Having a problem when I generate my distant land. As soon as I step out in Seyda Neen there's a floating chunk by the light house. When I ran distant land generator I only clicked GrassRebirth1, GrassRebirth2 and Bloodmoon.esp
If I use this mod with the latest Rebirth when I try to start a game Morrowind crashes with error "Expression error unable to find cell id "Fort Frostmoth"... I have Aesthetia groundwork installed and MGE EX via Morrowind Mod Organizer. Once I uncheck this mod, the game with Rebirth works without issues.
[UPDATE] Figured it out. Using mod organizer run MGE EX utility and run distant land setup wizard, check both GrassRebirth1.esp and GrassRebirth2.esp as well as other mod esps you have. Run generation using automatic setup. Then close the utility and in mod organizer right pane "plugins" uncheck these two files. Start the game and enjoy!
Are you able to let us know the steps you took to trim the grass? I am finding some floating grass in places and if I generate my own ESPs I do not know how to clear the grass from towns. Either way thank you so much for the mod! It works fantastic!
Any progress with this? Perhaps you could share an update with the trims you made
Hey just wondering, do we keep the "Grass Bloodmoon.esp" activated from the original anesthesia groundcover mod, or do the two trimmed esp.'s here cover Bloodmoon?
installed grass folders to MW Meshes and Textures repectively. Ran MGEXE with the two .esps actvated in MGE only. Running Rebirth with them unticked in Data Files. I see no grassy areas like around Pelagiad covered by grass straws. Is something wrong?
Are you able to let us know the steps you took to trim the grass? I am finding some floating grass in places and if I generate my own ESPs I do not know how to clear the grass from towns. Either way thank you so much for the mod! It works fantastic!
32 comments
Would LOVE grass like this in a far more modern engine. (No diss on MGE, it's amazing)
As soon as I step out in Seyda Neen there's a floating chunk by the light house. When I ran distant land generator I only clicked GrassRebirth1, GrassRebirth2 and Bloodmoon.esp
I have Aesthetia groundwork installed and MGE EX via Morrowind Mod Organizer. Once I uncheck this mod, the game with Rebirth works without issues.
[UPDATE] Figured it out. Using mod organizer run MGE EX utility and run distant land setup wizard, check both GrassRebirth1.esp and GrassRebirth2.esp as well as other mod esps you have. Run generation using automatic setup. Then close the utility and in mod organizer right pane "plugins" uncheck these two files. Start the game and enjoy!
Any progress with this? Perhaps you could share an update with the trims you made
installed grass folders to MW Meshes and Textures repectively. Ran MGEXE with the two .esps actvated in MGE only. Running Rebirth with them unticked in Data Files. I see no grassy areas like around Pelagiad covered by grass straws. Is something wrong?
Rgds, Dan Hubert
THX for your attn.,
Dan Hubert
Perhaps you have another landscape mod installed?
THX for your attn.,
Dan Hubert
It looks gorgeous. Endorsed.
Rgds, Dan Hubert
Load the plugins in CS.
Select offending grass mesh.
Trim it.