Morrowind
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163 comments

  1. Brujoloco
    Brujoloco
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    Adding a comment to simply say thank you for this amazing piece of software, the jump from my old 0.6 version to the new .11 version is astronomical, not only my cpu does not go into fan overload mode, it is also extremely faster!

    You can notice the bigger merged.esp in size with more collated records as well, very good job my friend! keep this wonderful piece of software up! People like me truly love the easiness of this!
  2. Brujoloco
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    Out of sheer curiosity as my old morrowind install which I drag around from more than a decade to which I slowly add, tweak, remove and reuse (currently at over 20gigs) the last tes3merge I used with success was version 0.6.

    So was wondering, besides the needs to now have an extra Net 6 install with version 0.10, I see versions 0.7 to 0.9 have their own internal .dlls and xmls and theoretically can run standalone, what has changed since 0.6?

    Tried to see a changelog, but no one there in the tab :)

    Since I am on wine on a very custom bottle, installing net6 is something I want to avoid for personal reasons as I curate that morrowind only bottle to the extreme, and 0.6  runs fine, but wondering if higher versions fixed stuff or are they simply faster/more thorough?

    All in all one of my favorite mods over time, thank you for sharing it!

    Edit: Ahh, found the github! marvelous! You the best!
  3. Sweezly
    Sweezly
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    I don't get it... Ok so, I installed NET 6 (or at least the newest one) ran TES3Merge from my Morrowind directory, through MO2. Now what? Where am I suppose to find the new ESP file? That is unless I messed something up?
    1. Brujoloco
      Brujoloco
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      when you run it from within the main game folder, tes3merge automatically creates a esp which you mod organizer should detect. Wrye Bash polemos forks detects it automatically and it always pop at the end of the mod order list, mo2 should do the same , if it doesnt do a refresh, it will be there.
  4. Scringo
    Scringo
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    I'm a bit confused about this, what exactly does it merge? Lands? Levelled lists? 
  5. ReverendFelix
    ReverendFelix
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    For any other lost souls like I was...

    You probably need;

    1. illyria311
      illyria311
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      You are a lifesaver, thank you.
    2. edxx51
      edxx51
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      Ditto!
  6. Erevel09
    Erevel09
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    Hi there. I have witnessed something... weird going on. I am using MO2 for mods and I run tes3merge through it. That part seems fine. I do realize that Merged Object.esp have to be as close to the bottom as possible and for the most part it is not a problem. The problem however is that I can't move this esp on the list at all. I tried using mlox and Wrye Mash to solve this problem but no matter what I do, it seems like it's glued to the very bottom of the modlist (even if I can freely manipulate it with Wrye Mash, MO2 just doesn't allow its position to change).

    I am using MO2 version 2.5.0rc1 if that makes a diffrence.

    I am asking because I use the mod Magicka of the Third Era and it comes with 2 esps, one of which is to be located below the Merged Object.esp - namely: Effect Data - Load after Merged Objects.esp

    Is there something else I can do? Switch MO2 version to older or newer one maybe?
  7. MoralMonster
    MoralMonster
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    Hi. Just found this tool, seems to be very useful. However I have some questions.

    What should I do if I want to merge only specific types of data (for example. only leveled creatures lists)? Should I run the file with typing TES3Merge.exe -r LEVC in TES3Merge.exe properties?

    And one more question. For example I have mod1.esp, mod2.esp and mod3.esp which are editing the same leveled lists. Should I disable them and enable Merged_Objects.esp or leave them enabled and then enable Merged_Objects.esp so that it is last in the list? In other words, how should I handle the merged esp after it is created?
    1. abot
      abot
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      leave them enabled and then enable Merged_Objects.esp
    2. MoralMonster
      MoralMonster
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      Thank you
  8. ffann1998
    ffann1998
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    This is a must have! 10/10
  9. Tezrel
    Tezrel
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    If you put this in your Morrowind Directory correctly and nothing happens when you run it there or through MO2, I may have your solution:

      Do not download the first .Net files the link gives you access to. They are SDKs and will not enable TES3Merge to work.
       - Instead, click on "All .NET 6.0 downloads" and then find the runtime - whatever the heck that means.
       - It's on the right, and has a title & description as follows -

       .NET Desktop Runtime 6.0.13
       The .NET Desktop Runtime enables you to run existing Windows desktop applications. This release includes the .NET Runtime; you don't need to        install it separately.


    That's what got this working for me anyway. Cheers!
    1. mounou
      mounou
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      thanks, you're a life-saver! 
  10. BannedProfileWorkaround
    BannedProfileWorkaround
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    Can you use this for OpenMW?