Morrowind

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Stuporstar

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Stuporstar

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39 comments

  1. borok
    borok
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    Great mod but I recently noticed that Flora_T_podbud meshes are in the wrong directory. They should be in 'x' subdirectory, not in 'f' despite of name.
    1. knock46
      knock46
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      Thank you. This comment should be stickied. On every guide!
  2. yyatsuta
    yyatsuta
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    why is load order recommending to load project atlas after this mod? wouldn't project atlas overwrite these meshes with optimized vanilla ones?
  3. Jyggalagpuff
    Jyggalagpuff
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    Is this an optimizer?
    1. eddie5
      eddie5
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      Unless I misunderstand no.  More the opposite.  it ADDS polys.
  4. laddr
    laddr
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    Significantly better meshes!
    Running this mod along with a host of other mesh improvement mods on OpenMW 0.47 / 0.48 and there are no issues at all. No yellow exclamation marks, no problems with textures... everything is working perfectly!

    Thank you!
  5. NeedMorePuppies
    NeedMorePuppies
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    Works as intended, everything looks great, thanks for making this!
  6. Wirodeu
    Wirodeu
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    Misc_bowl_glass_peach_01 seems to break slightly at least in TR. I haven't checked in vanilla. It causes bleeding on the bottom part of the bowl, causing it to blend into the surface below. Misc_flask_02 breaks a bit harder, as it get shifted down a fair bit (half its own length) often through shelves which looks quite jarring.
  7. Corwin1971
    Corwin1971
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    I *think* this mod is the one causing my issue. Some of the lights in braziers look like large, extremely pixelated Aztec style pyramids.The offending lights are often found in tombs. I also ran into a couple of very large ones in a TR village south of Old Ebonheart. It's always (AFAIK) brazier lights, not lanterns, torches, bonfires, candles, etc. The fact that this mod has meshes for lights (not sure that I have any others), and the reference in the file description to "fixing the pixelated candles" is my basis for thinking it might be this mod. Anyone know a) how to fix it, or b) where to find replacements? (I used manual installation, so the vanilla files were overwritten, so far as I know)
    1. Wirodeu
      Wirodeu
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      I also have large fires in braziers, so I disabled this mod to check but it didn't fix it.
  8. beekeeper77
    beekeeper77
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    this one before intelligent textures or after?
    1. OffworldDevil
      OffworldDevil
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      After, if you're using any of this mod's optional textures.
  9. Marandahir
    Marandahir
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    I'm running this via the complete overhaul instructions for OpenMW here:
    https://modding-openmw.com (working on OSX).

    For some reason the Core files alone create the yellow ! problem for dwemer artifacts, tankards, etc. Haven't figured out what went wrong - or if it's something that will be fixed by another mod in conjunction. All I used were 00, 03, and 05 per the instructions above, though 03 and 05 don't cause the same problem that 00 does for some reason.
    1. Pop000100
      Pop000100
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      Some versions of OpenMW seem to have a problem with these meshes(download a newer version fixed it for me).
    2. Serkonos
      Serkonos
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      Im having the same problem with the newest (0.45.0) version of OpenMW.
    3. jonokhor
      jonokhor
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      Same here, and I'm using OpenMW 0.45.
    4. jonokhor
      jonokhor
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      Great news, I got it working with OpenMW by using a nightly build. At the time I got it, it was 0.46.0 https://forum.openmw.org/viewtopic.php?t=1808
  10. Edorenel
    Edorenel
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    I noticed an error in your description section of this file. I thought I'd mention it to help out. Where you said, "Load After PSM: Project Atlas: which I made smoothed urns and redware for - https://www.nexusmods.com/morrowind/mods/46124", it actually has an incorrect provided link! It leads to the "Glowing Flames" mod instead of to "Project Atlas" (https://www.nexusmods.com/morrowind/mods/45399). You're welcome, friend!