Great mod but I recently noticed that Flora_T_podbud meshes are in the wrong directory. They should be in 'x' subdirectory, not in 'f' despite of name.
Significantly better meshes! Running this mod along with a host of other mesh improvement mods on OpenMW 0.47 / 0.48 and there are no issues at all. No yellow exclamation marks, no problems with textures... everything is working perfectly!
Misc_bowl_glass_peach_01 seems to break slightly at least in TR. I haven't checked in vanilla. It causes bleeding on the bottom part of the bowl, causing it to blend into the surface below. Misc_flask_02 breaks a bit harder, as it get shifted down a fair bit (half its own length) often through shelves which looks quite jarring.
I *think* this mod is the one causing my issue. Some of the lights in braziers look like large, extremely pixelated Aztec style pyramids.The offending lights are often found in tombs. I also ran into a couple of very large ones in a TR village south of Old Ebonheart. It's always (AFAIK) brazier lights, not lanterns, torches, bonfires, candles, etc. The fact that this mod has meshes for lights (not sure that I have any others), and the reference in the file description to "fixing the pixelated candles" is my basis for thinking it might be this mod. Anyone know a) how to fix it, or b) where to find replacements? (I used manual installation, so the vanilla files were overwritten, so far as I know)
I'm running this via the complete overhaul instructions for OpenMW here: https://modding-openmw.com (working on OSX).
For some reason the Core files alone create the yellow ! problem for dwemer artifacts, tankards, etc. Haven't figured out what went wrong - or if it's something that will be fixed by another mod in conjunction. All I used were 00, 03, and 05 per the instructions above, though 03 and 05 don't cause the same problem that 00 does for some reason.
I noticed an error in your description section of this file. I thought I'd mention it to help out. Where you said, "Load After PSM: Project Atlas: which I made smoothed urns and redware for - https://www.nexusmods.com/morrowind/mods/46124", it actually has an incorrect provided link! It leads to the "Glowing Flames" mod instead of to "Project Atlas" (https://www.nexusmods.com/morrowind/mods/45399). You're welcome, friend!
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Running this mod along with a host of other mesh improvement mods on OpenMW 0.47 / 0.48 and there are no issues at all. No yellow exclamation marks, no problems with textures... everything is working perfectly!
Thank you!
https://modding-openmw.com (working on OSX).
For some reason the Core files alone create the yellow ! problem for dwemer artifacts, tankards, etc. Haven't figured out what went wrong - or if it's something that will be fixed by another mod in conjunction. All I used were 00, 03, and 05 per the instructions above, though 03 and 05 don't cause the same problem that 00 does for some reason.