I'm currently working on a re-release of this mod with many bug-fixes. The initial release will encompass the companion portion ("Sabrina") with later updates focusing on a rework of the faction content. If anyone has played through the alpha file and wants to share their thoughts, I would love to hear them!
Hi! I was originally aiming to release in May for the modathon, but I've been busier than I expected with *real* life this month, so it's looking more like June at this point.
As an aside, I am so happy to hear there is interest in a re-release :) Thanks for asking!
Remind me never to estimate a release date again! I'm still working on the update. Sabrina's faction commentary was in rougher shape than I thought, so I've shifted focus to polishing those topics. Progress is ongoing and steady :) It'll be worth the wait, I hope!
Man, I really hope to see this. If you aren't able to finish it, def release what you've done as an update at least! As a community we might be able to might be able to finish it together. If I ever get done modding L4D I would def pick it up
Unfortunately, the girl tends to get lost. What to do if she gets lost? I don't have any object to summon her. Can I ask somewhere for her to appear? (Something like Constance in Gnisis...?). Moreover, she warps all the time (yes 5 times per second) which kills the immersion. On top of that, the message "warping in test mode" is constantly displayed at the bottom of the screen.
How did you get the cure, I'm stuck on the part where I have to get a blood test to investigate the disease but when I talk to her a text comes up saying that she is too sick to give me the blood test and the information on how she got infected.
Sabrina does give you a teleportation ring during a personal quest, but it's gatekept behind approval. I'd suggest adding the ring via the console: Player->AddItem "NON_SabrinaTelRing" 1 Are you comfortable using the Construction Set? To remove the test messages, you would have to edit "NON_SabrinaScript`"
To both of you, I would also not recommend using this Alpha file if you plan to play through the MQ. It overwrites an important dialogue topic and breaks progression.
Ok guys, where is Golam Girendal, the Yakim Bael's exapprentice? According to what the NPCs say, he sailed to Tel Branor and from there he went to the Daedric temple of Azura. I didn't find it there or anywhere on the way.
Ok your solution worked. thanks! I also see that you set the conditions like Therana'sDratha(!) this task - you will help, but you want the report if it worked. Yes, it did.
After entering TCL in the console, I drove the entire island of Azura's chapel behind the walls. I haven't found any body. I doubted whether we are talking about the same ruins, because on the way from Tel Branor to the Azura chapel there are the ruins of Almurbalarammi. Yes, here I also walked through the walls and found no bodies. I think it's a good idea to enter the body id here along with the spawn command.
Here is Golam's position in the script: NON_GolamDead->Position, 163456, -60736, 64, 45
I'm working on a new version of this mod, and Sabrina's introduction quest is completely reworked. Golam's section is removed, and a new expanded quest is created around his disappearance. Gavas Drin's role is also removed, so the player doesn't have to travel to Mournhold to recruit Sabrina.
Many of Sabrina's personal quests in the Alpha file are very buggy. If you get stuck anywhere else, leave a comment! I'm very familiar with the inner-workings of the mod at this point.
Up there with the best companion mods available for Morrowind, even in its unfinished state. Though I'd only recommend playing it if you aren't squeamish about bugs. She's got ambient dialogue for tons of locations and quests, a decent amount of content of her own, and fantastic writing.
It's a shame that it was never finished but given the sheer scope, understandable and forgivable. I have this suspicion (hope?) that someone will eventually adopt it as a project if they can get the permissions. It really is an unpolished gem of a mod.
I hope someone will take up the mantle too, which is part of the reason I uploaded the alpha to Nexus.
Per HangHimHigher's last message (see mod description), since 2017 has long since passed without word from him, permissions are effectively "open" provided that anyone who takes up the mantle (1) makes clear what sort of mod it is; (2) makes clear that the original author is HangHimHigher; and (3) includes the credits document provided with the Alpha.
Thanks for uploading this on the Nexus. I played this mod for a while when HangHimHigher initially provided the google drive link and it is an interesting one to check out even in its incomplete state.
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As an aside, I am so happy to hear there is interest in a re-release :) Thanks for asking!
Moreover, she warps all the time (yes 5 times per second) which kills the immersion. On top of that, the message "warping in test mode" is constantly displayed at the bottom of the screen.
I'd suggest adding the ring via the console:
Player->AddItem "NON_SabrinaTelRing" 1
Are you comfortable using the Construction Set? To remove the test messages, you would have to edit "NON_SabrinaScript`"If I activate the mod once I complete the mission there shouldn't be a problem, right?
You can advance the quest via the console.
Journal "NON_MQ2_healing" 80
Player->AddItem, "NON_GolamNote" 1
Then return to Yakin Bael to progress. Let me know if that works!
Therana'sDratha(!) this task - you will help, but you want the report if it worked. Yes, it did.After entering TCL in the console, I drove the entire island of Azura's chapel behind the walls. I haven't found any body. I doubted whether we are talking about the same ruins, because on the way from Tel Branor to the Azura chapel there are the ruins of Almurbalarammi. Yes, here I also walked through the walls and found no bodies. I think it's a good idea to enter the body id here along with the spawn command.
NON_GolamDead->Position, 163456, -60736, 64, 45
I'm working on a new version of this mod, and Sabrina's introduction quest is completely reworked. Golam's section is removed, and a new expanded quest is created around his disappearance. Gavas Drin's role is also removed, so the player doesn't have to travel to Mournhold to recruit Sabrina.
Many of Sabrina's personal quests in the Alpha file are very buggy. If you get stuck anywhere else, leave a comment! I'm very familiar with the inner-workings of the mod at this point.
I'm not sure I know what this means :)
He was last active in 2021 so hopefully he is alive at least
It's a shame that it was never finished but given the sheer scope, understandable and forgivable. I have this suspicion (hope?) that someone will eventually adopt it as a project if they can get the permissions. It really is an unpolished gem of a mod.
Per HangHimHigher's last message (see mod description), since 2017 has long since passed without word from him, permissions are effectively "open" provided that anyone who takes up the mantle (1) makes clear what sort of mod it is; (2) makes clear that the original author is HangHimHigher; and (3) includes the credits document provided with the Alpha.
I'll post a pic later today.