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This page was last updated on 11 September 2021, 9:49PM
- Changelogs
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Version 1.4.5
- Added several spells back to enchanting and spellmaking. To prevent exploits, I recommend MAB0's mods instead.
- Removed several NPC entries which were outside of this mod's scope (the only NPC changes remaining relate to the vendors of gold and adamantium armor, as well as creeper and mudcrab merchant)
- Miscellaneous tweaks for several early and mid-game enchanted items found naturally in the game world.
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Version 1.4.2
- Fixed Nord racial power applying shield on touch, instead of on self.
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Version 1.4.1
- Fixed domina armor attaching incorrectly.
- Further tweaks to alcoholic beverages.
- Buff to the changed ebony mail.
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Version 1.4
- Miscellaneous tweaks to unique armors (MBO core) and weapons (WRAR)
- MBO Races: Argonian Resist Normal Weapons 15% -> 12%
- MBO Races: Argonian Swift Swim 50 -> 60
- MBO Races: Orc Berserk power Restore Health 4 -> 3
- MBO Races: Orc Berserk power Damage Fatigue 6 -> 8
- MBO Races: Added 20% resist paralysis to Orcs
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Version 1.3.9
- Fixed gold armor attaching incorrectly.
- Miscellaneous tweaks for various unique armors (MBO core) and weapons (WRAR).
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Version 1.3.5
- Made Ice (Stalhrim) armor a heavy armor set, following Skyrim's example, thus providing a stepping stone between dwemer and ebony armor. Ice armor is now slightly heavier than iron (and steel) armor.
- Following suit, adjusted health and gold values (of Ice armor) to suit the changes, fixing inconsistencies in them as well.
- Fixed the holy tower shield being a heavy shield, instead of a medium one, and reduced its inflated gold value.
- Fixed the holy shield being a fair bit heavier than the regular bonemold shield.
- Reduced the durability and gold values of gold armor. (cuirass 1600 -> 1500 health, all pieces follow suit)
- Increased the durability, and reduced the gold value, of steel armor. (cuirass 450 -> 525 health)
- Reduced the cost of ebony armor again (cuirass 25000 -> 21000 drakes)
- Reduced the cost of glass armor again, following suit (22500 -> 17500 drakes)
- Reverted the cost of bonemold armor (modded cuirass 400 -> vanilla 350 drakes, all pieces follow suit)
- Fixed the durability value inconsistencies between different bonemold pieces
- Fixed the iron cuirass having 2000 durability (likely an extra 0, from 200)
- Fixed the iron boots having 450 durability (I have no idea what happened here)
- Increased (fixed) iron armor durability (cuirass 200 -> 300 health, all pieces follow suit). All armor pieces that are not the shield and bracers have 1/3 the durability of the cuirass, so given that some were already at 100, 300 durability on the cuirass seemed natural.
- Reduced the cost of daedric armor (and fixed some inconsistencies in its values).
- WRAR: Reduced and normalized the cost of daedric weapons.
- MBO Races: Reduced Nord resists to 50% cold and 30% shock.
- MBO Races: Reduced "Enervating Cold" magnitude to 3-5, but added shield effect, 30 pts. for 30 seconds.
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Version 1.3.2
- Changed the 6th house amulet to be constant effect, and gave it a 20% resist fire effect.
- Made both the creeper and the mudcrab merchant deal in potions, ingredients and miscellaneous items only.
- Tweaked the values on several alcoholic beverages.
- Fixed the values on the "shield of light" and "feather shield" to match the iron towershield their physical appearance and icon suggest.
- Returned drain health to a 4.0 base cost, but excluded it from spellmaking and enchanting to prevent one-shot spells.
- WRAR: Tweaked devil, fiend and demon weapons after the most recent changes to bound weaponry.
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Version 1.3.1
- WRAR: Reduced bound weapon damage to 10/13 of their daedric equal's (usually 1 or 2 points of shy of an ebony weapon's damage).
- WRAR: Buffed the daedric dagger to deal up to 21 damage, instead of 18.
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Version 1.3
- Changed up steel and imperial steel armor sets; Both sets are worth more gold, and I swapped their AR values, while making the imperial steel set lighter and less expensive, compared to regular steel.
- Following suit, increased the cost for nordic trollbone, and averaged out the weight between the pieces (Cuirass weight from 32 to 34, helmet weight from 8 to 6).
- Since I increased the cost of many low-tier armor sets (which usually come as freebies in dungeons and whatnot), I've increased travel costs by about 1/3 to compensate.
- Silver armor AR increased from 18 to 20. The helmet, which had an abnormal 17 AR, is now also at 20. Gold value adjusted accordingly.
- Imperial Templar armor cost increased.
- Imperial chain armor (which had an AR of 10, 12, or 20, depending on the piece), is now at a consistent 10 AR.
- You can no longer soultrap summoned creatures.
- Made some knockdown changes; knock downs are harder to apply when dealing small amounts of damage, but 2% (additive) more likely to happen otherwise. This gives you a 3% chance (instead of 1%) to knock down 100 agility enemies, slightly less likely than a critical success in DnD.
- WRAR: Rebalanced the cost of iron, steel, silver, and glass weapons.
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Version 1.2.1
- Increased PC base magicka to 1.2x base, as it is in the race module, in the core module. They both benefit from this change, so both modules now include this game setting.
- Reduced Greater Bonewalker's endurance curse magnitude (5-12 -> 4-8) and strength curse magnitude (5-12 -> 5-10). Creature changes aren't yet included in the mod, but this is a band-aid for bonewalkers killing the player due to the state-based HP script.
