0 of 0

File information

Last updated

Original upload

Created by

Von Djangos - WHReaper - PoodleSandwich and Pherim

Uploaded by

PoodleSandwich2

Virus scan

Safe to use

27 comments

  1. ArachnidSpy
    ArachnidSpy
    • supporter
    • 2 kudos
    Does anyone know if this mod conflicts with Uvilriths Legacy?
  2. Azazaaza
    Azazaaza
    • member
    • 1 kudos
    How does one go about forcing the Imperial Garrison under Sorkvild's control in the second quest?
    1. PoodleSandwich2
      PoodleSandwich2
      • supporter
      • 127 kudos
      You’d best ask Von Wolfe/Von Django, this is just a patch.
  3. Wirodeu
    Wirodeu
    • premium
    • 67 kudos
    Does this play nicely with the newly-released https://www.nexusmods.com/morrowind/mods/48240 Sheogorad - Groves of the North? It's largely a landscape overhaul, though I'll have to check whether the interior is affected. Assuming it is not, are there any foreseen issues with the exterior/landscaping?
    1. ShadowedFyre
      ShadowedFyre
      • premium
      • 0 kudos
      You ever find out if it did?
    2. Wirodeu
      Wirodeu
      • premium
      • 67 kudos
      I don't remember, sorry.
  4. Kolodets
    Kolodets
    • member
    • 1 kudos
    Sorkvild and his waitres attack me
    1. PoodleSandwich2
      PoodleSandwich2
      • supporter
      • 127 kudos
      Is the esp at the bottom of your load order? And what other mods do you have? Thanks :)
    2. enderandrew
      enderandrew
      • member
      • 4 kudos
      Someone reported that Sorkvild is hostile on the original mod, and it appeared to be a conflict with UL. I was going to ask if the conflict still exists in this updated / fixed version.
    3. Kolodets
      Kolodets
      • member
      • 1 kudos
      The Problem was i havent activated the mod :/
    4. cubanbface
      cubanbface
      • member
      • 13 kudos
      Mines at the bottom of the load order and is activated. I also have UL, Rise of House Telvani. He is hostile when i enter his chamber. Any way that I myself can edit or fix this or you got any other suggestions? Should it be on the top of the load order instead?

      I put the esp on top same deal...he is still aggresive. I decided to just go to contruction set and edit both this ESP and UL ESP and set both Sorvild fight chance to 0. I guess that will fix it not sure. Saved both ESP and loading it now.

      None of this worked. Sigh* Ended up just deleting Sorkvild the raven mod and your patch and reinstalling UL...because that opened up another can of worms where a script was removed from UL...I guess cause I cleaned it after wards.
    5. flamingsora
      flamingsora
      • supporter
      • 12 kudos
      if you calm spell him and boost his disposition...you get around this
  5. Kolodets
    Kolodets
    • member
    • 1 kudos
    I have another question to this mod
    I got to The vanilla Legion quest to kill Sorkvild. Does this mod adress this somehow?

    I come to Sorkvild but habe no Dialog option to talk about this
    I dont Want to kill him. At least untill all quests Are done
    1. PoodleSandwich2
      PoodleSandwich2
      • supporter
      • 127 kudos
      I could make it so you can say “I’m here to kill you”?
    2. Kolodets
      Kolodets
      • member
      • 1 kudos
      That would be harsh :/
      The reason i ask question is may be possible to let him be alive. He is sort of buddy for me since i do errands for him isn't he?
      I dont want to kill him after all this time I quested for him
    3. PoodleSandwich2
      PoodleSandwich2
      • supporter
      • 127 kudos
      You mean not kill him and still progress the legion quest?
    4. Kolodets
      Kolodets
      • member
      • 1 kudos
      Yes, exactly that. May be after i have done all errands for him he just moves away? Because he knows Legion is hunting him. And I can lie his death to The Legion Commander, so the quest is complete
    5. PoodleSandwich2
      PoodleSandwich2
      • supporter
      • 127 kudos
      Hmm, Sorkvild strikes me as an unstable genius to say the least. I think if he had any suspicion at all that you had allegiances with people who wanted him dead, he would attack you, no matter how many quests you’d done for him.
      One of the things I really like about this mod is that it presents you with that moral dilema and makes Sorkvild less of a 2d villain, but a villain he still is right? I mean, I wanted to avoid spoilers as much as possible when making this patch so I tried to skim over the end, is there w redemption arc or sympathy story that I should be aware of?
    6. Kolodets
      Kolodets
      • member
      • 1 kudos
      As for now, he is just a jobgiver to me. His affection for necromancy isnt that bad since i dont see him harming innocent ppl. No i dont have special simpathy for him, but i just hope he is ok guy, cause i have good hope in people generally. But if he gonna turn bad i will not regret killing him. May be my decision to spare his life for The Legion is too soon fallen, thats because i am way too naive
  6. MarIouBrando
    MarIouBrando
    • premium
    • 5 kudos
    Thank you for your work on fixing this mod, but unfortunately the plugin still edit vanilla dialogues breaking quests.
    1. PoodleSandwich2
      PoodleSandwich2
      • supporter
      • 127 kudos
      Thanks. Do you recommend deleting references to vanilla dialogue topics and replacing them with uniquely named ones to prevent potential problems that could occur, hypothetically. Or are there specific Vanilla or Raven quest that you're referring to that are broken? Thanks again.
    2. MarIouBrando
      MarIouBrando
      • premium
      • 5 kudos
      If you take a look with tes3lint, you'll see that some dialogues for Raven are editing vanilla dialogue (The MOD-INF lines):
      https://pastebin.com/pawYw4ud
      Here is the scan result.

      I remember reading that new lines should be added to avoid overriding vanilla records .Unfortunately, I can't recommend an in depth solution as I do not grasp how to mod dialogue in Morrowind, I just know how to scan mods for those issues.
      Thanks you for trying to fix it, it is otherwise a great quest mod.

    3. PoodleSandwich2
      PoodleSandwich2
      • supporter
      • 127 kudos
      Went through it all with a fine toothed comb, there were some dirty dialogue references but not as many as tes3lint was suggesting (some were intentional and necessary for the mod to work right, and shouldn't break anything in theory) useful tool though! If you get a chance to play v1.5.4 I'd appreciate any feedback, Thanks!
    4. MarIouBrando
      MarIouBrando
      • premium
      • 5 kudos
      Thanks you for updating it.
      After breaking my save I am rebuilding a new modded installation, may take a bit, so I'll get back to you when I get to play The Raven in this play trough, looking forward to it !
  7. Pherim
    Pherim
    • premium
    • 274 kudos
    Don't forget I also fixed the eye animation. Now all the eyes in the jar move up and down continuously, instead of only once and then only one of them.
    1. PoodleSandwich2
      PoodleSandwich2
      • supporter
      • 127 kudos
      Ah yes, I appreciate the extra work you put in to do that. I actually thought it looked a bit creepier with just the one bobbing up and down in the end. With all of them moving, the lack of physics in Morrowind looked a bit too obvious to me. I think that's why they might have been set to clamp initially. I couldn't figure out how to put the original moving eyeball back to cycle, so I set a different one to move instead. I think it still looks pretty good. Hope that's ok?
    2. Pherim
      Pherim
      • premium
      • 274 kudos
      Sure.