There is an incompatibiliy with "Compatible Odai River Upper Overhaul. The sinkhole passage to Balmore is under one of the mountains. The mod is featured in some OpenMW modlists so you might be interested in have a look to it. Evidence: https://imgur.com/a/RzOjWk7
Ps: Is it intended for Dura's questline to conflict with Morag Tong's? Dealing with Larrius won't allow me to complete the writ againts him.
Is the Arkngthand expansion off the Deep Ore Passage/does it affect the location of the main quest item? If not, it should work for me based on my other mods. My current mods modify just those two cells.
I'm guessing this mod isn't compatible with Arkngthand 2.0, the only other mod I'm using there is the Astrologians Guild? Any Arkngthand mods that we know it would work with?
For anyone having trouble getting this mod to work with BCOM, this is how I fixed it. For reference I have BCOM and a bunch of its add-ons downloaded from its Fomod. I have this mod enabled as well as its BCOM patch after. I could not get this mod working for the life of me, and after a few days of fiddling with construction set, console commands, and tcl, I figured it out.
The Issue: After getting the Fighters Guild quest to kill Dura Gra-bol, she is nowhere to be found. She isn't in her house at all, and reading the note on the door about the house being for sale does nothing. It doesn't add anything to your journal, and talking to Nileno Dorvayne does nothing as there's no topics there.
Why this is happening: The note on the door doesn't give you the journal entry and the doors are misplaced sending you to the wrong cell (area loaded). When you hover over the door, it should NOT say "Gentlespire Manor" like mine does. It should say "Dura Gra-bol's House". What is happening is that the correct door is behind the door that shouldn't be visible yet.
How to fix: 1. Open the Console and type: Journal "dgb_journal_house" 10 2. Then inside the Console, type: AddTopic "house for sale" 3 (Optional): Go speak with Nileno Dorvayne using the topic that was now added "house for sale". Nileno is in Hlaalu council manor. 4. Tell that b&@*$ it's too expensive, and go back to the house. Open the console command and type: tcl 5. You have now turned off collision, fly through the "Gentlespire Manor" door and you'll see that the correct door is behind it. Go inside and turn collision back on by using the same command "tcl". 6. Dura Gra-Bol is upstairs. From the entrance go upstairs, and you'll notice a ladder going up to a ceiling door. Go up, and then go up again, because there is another ceiling door. There she is. If she isn't, you accidently went into the "Gentlespire Manor" door. You'll know you're in the correct cell if the Basement door is locked or not. If you're in the correct cell, it is locked. 7. After speaking with her, turn in the Fighter's Guild quest first by lying about Dura's death. THEN go to Nileno Dorvayne and ask her about the "lease renewal." She will give you a key. This key opens Dura's basement door, which is now where Dura is.
1) Double check that you actually have the package. It is called "Smuggled Package". 2) Try "GetJournalIndex dgb_journal_island" in the console. It should be 20 if you've progressed the quest properly. 3) Make sure you're talking to Dura in the basement of her house and that there isn't a duplicate of her upstairs or something due to a mod conflict.
If anyone else is having this issue, there was a bug in the pre-1.10 update which could cause this. It should work now, but you might need to clean your save so that some scripts update properly. If that doesn't work, just make sure you have the package and do "journal dgb_journal_island 20" in the console before talking to Dura.
I'm afraid this is still happening to me. Granted, I use the compatible version of Dura Gra-Bol included with RandomPal's Balmora overhaul but it is based on the latest version as far as I know. Not too big of a deal since you can edit the journal. Great mod so far!
Yeah same thing here, there might be a script problem which makes the quest to advance (openmw here), but sorry I forgot to check the console for errors and now it's too late... anyway I found the package, I'll just use the journal console command then... well actually I didn't see any imperial trooper, just everyone dead in the village, another cause maybe ? Where should these troopers be ? And after finally being able to give this to dura, she gives a heavy package and asks to bring it to gemellus... but who is this guy and where should I find him ??!!! Ok we find the answers by reading the journal... !
I had a save just before talking to dura for the 1st time, I took it to test this again, went much faster to Bo-muul, this time it worked, the 3 imperials were there, there was nobody the 1st time I went there, except the deads. Well I don't know what happened then !
edit : I think I found what happened : I probably passed near this island before the quest started, and since you have a script which disables the imperials if the time is not right, they got disabled and never reappeared after that ! You should add some piece of script when this quest starts to enable them in case they were disabled, even better disable them when the plugin is loaded and re-enable them only when the quest starts. I think I'll probably uninstall this for now and go back to the save I had kept without it. A few ideas in case you decide to work again on this : - the 1st quest is a complete disaster, I was surprised to win 2000 septims out of it, and it was convenient since money was the 1st reason for me to test this, but when you think about it, it doesn't make much sense : with the retrieved skooma, they just limit their losses, they still need to sell it to get some money out of it. Meanwhile they still need to buy a new boat and find some new crew members, which won't be cheap ! So winning something for the transport is ok yeah, especially considering this area is full of slaughter fishes, cliff racers and I even saw a dreugh, but something around 100-500 seems more reasonable. - For the 2nd quest except the problem with the disabled guards, more options should be available : as you set them if they are not disabled they can be seen patrolling the island from far away, so maybe it's possible to pass them and visit the house we seek without having to fight them. Also in case they notice us and the player is already a member of the imperial legion they should not attack on sight, it's not what the legion does usually. Maybe they would get suspicious, but they wouldn't attack on sight. Also maybe their level is too high, level 20 is about the end of the main quest when this is only a tiny fishing (or smuggling) village, it's not something the super elite would take care of. Anyway what happens to Dura if using the mod "fighters guild questline overhaul" seems more appopriate, she surrenders asking for a fair trial to Seyda neen and even offers to pay for the trip ! That's what I'll do for now... !
