Morrowind
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Leyawynn

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9 comments

  1. alexpublius
    alexpublius
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    In theory, if you're just changing the mesh & texture for a unique asset already present in vanilla... then shouldn't this mod be pluginless?  UESP identifies the Koal Cave dreugh cuirass as dreugh_cuirass_ttrm, so it's already given a unique identifier. Why do we need an esp?
    1. OffworldDevil
      OffworldDevil
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      It has a unique ID for stat purposes, but its vanilla file path still uses the standard Dreugh Cuirass model.
  2. slingchurro
    slingchurro
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    I just cannot seem to get this to show up correctly. I tried manually installing each version, with better armor enabled and disabled, and it just looks like the vanilla game version. The name is also not showing up as "ruddy man's cuirass". I can clearly see in the CS that its supposed to be named that way. But it looks nothing like the pictures on Nexus.
    1. Apph
      Apph
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      Same problem. Vanilla Dreugh cuirass, named "Dreugh Cuirass".
  3. EndoranWest
    EndoranWest
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    Very nice mod, but one thing I noticed was that the file is packed in such a way that Wrye can't detect its structure. Not a difficult thing to fix, just thought I'd mention it.
  4. ainda
    ainda
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    Great mod! This was always one of my favorite things in Morrowind. Btw, what headpack are you using, or is that a unique head? I don't think ive seen it anywhere else.
    1. Leyawynn
      Leyawynn
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      From tamriel rebuilt
    2. ainda
      ainda
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      Ty! i thought that might be the case
  5. ImmotalIce
    ImmotalIce
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    Awesome yet again!