Vodunius Nuccius House Lodgings: Maybe I'm doing something wrong, but the dialogue of Socucius Ergala doesn't fire anymore for me after Vodunius Nuccius leaves Seyda Neen. I'm using 1.6 version, have put the esp at the end of the load order already, still no success. Strange, it always worked until now... :(
Edit: Tried version 1.5 and 1.3 too, still no success. What's going on here? Lol...
Edit2: Well, seems the new TR_Mainland.esm is the culprit. When I disable it everything works fine...
Could you please upload that patch here on Nexus? Or, if it was fairly simply to do, could you provide instructions on how you made the patch? Thank you.
When using Fort Firemoth Better Followers plugin, I noticed 2 (3?) errors:
1) All followers have a typo when being asked about their background. It goes like this "I am a Mage and ______ of the ______. Bottom spaces are literally blank.
2) High Elf follower who is a Mage started running back to the ship once we encountered the first skeletons. Nord and wood elf followed me until castle while high elf disappeared in the ship's direction somewhere. Not sure if it is intended or not.
3) While discovering a Sailor cat in the dungeon below castle, talking to him gives an error message: "Variable greeting sailor_cat not found, continue running executable?".
Please advise if any of these can be amended or not. Thank you for your hard work.
Hi, not sure if you forgot to remove or deliberately included another version of Adamantium Pauldrons Enchant Fix in UMOPP plugins. Marked "old" in separate own archive inside main archive.
I believe that one is the oldest one? I think it had a dialogue loop error, so I wouldn't exactly recommend it, but you could try the one with the oldest release date.
"Script Fixes Fixes for many vanilla + tribunal + bloodmoon scripts that were problematic, or had serious syntactic errors. Requires Tribunal and Bloodmoon."
Is it compatible with patch for Purist? Or maybe I should load your patch before PfP?
I noticed you'd posted on Feb 4, 2019 Better Siege at Firemoth Followers [version 1.0.1]
But it looks like that's been deleted or hidden, and version 1.0 is in the Old files section. Was that intended: Is the mod no longer recommended or did the new version accidentally get hidden/deleted?
I love your House Lodgings plugin! The only way it could be even better is if the house's name changed to the PC's name upon acquiring the deed, but other than that it's fantastic.
Unfortunately, without changing some things (and further risking potential incompatibilities with many mods), I'm not sure if I'll be able to change that :'(
That being said, since the House Lodgings plugin has proven to be rather popular, I am considering adding potential houses in more locations (such as Balmora, Ald-ruhn, and one or two other towns that I've considered) in the future if people want them :) Acquisition would of course be similar, where a quest would need to take place before purchasing the house would be possible
I have a problem with House Lodgings Plugin. After I buy the ring from Nuccius, I went to Socucius Ergalla and tried to buy the house. He said here is the deed, but hasn't taken my money or unlocked the house :-(
Alright, so looking in the cs and testing has revealed nothing to me. What should be the case is he hands you the deed and a key to the house after taking your money (up to 1000 depending on completed quests), and you can use the key to enter Vodunius's old house. I'll keep looking into it, but everything seems to be working in the latest version.
It's all good! It might have been that you'd originally saved with an old version, which likely would have caused updating to a new version to have been ineffective. Regardless, I'm glad you no longer have the issue!
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Maybe I'm doing something wrong, but the dialogue of Socucius Ergala doesn't fire anymore for me after Vodunius Nuccius leaves Seyda Neen.
I'm using 1.6 version, have put the esp at the end of the load order already, still no success.
Strange, it always worked until now... :(
Edit:
Tried version 1.5 and 1.3 too, still no success. What's going on here? Lol...
Edit2:
Well, seems the new TR_Mainland.esm is the culprit. When I disable it everything works fine...
1) All followers have a typo when being asked about their background. It goes like this "I am a Mage and ______ of the ______. Bottom spaces are literally blank.
2) High Elf follower who is a Mage started running back to the ship once we encountered the first skeletons. Nord and wood elf followed me until castle while high elf disappeared in the ship's direction somewhere. Not sure if it is intended or not.
3) While discovering a Sailor cat in the dungeon below castle, talking to him gives an error message: "Variable greeting sailor_cat not found, continue running executable?".
Please advise if any of these can be amended or not. Thank you for your hard work.
Fixes for many vanilla + tribunal + bloodmoon scripts that were problematic, or had serious syntactic errors.
Requires Tribunal and Bloodmoon."
Is it compatible with patch for Purist?
Or maybe I should load your patch before PfP?
thank you
Better Siege at Firemoth Followers [version 1.0.1]
But it looks like that's been deleted or hidden, and version 1.0 is in the Old files section.
Was that intended: Is the mod no longer recommended or did the new version accidentally get hidden/deleted?
Unfortunately, without changing some things (and further risking potential incompatibilities with many mods), I'm not sure if I'll be able to change that :'(
That being said, since the House Lodgings plugin has proven to be rather popular, I am considering adding potential houses in more locations (such as Balmora, Ald-ruhn, and one or two other towns that I've considered) in the future if people want them :) Acquisition would of course be similar, where a quest would need to take place before purchasing the house would be possible