Apparently, it can sometimes happen that the different parts of the animated bellows move out of sync. If you encounter this problem, restarting the game should fix it.
Hi, we made a simple OpenMW-Lua script that dynamically replaces the vanilla bellows with the bellows with sound from this mod, and it should be compatible with everything: https://modding-openmw.gitlab.io/hd-forge-for-openmw-lua/
I'm not sure, they shouldn't really conflict, since my anvil mesh uses a texture with a unique path. However, now that I think about it, could you check if you have another texture called "anvil.dds" in a different folder? When looking for textures, Morrowind takes the first one it can find with a given name, no matter where it is located. So, if you have a texture called "anvil.dds" in your "textures" folder, it will overwrite my texture which is in a sub-folder. When naming the textures in this mod, I didn't consider this.
If this turns out to be your issue, I can update the mod with more unique texture names.
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I use MET for textures as a baseline.
I use BCOMs realistic repair patch and as mesh replacers go affecting forges, i use overlooked meshes replacer
Any help figuring out why only some of the anvil is missing texture?
If this turns out to be your issue, I can update the mod with more unique texture names.
- Tamriel Textures Reloaded - "tr_misc_anvil.dds"
- Key Replacer DaDuke - "anvil.dds" (Which I iamgine is the conflicting one)
Edit: Updated the mod.