There's a big and cheaty side issue where increasing the max magnitude decreases the cost of the spell. Increasing magnitude max to 1000 makes it so that creating a 1000 magnitude spell gives it the magicka cost of a 100 magnitude spell in the unmodified version.
So this may be a bit of dumb question, I am attempting to install as described, however, I am running the total overhaul modlist and it doesnt seem to be working. I feel as though I am missing something stupidly simple. Any advice?
MyGUI EXCEPTION : factory 'MWScrollBar' not found in MyGUI at B:\Programming\Libraries\MyGUI\Source\MyGUIEngine\src\MyGUI_WidgetManager.cpp (line 115)"
REALLY wished I had backed up my old original layout file before overwriting with this one, since fully functioning game (for months) now just crashes & closes at end of loading/startup.
Tried going into this new layout file to edit in Notepad++, but it only goes down to line 114, and I have no "MyGUI\Source" directory that is mentioned in the path.
Any ideas, suggestions etc would be greatly appreciated. Even if it's something stupid I have overlooked. Barring that, does anybody know how I could get my hands on another DEFAULT "openmw_edit_effect.layout" file ??
If not I guess I'm back to reinstalling and that probably won't be good for all my mods and game saves.
The OpenMW team changed the UI element name from MWScrollBar to justScrollBar since the mod was published.
If you do a find/replace in whatever text editor is handy, it will change four (4) entries (make sure to save). Do a file compare with the default version of the file and you'll see the only remaining differences after that are in the values themselves.
For the default: The OpenMW install package can be opened in something like 7-Zip and you can just pull the original file out of the same place in the file tree. Or the nightly, but that's already an archive instead of an installer.
[EDIT] All things considered, this is a remarkably gentle reminder to keep backups of files you change. For something like this I just make a copy of the original file with a different extension the game won't pick up on. Some others will just re-extract the entire game files back over it, or even re-install - OpenMW's files are usually in My Documents\My Games, so as long as you didn't put your mods or your OpenMW config in OpenMW's install directory you should be fine. Naturally, you should make/keep backups of any changed OpenMW program files you've added or created, as well. [end EDIT]
That said: The OpenMW team could stand to put a number field in to change spell and enchantment values directly, rather than only having the scroll bars. I see why they might consider it superfluous with the default values, though. But that's a different discussion.
11 comments
MyGUI EXCEPTION : factory 'MWScrollBar' not found
in MyGUI at B:\Programming\Libraries\MyGUI\Source\MyGUIEngine\src\MyGUI_WidgetManager.cpp (line 115)"
REALLY wished I had backed up my old original layout file before overwriting with this one, since fully functioning game (for months) now just crashes & closes at end of loading/startup.
Tried going into this new layout file to edit in Notepad++, but it only goes down to line 114, and I have no "MyGUI\Source" directory that is mentioned in the path.
Any ideas, suggestions etc would be greatly appreciated. Even if it's something stupid I have overlooked.
Barring that, does anybody know how I could get my hands on another DEFAULT "openmw_edit_effect.layout" file ??
If not I guess I'm back to reinstalling and that probably won't be good for all my mods and game saves.
MWScrollBar
to justScrollBar
since the mod was published.If you do a find/replace in whatever text editor is handy, it will change four (4) entries (make sure to save). Do a file compare with the default version of the file and you'll see the only remaining differences after that are in the values themselves.
For the default: The OpenMW install package can be opened in something like 7-Zip and you can just pull the original file out of the same place in the file tree. Or the nightly, but that's already an archive instead of an installer.
[EDIT]
All things considered, this is a remarkably gentle reminder to keep backups of files you change. For something like this I just make a copy of the original file with a different extension the game won't pick up on. Some others will just re-extract the entire game files back over it, or even re-install - OpenMW's files are usually in My Documents\My Games, so as long as you didn't put your mods or your OpenMW config in OpenMW's install directory you should be fine. Naturally, you should make/keep backups of any changed OpenMW program files you've added or created, as well.
[end EDIT]
That said: The OpenMW team could stand to put a number field in to change spell and enchantment values directly, rather than only having the scroll bars. I see why they might consider it superfluous with the default values, though. But that's a different discussion.
https://www.nexusmods.com/morrowind/mods/52425/