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Melchior Dahrk

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MelchiorDahrk

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14 comments

  1. Reno77
    Reno77
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    I can't make this mod work. I have this error message when I load a saved game in a barrow of Solstheim :

    "Object reference "BM_Sound_Barrow" missing in master file.

    Current file "Haunted Barrows.ESP"
    Cell "Solstheim, Eddard barrow"

    Continue loading ?"
  2. xundeadbrittx
    xundeadbrittx
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    Im guessing this doesnt work on OpenMW?
    1. MelchiorDahrk
      MelchiorDahrk
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      Should work fine.
    2. xundeadbrittx
      xundeadbrittx
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      Hmmmmm, havent heard it and ive installed via MO2 and only used the 00Core file.
    3. MelchiorDahrk
      MelchiorDahrk
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      Might be a mod incompatibility. This isn't using MWSE. Are you using TotSP?
    4. xundeadbrittx
      xundeadbrittx
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      I am not using TotSP. Ive no barrow altering mods. Just Draugr eyes like in Skyrim for consistency :D
    5. MelchiorDahrk
      MelchiorDahrk
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      I'll have to update my OpenMW install and see if I can replicate the issue. 
    6. xundeadbrittx
      xundeadbrittx
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      Let me know! If it works, ill try to look deeper!
  3. TheGhostHybrid
    TheGhostHybrid
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    Hiya! Quick question: do you happen to know if this is compatible with TOTSP? I would guess that it is, seeing as how it’s mostly about moving Solstheim, but I don’t immediately know if it adds barrows or edits existing ones in ways that break this mod’s immersion.
    1. MelchiorDahrk
      MelchiorDahrk
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      This mod just places invisible markers to barrows to emit the sounds. So I *think* it will work with that mod. Any conflicts will be "soft". As in the sounds could just not play in some new barrows or something like that.
  4. IlanSmolders
    IlanSmolders
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    Why is this in Animations, my fellow Outlander?
    1. MelchiorDahrk
      MelchiorDahrk
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      Thanks for pointing that out. It's because that's the default category, lol. Fixed!
  5. aurum42
    aurum42
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    Great atmospheric mod! I haven't had the chance to test the two of them together yet myself, but I'd love to see compatibility support added for The Stone Halls of Solstheim if they do conflict:

    https://www.nexusmods.com/morrowind/mods/45666
    1. MelchiorDahrk
      MelchiorDahrk
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      They work fine together except that only one of the two vanilla sound emitters are still there. I'll add a small patch to add a couple more emitters in the enlarged barrow though.