt's textures, using in his Bittercoast tree packs and possibly elsewhere. If you wish to prevent this from happening, remove the textures whose names start in vurt_ from the Textures folder before merging.

Note #3

The 'vanilla' Morrowind engine will not display your location properly on the in-game map if the _land_default texture is larger than 256*256 pixels in size. This is why the default version of this texture which is included with this pack only has a 256*256 resolution. I believe the Morrowind Code Patch resolves his issue; OpenMW does not have this problem at all.

A high-resolution version of _land_default is included in the Textures sub-folder '_land_default high resolution'.


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CREDITS
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* Photography, editing and painting: Mr. Swiveller.

* Original designs for banners, shrines, signs (including the Vivec canton signs) and a number of the Daedric textures: Bethesda. Please be aware that Bethesda owns the copyright for these designs.


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PERMISSIONS
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You can use these textures for your own Morrowind mods as long as
(1) you credit me as the maker of the textures that you used;
(2) your mod does not endorse or promote real-world political viewpoints;
(3) your mod is not an 'overhaul' or texture replacer.

Please do not upload this texture pack to other sites.