i found this tree "flora_mb_tree_01c_1.nif" its up north at a daedric ruin near khuul... they have white bottoms... this place was horrible it had white all over it... and i installed your mod and it fixed them all except those trees....
i temp fixed it by pulling out "flora_mb_tree_01c_1.nif" i took "flora_mb_tree_02c_1.nif" renamed it to "flora_mb_tree_01c_1.nif" and that solved the issue... it just uses the other mesh and look better imo actually...
I'm not sure what I'm doing wrong or if the Doors of Oblivion mod is simply unfinished, but I'm still getting a lot of white textures and broken meshes in some places (Shivering Isles, Apocrypha, the Soul Cairn altar, etc.). Even after downloading all of the patches and your mesh fix it still looks like as in your example images. I'm using OpenMW if that helps? I'm not sure what's causing these issues.
EDIT: reinstalling your mod seems to have fixed the most glaring issues, though I'm still missing these files: bs_ex_dae_ruin_plat_si_lt3 bs_rock_spire_mw1big bs_rock_spire_mw2big bs_rock_spire_mw3big
The Root cave door in the Shivering Isles region also doesn't seem to be applied correctly, I'm seeing a white square around it. Do you have any ideas where I might locate these files? Thanks in advance (and thank you for the mod as it is!)
Can't we update them ourselves via some AI upscale? Such a shame, because the mod is so great and so visually appealing, and it gets ruined by some stupid textures.
I remember seeing a project to update the textures in that mod a few months back on a discord. Unfortunately I can't find it again, but it existed, with a WIP download available.
With the exception of the missing texture, "bandit" and files that are not used in game, fixed versions of these meshes were included in my updates already. Not sure why people are still having a problem.
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i temp fixed it by pulling out "flora_mb_tree_01c_1.nif" i took "flora_mb_tree_02c_1.nif" renamed it to "flora_mb_tree_01c_1.nif" and that solved the issue... it just uses the other mesh and look better imo actually...
Unable to find referenced object "DU_ashaltar" in script ddu_platform_script.
EDIT: reinstalling your mod seems to have fixed the most glaring issues, though I'm still missing these files:
bs_ex_dae_ruin_plat_si_lt3
bs_rock_spire_mw1big
bs_rock_spire_mw2big
bs_rock_spire_mw3big
The Root cave door in the Shivering Isles region also doesn't seem to be applied correctly, I'm seeing a white square around it. Do you have any ideas where I might locate these files? Thanks in advance (and thank you for the mod as it is!)
https://www.nexusmods.com/morrowind/users/2198229?tab=user+images
But in v1.4 collisions still visible in game.