I think so, mod you mentioned starts with "latest rumors", and I did not touched that, so everything should be OK. But if not, let me know, I will do something with this.
Thank you very much for the comment, Tel. It means a lot for me. And as you know I'm working on something bigger, and also have some ideas for new quests.
Congratulations on releasing your first mod! A few comments from my play-through:
Good idea for a quest. Felt natural, and I can see something like this fitting into the game.
It's a good idea to include a readme with your mod. Even if it's just a copy of your Nexus description. Just in case the Nexus goes down and your archive is uploaded somewhere, people will know what it does and who made it.
Your use of paragraph spacing in dialogue was fine, but made it feel somewhat "moddy" to me since you don't really see that in the vanilla game. This is a very soft critique, just something I felt personally.
Milie's initial greeting seemed a bit awkward - particularly the break and then assuming the player said they were too expensive. Maybe instead of assuming that, you could check the player's clothing modifier and say something like "You look like you can't afford to shop here. Let's make a deal and I'll offer you lower prices." or "You look like you have good taste. Someone with your reputation wearing my clothing is good advertisement for my store. Let's make a deal: someone in town owes gold to me. Take care of this little problem, and I'll offer you lower prices every time you visit."
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But if not, let me know, I will do something with this.
I really enjoyed your little quest mod and I look forward to seeing more ;)
And as you know I'm working on something bigger, and also have some ideas for new quests.
Good idea for a quest. Felt natural, and I can see something like this fitting into the game.
It's a good idea to include a readme with your mod. Even if it's just a copy of your Nexus description. Just in case the Nexus goes down and your archive is uploaded somewhere, people will know what it does and who made it.
Your use of paragraph spacing in dialogue was fine, but made it feel somewhat "moddy" to me since you don't really see that in the vanilla game. This is a very soft critique, just something I felt personally.
Milie's initial greeting seemed a bit awkward - particularly the break and then assuming the player said they were too expensive. Maybe instead of assuming that, you could check the player's clothing modifier and say something like "You look like you can't afford to shop here. Let's make a deal and I'll offer you lower prices." or "You look like you have good taste. Someone with your reputation wearing my clothing is good advertisement for my store. Let's make a deal: someone in town owes gold to me. Take care of this little problem, and I'll offer you lower prices every time you visit."
The paragraph spacing you mentioned was a RubberMan touch in the dialogues, but I like it, and as you said - it depends on the taste of each player.
And an idea for Milie greeting is brilliant, thank you! I will change it for sure.