This has funny side effect when used with bard mods turning lutes to "weapons" so they can be equipped by player character :D (You play your lute to raise your spirit whilst yelling you n'wah :D ) It's not a bug though, just a fun side effect.
I cannot understand how this mod has less than 100 endorsements. I would very much like to see this ported to android: Michael Mack ring tones sorted by contact disposition
Love this! It works well. I mainly got it so I could tell when I was in sneak or not, as it's hard to tell sometimes lol. But this was the first time I've heard my character's voice! Tears are welling up as I type :-) . Not sure why anyone wouldn't know what this is about. It's clear in description. Thanks for this added feature! "Time to kill" haha.
Edit: You fixed "Ganthrof" visiting us each save! As you said you did in last update. Nice job.
Why oh why won't this bosmer "Gathrof" leave me alone?! I'm tired of him popping up in my house. Other than that annoyance I rather enjoy hearing my orc spout "annoying creature" at everything he sees.
I like the idea and it seems to work well enough. However, if you wish to add a little more immersion, consider using the 'Say' command instead of the 'PlaySound' command. It would not only force the player character to visibly speak, but it would provide a subtitle as well.
Instead of: playsound, "0s_am01" Try this: Player-> Say "Sound\0s\AM01.mp3" "The prey approaches."
Also, every time I load a save that Bosmer guy respawns and gets all up in my face. I've had to kill him like nine times already. lol
Again, great idea and it's functional. Just a few adjustments to the script functions and this is solid.
16 comments
Yes! If you're reading this, this is the mod that's causing your issues.
Good mod but terrible method to "activate it"
(You play your lute to raise your spirit whilst yelling you n'wah :D ) It's not a bug though, just a fun side effect.
Thanks for this added feature! "Time to kill" haha.
Edit: You fixed "Ganthrof" visiting us each save! As you said you did in last update. Nice job.
Other than that annoyance I rather enjoy hearing my orc spout "annoying creature" at everything he sees.
Instead of: playsound, "0s_am01"
Try this: Player-> Say "Sound\0s\AM01.mp3" "The prey approaches."
Also, every time I load a save that Bosmer guy respawns and gets all up in my face. I've had to kill him like nine times already. lol
Again, great idea and it's functional. Just a few adjustments to the script functions and this is solid.