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sanityabsence

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Sanityabsence

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15 comments

  1. Jyggalagpuff
    Jyggalagpuff
    • member
    • 15 kudos
    Hello, from reading the description do you mean you can summon unlimited creatures? Are NPC's also enabled with this feature?
  2. sirherrbatka
    sirherrbatka
    • member
    • 0 kudos
    Conjuration skill have no impact on the summoning cost?
  3. Dark6252827
    Dark6252827
    • member
    • 0 kudos
    Я говорив со всеми членами гильдии и так не взнав где ета книга 
    1. Sanityabsence
      Sanityabsence
      • member
      • 4 kudos
      Поговорите с членом гильдии магов о последних слухах.
      Получите расположение члена Телванни старше 70 лет.
      Поговорите с человеком, которого говорит вам член Телванни.Вам примерно скажут, где находится книга.
      Если все равно не можете найти, откройте конструктор.
      Нажмите на подробности о esp. Ищите ячейку под ID.
      Это даст вам имя измененной ячейки.
      Откройте esp с помощью конструктора.
      Щелкните имя ячейки под видом ячейки.
      Дважды щелкните измененный элемент в списке элементов ячейки (идентификатор объекта).
      Понятия не имею, работает ли этот мод в неанглийской версии игры.
      Я использую гугл переводчик.
      Понятия не имею, как это будет читать.



      Talk to a member of the mages guild about latest rumors.
      Get the disposition of a member of Telvanni above 70.
      Talk to the person the Telvanni member tells you to.
      They will tell you approximately where the book is.
      If you still can't find it, open up the construction set.
      Click on details of the esp.
      Look for cell under ID. This will give you the name of the modified cell.
      Open up the esp using the construction set.
      Click on the cell name under cell view.
      Double Click on the modified item in the cell item list (object id).
      I have no idea if this mod works on a non English version of the game.
      I am using google translate. I have no idea how this will read.

  4. zelurker
    zelurker
    • member
    • 11 kudos
    A way to unsummon them could be useful though otherwise there will be plenty of abandonned creatures everywhere in the game, I guess it won't eat cpu power since only the active cell is updated, but it will make the savegames to grow..., but otherwise good idea for the part about summoning things that are not summonable normally like a skeleton champion, or even a skeleton archer.
    It ruins the conjuration school though, summoning spells are usualy very expensive in mana and high level ones are very hard to cast, here the only difficulty is to find the books, once it's done it's over.

    I guess for now clicking on the creature with the console opened and typing disable should be enough to unsummon them...
    Ah also it would be nice to see what a summon costs before casting it !
    1. Sanityabsence
      Sanityabsence
      • member
      • 4 kudos
      Added so that when dispel is cast on a summon that summon will be unsummoned.  Added display cost values in the summoning menu.

      P.S. Disabling a creature doesn't delete it so it is still in the save file.
      To delete it you would need something like
      sethealth to 0
  5. cultivahabas
    cultivahabas
    • supporter
    • 0 kudos
    Why summons attack me and each other?
    1. zelurker
      zelurker
      • member
      • 11 kudos
      specific to openmw apparently...
    2. Sanityabsence
      Sanityabsence
      • member
      • 4 kudos
      My apologies for the late response.
      The bug that was turning them hostile was corrected.
      It was caused by having a high aggression value on a follower.
      My guess as to why this affected OMW and not the original would be priorities in the runtime loop.
      The guess is that combat is checked before follow in OMW but in vanilla combat is checked after.
      However, this is only a guess.
  6. Serkonos
    Serkonos
    • supporter
    • 0 kudos
    Any chance you could release these as purchasable spells?
    1. Sanityabsence
      Sanityabsence
      • member
      • 4 kudos
      I suppose I'm a little late to respond, but I don't have any plans to make them purchasable. If someone wants to extend or modify this mod, I don't have a problem with it.
      Three of the tomes ids' are 0nmSM_mscUndead, 0nmSM_mscDaedra, and 0nmSM_mscConstruct.
      i.e.: player->additem "0nmSM_mscUndead" 1

      Edit: I take it back, they can now be purchased from Ababael Timsar-Dadisun in the Zainab Camp.
  7. UlyssesPride
    UlyssesPride
    • supporter
    • 1 kudos
    I try to talk to the telvani and they tell to go away how am i supposed to find them?
    1. Sanityabsence
      Sanityabsence
      • member
      • 4 kudos
      Try getting their disposition above 70.
  8. AsteropeAlpheratz
    AsteropeAlpheratz
    • supporter
    • 7 kudos
    Do they properly attack hostiles?
    1. Sanityabsence
      Sanityabsence
      • member
      • 4 kudos
      All of the testing I've done indicates they attack hostiles. I'm going to say yes.