One thing which annoyed me in the muse version was that track changed when entering a guild or an inn but it didn't change back to the cityscape track when exited. To fix it I changed muse configs for hlaalu, redoran etc to have queued parameter set to false (changing the global region queue in the mod menu was not enough). Might be a good idea to override these muse configs in the muse edition of this mod.
Hello everyone. Tell me please, do you have any problems with music? Everything worked fine for me before, but now music switches very poorly between regions. You enter the dungeons, the music immediately changes, but when you go back out into the field, the music from the dungeon remains, and I smell the flowers to the disturbing music from the tomb. Crossing the borders of a region, music should change, but it does not change, or changes for a very long time.
P.S. Of course, Regions are in queue or whatever I have turned off in MUSE)
In order to convert this to openmw's dynamic music system you just need the cells in which the songs are supposed to play. Would you have that anywhere?
Love these. I think my favourite is the Fighters Guild theme, it has both this martial charm, yet also something a bit asiatic? It fits really well with the origins of the Fighters Guild (founded by akaviri immigrants), and the strong throughline/leitmotif works really well for their theming as an order of mostly pure martial warriors.
Close second favourite has to be the first temple track. Reminds me of church music, yet entirely alien. Like there's just as rich a culture behind the music as that of irl religions
Though the third Vivec track is also super cool. I like how it sounds almost modern, like the backing track of a modern song would sound. Fits with Vivec, god of poetry.
I do love this mod, but is there not a more storage-optimized way to use MUSE than to have the MP3s duplicated in every respective folder? If there's not, then I understand, but it is a bit of a bother that the mod is so large as a result.
The music choices are fantastic, but for some reason the game crashes and it seems to be something to do with this mod, as disabling it fixed the issue.
Error in event callback: .\Data Files\MWSE\mods\music\interior.lua:205: attempt to index a nil value stack traceback: .\Data Files\MWSE\core\lib\event.lua:294: in function '__index' .\Data Files\MWSE\mods\music\interior.lua:205: in function 'TilesetMusic' .\Data Files\MWSE\mods\music\interior.lua:268: in function 'OnCellEnter' .\Data Files\MWSE\mods\music\main.lua:66: in function <.\Data Files\MWSE\mods\music\main.lua:50> [C]: in function 'xpcall' .\Data Files\MWSE\core\lib\event.lua:311: in function 'trigger' .\Data Files\MWSE\core\lib\event.lua:331: in function <.\Data Files\MWSE\core\lib\event.lua:298> [20:12:03.622] [Ashfall - carryableContainers: INFO] unequipped ashfall_woodaxe [20:12:03.622] [Ashfall - carryableContainers: INFO] not a backpack [20:12:06.498] [Ashfall - carryableContainers: INFO] unequipped probe_apprentice_01 [20:12:06.498] [Ashfall - carryableContainers: INFO] not a backpack HEALTH DAMAGE [20:12:15.630] [Ashfall - carryableContainers: INFO] unequipped silver spear [20:12:15.630] [Ashfall - carryableContainers: INFO] not a backpack Lua error encountered in timer callback: .\Data Files\MWSE\mods\music\interior.lua:205: attempt to index a nil value stack traceback: .\Data Files\MWSE\mods\music\interior.lua:205: in function 'TilesetMusic' .\Data Files\MWSE\mods\music\interior.lua:268: in function 'OnCellEnter' .\Data Files\MWSE\mods\music\main.lua:66: in function 'OnCellEnter' .\Data Files\MWSE\mods\music\main.lua:86: in function <.\Data Files\MWSE\mods\music\main.lua:82> [20:12:24.100] [Ashfall - carryableContainers: INFO] unequipped chargen dagger [20:12:24.100] [Ashfall - carryableContainers: INFO] not a backpack Morrowind has crashed! To help improve game stability, send MWSE_Minidump.dmp and mwse.log to the #mwse channel at the Morrowind Modding Community Discord: https://discord.me/mwmods MWSE version: 2.1.0-3655 Build date: 20240127 Memory usage: 334000128 bytes. Lua traceback at time of crash: stack traceback: [C]: in function '__index' .\Data Files\MWSE\mods\music\combat.lua:111: in function 'CalculateEnemiesHealth' .\Data Files\MWSE\mods\music\combat.lua:206: in function 'OnCombatEnter' .\Data Files\MWSE\mods\music\main.lua:102: in function <.\Data Files\MWSE\mods\music\main.lua:101> [C]: in function 'xpcall' .\Data Files\MWSE\core\lib\event.lua:311: in function 'trigger' .\Data Files\MWSE\core\lib\event.lua:331: in function <.\Data Files\MWSE\core\lib\event.lua:298>
@morthrug Hi, I made an experimental version of ( https://www.nexusmods.com/morrowind/mods/47683 ) that extends support to Tamriel Rebuilt and ( https://www.nexusmods.com/morrowind/mods/51216 ) + adds more music from Vindspevt or Witcher 3. Ill credit both you and Nephiah. Let me know if this bothers you and Ill remove it. Thank you.