I think I've had a similar issue to others where I've come upon the island at an earlier date before starting the quest, and so when I enter Bo Muul, I get no journal entry, no guards appear, and I can't retrieve the package from the floorboard. I click it and it just makes a noise, nothing else. Is there a way around this? I tried player->additem "Smuggled Package" 1, didn't work.
Also noticed none of the containers or items in the house are transferred to my ownership. And another thing, the cave seems to be really laggy. And there's a missing "bubbles" texture hiding in the water.
Is this compatible with Graht Swamp Trees? I found a few shacks North of Hla Oad that ori is identifying as belonging to this mod. However they seem to be placed on a missing island. Unless there is a special load order...
134 comments
Evidence: https://imgur.com/a/RzOjWk7
Ps: Is it intended for Dura's questline to conflict with Morag Tong's? Dealing with Larrius won't allow me to complete the writ againts him.
If not, it should work for me based on my other mods.
My current mods modify just those two cells.
The Issue: After getting the Fighters Guild quest to kill Dura Gra-bol, she is nowhere to be found. She isn't in her house at all, and reading the note on the door about the house being for sale does nothing. It doesn't add anything to your journal, and talking to Nileno Dorvayne does nothing as there's no topics there.
Why this is happening: The note on the door doesn't give you the journal entry and the doors are misplaced sending you to the wrong cell (area loaded). When you hover over the door, it should NOT say "Gentlespire Manor" like mine does. It should say "Dura Gra-bol's House". What is happening is that the correct door is behind the door that shouldn't be visible yet.
How to fix:
1. Open the Console and type: Journal "dgb_journal_house" 10
2. Then inside the Console, type: AddTopic "house for sale"
3 (Optional): Go speak with Nileno Dorvayne using the topic that was now added "house for sale". Nileno is in Hlaalu council manor.
4. Tell that b&@*$ it's too expensive, and go back to the house. Open the console command and type: tcl
5. You have now turned off collision, fly through the "Gentlespire Manor" door and you'll see that the correct door is behind it. Go inside and turn collision back on by using the same command "tcl".
6. Dura Gra-Bol is upstairs. From the entrance go upstairs, and you'll notice a ladder going up to a ceiling door. Go up, and then go up again, because there is another ceiling door. There she is. If she isn't, you accidently went into the "Gentlespire Manor" door. You'll know you're in the correct cell if the Basement door is locked or not. If you're in the correct cell, it is locked.
7. After speaking with her, turn in the Fighter's Guild quest first by lying about Dura's death. THEN go to Nileno Dorvayne and ask her about the "lease renewal." She will give you a key. This key opens Dura's basement door, which is now where Dura is.
I'll try your workaround, thanks
2) Try "GetJournalIndex dgb_journal_island" in the console. It should be 20 if you've progressed the quest properly.
3) Make sure you're talking to Dura in the basement of her house and that there isn't a duplicate of her upstairs or something due to a mod conflict.
Much love to you my friend! Love this mod so much! learning to smuggle the goodsss! mwhaha!
well actually I didn't see any imperial trooper, just everyone dead in the village, another cause maybe ? Where should these troopers be ?
And after finally being able to give this to dura, she gives a heavy package and asks to bring it to gemellus... but who is this guy and where should I find him ??!!! Ok we find the answers by reading the journal... !
I had a save just before talking to dura for the 1st time, I took it to test this again, went much faster to Bo-muul, this time it worked, the 3 imperials were there, there was nobody the 1st time I went there, except the deads.
Well I don't know what happened then !
edit : I think I found what happened : I probably passed near this island before the quest started, and since you have a script which disables the imperials if the time is not right, they got disabled and never reappeared after that ! You should add some piece of script when this quest starts to enable them in case they were disabled, even better disable them when the plugin is loaded and re-enable them only when the quest starts. I think I'll probably uninstall this for now and go back to the save I had kept without it. A few ideas in case you decide to work again on this :
- the 1st quest is a complete disaster, I was surprised to win 2000 septims out of it, and it was convenient since money was the 1st reason for me to test this, but when you think about it, it doesn't make much sense : with the retrieved skooma, they just limit their losses, they still need to sell it to get some money out of it. Meanwhile they still need to buy a new boat and find some new crew members, which won't be cheap ! So winning something for the transport is ok yeah, especially considering this area is full of slaughter fishes, cliff racers and I even saw a dreugh, but something around 100-500 seems more reasonable.
- For the 2nd quest except the problem with the disabled guards, more options should be available : as you set them if they are not disabled they can be seen patrolling the island from far away, so maybe it's possible to pass them and visit the house we seek without having to fight them. Also in case they notice us and the player is already a member of the imperial legion they should not attack on sight, it's not what the legion does usually. Maybe they would get suspicious, but they wouldn't attack on sight. Also maybe their level is too high, level 20 is about the end of the main quest when this is only a tiny fishing (or smuggling) village, it's not something the super elite would take care of.
Anyway what happens to Dura if using the mod "fighters guild questline overhaul" seems more appopriate, she surrenders asking for a fair trial to Seyda neen and even offers to pay for the trip ! That's what I'll do for now... !
Also noticed none of the containers or items in the house are transferred to my ownership.
And another thing, the cave seems to be really laggy. And there's a missing "bubbles" texture hiding in the water.