Could we get a darkness matters? for the night maybe sanctuary and blind effects? Any way thanks for this mod I personally love it adds something nice to my game
Bad Weather Matters and Weather Effects are not both incompatible. Detrimental effects just stock up which is good for someone who wants more challenge/immersion etc.
Somehow the effects from this mod don't disappear when I go inside, but only when all my other mods are active as well it seems - with no other mods it works as it should. I've also tried Weather Effects and those effects go away. I noticed that bad weather checks for the player being outside ( GetInterior == 0 ) and this one being inside ( == 1 ). No idea if that could make any difference, though. Unfortunately, GetInterior doesn't return a value in the console.
Hey there! Endorsed, great mod. Im wondering if it could be incompatible with the new mod, Better Balanced Combat, or, Cooking and Eating, or with some mod Im not realizing. I've started to see my fps slightly affected, but since Im an old laptop, yes with mge xe disabled shaders and mwse, code patch, but not openmw, slightly less fps means unplayable for me. Anyways, Im testing.
Thanks for the comments! Regarding other effects, I'd be hesitant to do that. I don't want to "spam" the Player's effect HUD with my own stuff.
As far a potions, I would think the base-game provides appropriate things already to counter the weather, like Fortify Fatigue, Fortify Agility, Resist Shock, etc.
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I use OpenMW if that matters.
As far a potions, I would think the base-game provides appropriate things already to counter the weather, like Fortify Fatigue, Fortify Agility, Resist Shock, etc.