- WRAR: Reduced warhammer range to 1.2, from 1.25.
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Version 1.2
- WRAR: Made damage models for spears, halberds, shortswords and staves.
- WRAR: Taking claymore damage as a base, buffed spear damage. The Daedric spear is at 45 thrust, up from 40. Spears and halberds are now more consistent by tier.
- WRAR: More miscellaneous tweaks, to various unique and pre-enchanted weapons.
- Moved the increased (5 -> 6) carry weight per strength point over from the races module to the core module.
- Various magic effect base cost tweaks.
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Version 1.1.5
- WRAR: Miscellaneous tweaks to various unique and pre-enchanted weapons.
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Version 1.1
- WRAR: Made damage models (describing ratios for minimum and maximum damage values in chop, slash, and thrust, for all long blades, axes and maces).
- Increased durability for ebony and daedric armor.
- Reduced Glass armor AR to 40 (after messing around with the numbers, it felt clear 50 was just too much for light armor).
- Reverted adamantium armor to 40 AR, and tweaked its gold value accordingly.
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- Author's activity
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September 2021
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11 Sep 2021, 9:49PM | Action by: chantox
Attribute change
'Description changed.'
June 2020
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17 Jun 2020, 5:23PM | Action by: chantox
Changelog added
Change log added for version 1.4.5
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17 Jun 2020, 5:18PM | Action by: chantox
File added
Morrowind Balance Overhaul [version 1.4.5]
September 2019
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27 Sep 2019, 7:44PM | Action by: chantox
Changelog added
Change log added for version 1.4.2
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27 Sep 2019, 7:44PM | Action by: chantox
File added
Morrowind Balance Overhaul [version 1.4.2]
July 2019
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20 Jul 2019, 1:49AM | Action by: chantox
File added
Chantox's Leveling Mod [version 1.4.2]
June 2019
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04 Jun 2019, 8:12PM | Action by: chantox
Changelog added
Change log added for version 1.4.1
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04 Jun 2019, 8:11PM | Action by: chantox
File added
Morrowind Balance Overhaul [version 1.4.1]
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04 Jun 2019, 7:29PM | Action by: chantox
Attribute change
Description changed.
May 2019
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31 May 2019, 11:47PM | Action by: chantox
Changelog added
Change log added for version 1.4
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31 May 2019, 11:46PM | Action by: chantox
File added
Morrowind Balance Overhaul [version 1.4]
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31 May 2019, 6:06PM | Action by: chantox
Attribute change
File 'NPC Daedra Patch - No captain armor' description changed.
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31 May 2019, 5:15AM | Action by: chantox
Attribute change
File 'NPC Daedra Patch' description changed.
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31 May 2019, 5:14AM | Action by: chantox
Attribute change
File 'NPC Daedra Patch - No captain armor' description changed.
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31 May 2019, 5:07AM | Action by: chantox
File added
NPC Daedra Patch - No captain armor [version p.1.1.8]
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31 May 2019, 5:04AM | Action by: chantox
Attribute change
File 'Expanded LeFemm Armor patch' description changed.
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31 May 2019, 5:03AM | Action by: chantox
File added
Expanded LeFemm Armor patch [version p.1.1.8]
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31 May 2019, 5:01AM | Action by: chantox
Changelog added
Change log added for version 1.3.9
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31 May 2019, 5:00AM | Action by: chantox
File added
Morrowind Balance Overhaul [version 1.3.9]
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31 May 2019, 3:36AM | Action by: chantox
File added
NPC Daedra Patch [version p.1.1.8]
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- Mod page activity
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May 2024
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04 May 2024, 3:57PM | Action by: sarantine
Untracked
'Morrowind Balance Overhaul'
April 2024
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30 Apr 2024, 10:06PM | Action by: MalikOfKaih
Tracked
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30 Apr 2024, 5:05AM | Action by: FormigaRunnn
Endorsed
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19 Apr 2024, 11:08PM | Action by: Arutima
Endorsed
'Morrowind Balance Overhaul'
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15 Apr 2024, 2:28AM | Action by: sarantine
Tracked
'Morrowind Balance Overhaul'
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12 Apr 2024, 2:14AM | Action by: Vir
Endorsed
'Morrowind Balance Overhaul'
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09 Apr 2024, 9:43PM | Action by: peuyan
Endorsed
'Morrowind Balance Overhaul'
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06 Apr 2024, 4:32PM | Action by: LuceF3R
Endorsed
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March 2024
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22 Mar 2024, 12:00PM | Action by: fzsolt98
Endorsed
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February 2024
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28 Feb 2024, 7:09PM | Action by: HoloNomad
Tracked
'Morrowind Balance Overhaul'
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18 Feb 2024, 8:55AM | Action by: pc264
Tracked
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13 Feb 2024, 4:13PM | Action by: Jaecea
Endorsed
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January 2024
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29 Jan 2024, 2:50AM | Action by: dbwolfy
Untracked
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27 Jan 2024, 2:04PM | Action by: Pyramis
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26 Jan 2024, 7:56PM | Action by: Norpotti
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23 Jan 2024, 7:57AM | Action by: PukinDumpling
Tracked
'Morrowind Balance Overhaul'
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23 Jan 2024, 6:22AM | Action by: PukinDumpling
Endorsed
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04 Jan 2024, 2:53PM | Action by: GDANXM
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02 Jan 2024, 9:55AM | Action by: AleshaNub
Tracked
'Morrowind Balance Overhaul'
December 2023
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19 Dec 2023, 2:32PM | Action by: FlubHub
Endorsed
'Morrowind Balance Overhaul'
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