In theory, if you're just changing the mesh & texture for a unique asset already present in vanilla... then shouldn't this mod be pluginless? UESP identifies the Koal Cave dreugh cuirass as dreugh_cuirass_ttrm, so it's already given a unique identifier. Why do we need an esp?
I just cannot seem to get this to show up correctly. I tried manually installing each version, with better armor enabled and disabled, and it just looks like the vanilla game version. The name is also not showing up as "ruddy man's cuirass". I can clearly see in the CS that its supposed to be named that way. But it looks nothing like the pictures on Nexus.
Very nice mod, but one thing I noticed was that the file is packed in such a way that Wrye can't detect its structure. Not a difficult thing to fix, just thought I'd mention it.
Great mod! This was always one of my favorite things in Morrowind. Btw, what headpack are you using, or is that a unique head? I don't think ive seen it anywhere else.
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