Morrowind
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metrognome233

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metrognome233

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32 comments

  1. Navlock
    Navlock
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    • 5 kudos
    Gonna be great when OpenMW adds in some MGE features. ^^

    Would LOVE grass like this in a far more modern engine. (No diss on MGE, it's amazing)
    1. Radrishal
      Radrishal
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      OpenMW DOES have grass already. I just that this exact mod isn't made to work on OpenMW.
  2. Bryertuck
    Bryertuck
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    Having a problem when I generate my distant land. 
    As soon as I step out in Seyda Neen there's a floating chunk by the light house. When I ran distant land generator I only clicked GrassRebirth1, GrassRebirth2 and Bloodmoon.esp 
    1. Poopman55
      Poopman55
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      There's also some near Caldera (or Pelegaid)
  3. kingofcramers
    kingofcramers
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    Thank you for the great work! Is there any way to have this work for OpenMW? 
  4. EightPlates
    EightPlates
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    Love this mod! Any chance on an update now that Rebirth has had a few more updates?
    1. JoeBlowCaliss
      JoeBlowCaliss
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      I too would like to know, is anyone out there working on this? been wanting to give 5.3 a try
  5. tastyminerals
    tastyminerals
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    If I use this mod with the latest Rebirth when I try to start a game Morrowind crashes with error "Expression error unable to find cell id "Fort Frostmoth"...
    I have Aesthetia groundwork installed and MGE EX via Morrowind Mod Organizer. Once I uncheck this mod, the game with Rebirth works without issues.

    [UPDATE] Figured it out. Using mod organizer run MGE EX utility and run distant land setup wizard, check both GrassRebirth1.esp and GrassRebirth2.esp as well as other mod esps you have. Run generation using automatic setup. Then close the utility and in mod organizer right pane "plugins" uncheck these two files. Start the game and enjoy!
  6. nnfree
    nnfree
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    Are you able to let us know the steps you took to trim the grass? I am finding some floating grass in places and if I generate my own ESPs I do not know how to clear the grass from towns. Either way thank you so much for the mod! It works fantastic!


    Any progress with this? Perhaps you could share an update with the trims you made
    1. metrognome233
      metrognome233
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      • 4 kudos
      How do you mean? There'll be no updates unless I do another playthrough.
  7. nnfree
    nnfree
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    Hey just wondering, do we keep the "Grass Bloodmoon.esp" activated from the original anesthesia groundcover mod, or do the two trimmed esp.'s here cover Bloodmoon?
    1. metrognome233
      metrognome233
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      • 4 kudos
      Solstheim's not covered here so yeah, you'll need that.
  8. OffworldDevil
    OffworldDevil
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    Any plans for implementing Remiros' grass?
    1. metrognome233
      metrognome233
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      • 4 kudos
      Meaning removing each grass mesh all over again? Nope, not gonna happen.
  9. Dan Hubert
    Dan Hubert
    • member
    • 2 kudos
    Hi all,

    installed grass folders to MW Meshes and Textures repectively. Ran MGEXE with the two .esps actvated in MGE only. Running Rebirth with them unticked in Data Files. I see no grassy areas like around Pelagiad covered by grass straws. Is something wrong?

    Rgds, Dan Hubert
    1. metrognome233
      metrognome233
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      Do you get any errors while generating distant land in MGE?
    2. Dan Hubert
      Dan Hubert
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      No. Perhaps I`m unclear not being native speaker, I mean there is no groundcover of higher grown grass.

      THX for your attn.,

      Dan Hubert
    3. metrognome233
      metrognome233
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      • 4 kudos
      You mean the grass is there but it's clipping through ground?
      Perhaps you have another landscape mod installed?
    4. Dan Hubert
      Dan Hubert
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      • 2 kudos
      No, there is no grass at all and I have "grass" folders from Aesthesia in my Meshes and Texture folders respectively.

      THX for your attn.,

      Dan Hubert
    5. metrognome233
      metrognome233
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      Check your mge distant land settings then, something might be wrong there.
    6. Dan Hubert
      Dan Hubert
      • member
      • 2 kudos
      Righty, my mistake was using earlier presets for distant land. Doing a full re-run with the generator solved the problem.

      It looks gorgeous. Endorsed.

      Rgds, Dan Hubert
  10. Electruamatized
    Electruamatized
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    Are you able to let us know the steps you took to trim the grass? I am finding some floating grass in places and if I generate my own ESPs I do not know how to clear the grass from towns. Either way thank you so much for the mod! It works fantastic!
    1. metrognome233
      metrognome233
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      It's easy, really.
      Load the plugins in CS.
      Select offending grass mesh.
      Trim it.
    2. Electruamatized
      Electruamatized
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      Follow up dumb question, how do I get the grass statics to render so I know what I am deleting?
    3. metrognome233
      metrognome233
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      You'll see em, just make sure you grab Aesthesia meshes/textures first.