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Dun-ra

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qwertyquit

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18 comments

  1. dodgeboy121
    dodgeboy121
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    i found this tree "flora_mb_tree_01c_1.nif" its up north at a daedric ruin near khuul... they have white bottoms... this place was horrible it had white all over it... and i installed your mod and it fixed them all except those trees....

    i temp fixed it by pulling out "flora_mb_tree_01c_1.nif" i took "flora_mb_tree_02c_1.nif" renamed it to "flora_mb_tree_01c_1.nif" and that solved the issue... it just uses the other mesh and look better imo actually... 
  2. perletti
    perletti
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    I'm getting this warning after installing this fix:

    Unable to find referenced object "DU_ashaltar" in script ddu_platform_script.
    1. perletti
      perletti
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      FORGET IT. The problem was with Deeper Dagoth Ur mod. Not getting any warnings from this one. Amazing mod!
  3. MisterDutch93
    MisterDutch93
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    I'm not sure what I'm doing wrong or if the Doors of Oblivion mod is simply unfinished, but I'm still getting a lot of white textures and broken meshes in some places (Shivering Isles, Apocrypha, the Soul Cairn altar, etc.). Even after downloading all of the patches and your mesh fix it still looks like as in your example images. I'm using OpenMW if that helps? I'm not sure what's causing these issues.

    EDIT: reinstalling your mod seems to have fixed the most glaring issues, though I'm still missing these files:
    bs_ex_dae_ruin_plat_si_lt3
    bs_rock_spire_mw1big
    bs_rock_spire_mw2big
    bs_rock_spire_mw3big

    The Root cave door in the Shivering Isles region also doesn't seem to be applied correctly, I'm seeing a white square around it. Do you have any ideas where I might locate these files? Thanks in advance (and thank you for the mod as it is!)
    1. qwertyquit
      qwertyquit
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      I honestly don't know about OpenMW. All fixes were made on the vanilla engine and are directed to it. I know not very useful, but as it is.
    2. MisterDutch93
      MisterDutch93
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      Thanks for replying anyway!
  4. Varil92
    Varil92
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    Where can I find texture replacers for those awful super low res textures of the buildings? xD
    1. qwertyquit
      qwertyquit
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      Nowhere)
    2. Varil92
      Varil92
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      :( xD
    3. Varil92
      Varil92
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      Can't we update them ourselves via some AI upscale? Such a shame, because the mod is so great and so visually appealing, and it gets ruined by some stupid textures.
    4. Varil92
      Varil92
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      If anyone knows which are the names of those specific textures, I may try to see if they can be improved via AI upscale.
    5. wyrmalla
      wyrmalla
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      I remember seeing a project to update the textures in that mod a few months back on a discord. Unfortunately I can't find it again, but it existed, with a WIP download available. 
    6. qwertyquit
      qwertyquit
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      I don't know about the state of the project, but I saw the concept from one user:
      https://www.nexusmods.com/morrowind/users/2198229?tab=user+images
    7. Varil92
      Varil92
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      Thank you for the info :)
  5. Dun-ra
    Dun-ra
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    With the exception of the missing texture, "bandit" and files that are not used in game, fixed versions of these meshes were included in my updates already. Not sure why people are still having a problem.
    1. qwertyquit
      qwertyquit
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      Finally tried your new update XD
      But in v1.4 collisions still visible in game.
  6. ArticusCreativeStudio
    ArticusCreativeStudio
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    Add more screenshots with comparison, please, for users to know what exactly this mod fixes.
    1. qwertyquit
      qwertyquit
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      Added screenshots on the example of Apocrypha.