i've been using this for roleplay, and it's been very helpful in lots of situations and quests!
it would be even more convenient if giving high value gifts reduced fight and/or alarm values as well. A disposition increase alone won't stop an angry ashlander from gutting a wandering farm tool who's wandered off the plantation. Some NPCs will tolerate an n'wah's presence for a few moments (specifically dialogue attempts) before turning hostile; either from repeated dialogue, picking the wrong topic, or failing a task. it would be great if pacifist characters could disarm their (potential) attackers with kindness, or if shifty thieving and murderous types could bribe a witness' yap shut with a complimentary bottle of booze. When combined with a short duration calm spells and quick action, giving gifts could go a long way, assuming one's diplomacy, speechcraft and mercantile skills are high enough. My mostly-pacifist wandering merchant could do more business in the Grazelands and West Gash if he could manage to share his wares before being gored by the locals.
Thank you! Using this I was able to gift Rothis Nethan (the Redoran "Duel of Honour" quest) with some decent gear, and he actually won the fight against his heavily armed and armored opponent. From an RP perspective, I felt it just made what had been a VERY uneven fight into something that was far more fair.
Ohhh, I can finally dress up the slaves after freeing them so they don't have to escape naked and don't have to wear rags (which makes it easier for them to escape, I suppose).
edit: I just tried to give a slave clothes but she wouldn't equip them, not even the shirt even though she didn't wear one before, is there another way except for a cheat to make them do so?
Does the gift system take into account how much the NPC is carrying? It would be a nice to see a refusal message along the lines of "I can't possibly carry any more.", whereas on the other hand it would be pretty silly if you could render someone helpless by giving them several heavy gifts to weigh them down. Which actually brings up a second question of whether it's possible to detect the effects on enchanted item and scan for harmful "On Self" effects so that NPCs will (perhaps depending on how well they know magic) be more inclined to refuse a gift, and possibly even grow angry with you, if that "gift" is cursed. I'd suggest something similar for potions as well, but to my knowledge that's likely even less possible with potions (since the not using homemade potions was always a limitation of the base game), and also because I don't think NPCs will drink nonstandard potions, so there's less potential to abuse the system that way, versus things like getting someone to equip a glorified/actual slave bracer. Even without "curse detection", it would probably be a good idea to find a way to blacklist certain items that would obviously be unwanted, or to make it where certain items will only be accepted by certain groups. For example, anyone not a necromancer is unlikely to want a skull...and speaking of Sharn, can gifting be set up to count as quest completion when you're tasked to give someone a certain item, or blocked to prevent NPCs from accepting quest items as gifts and then insisting you never gave them what they asked for?
22 comments
it would be even more convenient if giving high value gifts reduced fight and/or alarm values as well. A disposition increase alone won't stop an angry ashlander from gutting a wandering farm tool who's wandered off the plantation. Some NPCs will tolerate an n'wah's presence for a few moments (specifically dialogue attempts) before turning hostile; either from repeated dialogue, picking the wrong topic, or failing a task. it would be great if pacifist characters could disarm their (potential) attackers with kindness, or if shifty thieving and murderous types could bribe a witness' yap shut with a complimentary bottle of booze. When combined with a short duration calm spells and quick action, giving gifts could go a long way, assuming one's diplomacy, speechcraft and mercantile skills are high enough. My mostly-pacifist wandering merchant could do more business in the Grazelands and West Gash if he could manage to share his wares before being gored by the locals.
Just a thought.
Using this I was able to gift Rothis Nethan (the Redoran "Duel of Honour" quest) with some decent gear, and he actually won the fight against his heavily armed and armored opponent. From an RP perspective, I felt it just made what had been a VERY uneven fight into something that was far more fair.
edit: I just tried to give a slave clothes but she wouldn't equip them, not even the shirt even though she didn't wear one before, is there another way except for a cheat to make them do so?
Indeed. Wonder if this mod can somehow be expanded in that direction