I tried the Environmental Signposts and they are planted really far into the ground. As in, the actual "sign" parts are almost touching the ground. Using TCL and the rest of the post can be seen underneath. Anyone have an idea as to what's going on?
EDIT: I thought it might be the leftover files I forgot to delete from the last signpost mod I used, but after deleting them there was no change. With the Simple Signs version of this mod, however, the posts are at their correct height.
Before even seeing this in-game I can tell this is THE best signpost mod currently out there. I love the idea of regional-based signposts and them being in English or Daedric depending on whether they're Imperial or Dunmer.
Unfortunately the big reason for my hesitation in using the mod is the lack of TR support. I'm all about consistency. Hopefully an update will arrive soon?
Awesome mod. But where's the logic for how u choose what signpost was placed by the imperials or the dunmer?
I thought it would be maybe make more sense that all signs are same except the ones for the towns the imperials built (like they would just had added new signs to the old ones).
Subtle and atmospheric. It's a wonderful mod. Would you consider forwarding the changes from PfP that regularize the 'main road / back road' signage, which is super inconsistent in vanilla?
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EDIT: I thought it might be the leftover files I forgot to delete from the last signpost mod I used, but after deleting them there was no change. With the Simple Signs version of this mod, however, the posts are at their correct height.
Unfortunately the big reason for my hesitation in using the mod is the lack of TR support. I'm all about consistency. Hopefully an update will arrive soon?
But where's the logic for how u choose what signpost was placed by the imperials or the dunmer?
I thought it would be maybe make more sense that all signs are same except the ones for the towns the imperials built (like they would just had added new signs to the old ones).