Surprised you don't mention how you beef up the skeleton summon, that's cool enough to be it's own mod. Feels strong, but npcs get the buffed summons too so it evens out a bit. Always wanted a mod that let me summon the stronger skeletons, this is as close as I've gotten.
Just stumbled across this mod and it looks amazing!
A nice addition would be, thinking of the alternate starts mod, making an add-on that really makes city guard NPCs hostile (MWSE-wise, to contemplate TR and others).
The gameplay would pretty much be ransacking dungeons, sneaking and selling to dubious NPCs (like thieves guild), maybe casting charm to buy a house and have basic interactions.
Plus, an adaptation of the survival mods for you to require bone meals as food would be quite fun.
Sorry, getting too many ideas and I haven't even installed the mod hahaha.
Is there any way to not get killed on sight by the guards as soon as I pick skele as my race?
I think I found the chunk of code that involves it, I... I want to see if I can modify it myself just to keep the guards from killing me at chargen?...
Or is there perhaps a way that I can start a game, and then change the race to skele after completing chargen and getting out of city limits to avoid the guards?
Same, may be a consequence of necrocraft, only mod other than this that touches undead. edit: confirmed disabling necrocraft fixes the issue, I believe that necrocraft made normal citizens\guards hostile to undead and this mod registers you as undead to make skeletons non hostile to you, net result is guards attack with both mods enabled
I love how you changed the description, I almost want to steal it for myself :D Also if you don't mind me asking what are some of the changes in the new update?
I'm having trouble with wonky effects (tooltip on almost all effects and even skills), on the interface and construction set it displays like 'sEffectRestoreStamina' instead of just 'Restore Stamina' effect. It seems it's just this mod and disabling it makes everything look normal again... can someone help?
anytime you edit and save something in the construction set it creates a game settings in the .esp that adds "S" to everything in the menu you got to clean the .esp with MWedit or the Enchanted Editor.
38 comments
Just stumbled across this mod and it looks amazing!
A nice addition would be, thinking of the alternate starts mod, making an add-on that really makes city guard NPCs hostile (MWSE-wise, to contemplate TR and others).
The gameplay would pretty much be ransacking dungeons, sneaking and selling to dubious NPCs (like thieves guild), maybe casting charm to buy a house and have basic interactions.
Plus, an adaptation of the survival mods for you to require bone meals as food would be quite fun.
Sorry, getting too many ideas and I haven't even installed the mod hahaha.
doot
Is there any way to not get killed on sight by the guards as soon as I pick skele as my race?
I think I found the chunk of code that involves it, I... I want to see if I can modify it myself just to keep the guards from killing me at chargen?...
Or is there perhaps a way that I can start a game, and then change the race to skele after completing chargen and getting out of city limits to avoid the guards?
edit: confirmed disabling necrocraft fixes the issue, I believe that necrocraft made normal citizens\guards hostile to undead and this mod registers you as undead to make skeletons non hostile to you, net result is guards attack with both mods enabled
Gonna try and find a good alt start mod to get me away from civilization so I'll have a fighting chance. Should be fun.
Also if you don't mind me asking what are some of the changes in the new update?
Cool lich mod by the way!
you got to clean the .esp with MWedit or the Enchanted Editor.