138 comments
v1.4 released:
A new ESP per request. Repackaged for consistency. BAIN-compatible.
P.S. Of course, Regions are in queue or whatever I have turned off in MUSE)
In order to convert this to openmw's dynamic music system you just need the cells in which the songs are supposed to play. Would you have that anywhere?
Close second favourite has to be the first temple track. Reminds me of church music, yet entirely alien. Like there's just as rich a culture behind the music as that of irl religions
Though the third Vivec track is also super cool. I like how it sounds almost modern, like the backing track of a modern song would sound. Fits with Vivec, god of poetry.
Hint: OCWFMBMSR
Error in event callback: .\Data Files\MWSE\mods\music\interior.lua:205: attempt to index a nil value
stack traceback:
.\Data Files\MWSE\core\lib\event.lua:294: in function '__index'
.\Data Files\MWSE\mods\music\interior.lua:205: in function 'TilesetMusic'
.\Data Files\MWSE\mods\music\interior.lua:268: in function 'OnCellEnter'
.\Data Files\MWSE\mods\music\main.lua:66: in function <.\Data Files\MWSE\mods\music\main.lua:50>
[C]: in function 'xpcall'
.\Data Files\MWSE\core\lib\event.lua:311: in function 'trigger'
.\Data Files\MWSE\core\lib\event.lua:331: in function <.\Data Files\MWSE\core\lib\event.lua:298>
[20:12:03.622] [Ashfall - carryableContainers: INFO] unequipped ashfall_woodaxe
[20:12:03.622] [Ashfall - carryableContainers: INFO] not a backpack
[20:12:06.498] [Ashfall - carryableContainers: INFO] unequipped probe_apprentice_01
[20:12:06.498] [Ashfall - carryableContainers: INFO] not a backpack
HEALTH DAMAGE
[20:12:15.630] [Ashfall - carryableContainers: INFO] unequipped silver spear
[20:12:15.630] [Ashfall - carryableContainers: INFO] not a backpack
Lua error encountered in timer callback:
.\Data Files\MWSE\mods\music\interior.lua:205: attempt to index a nil value
stack traceback:
.\Data Files\MWSE\mods\music\interior.lua:205: in function 'TilesetMusic'
.\Data Files\MWSE\mods\music\interior.lua:268: in function 'OnCellEnter'
.\Data Files\MWSE\mods\music\main.lua:66: in function 'OnCellEnter'
.\Data Files\MWSE\mods\music\main.lua:86: in function <.\Data Files\MWSE\mods\music\main.lua:82>
[20:12:24.100] [Ashfall - carryableContainers: INFO] unequipped chargen dagger
[20:12:24.100] [Ashfall - carryableContainers: INFO] not a backpack
Morrowind has crashed! To help improve game stability, send MWSE_Minidump.dmp and mwse.log to the #mwse channel at the Morrowind Modding Community Discord: https://discord.me/mwmods
MWSE version: 2.1.0-3655
Build date: 20240127
Memory usage: 334000128 bytes.
Lua traceback at time of crash:
stack traceback:
[C]: in function '__index'
.\Data Files\MWSE\mods\music\combat.lua:111: in function 'CalculateEnemiesHealth'
.\Data Files\MWSE\mods\music\combat.lua:206: in function 'OnCombatEnter'
.\Data Files\MWSE\mods\music\main.lua:102: in function <.\Data Files\MWSE\mods\music\main.lua:101>
[C]: in function 'xpcall'
.\Data Files\MWSE\core\lib\event.lua:311: in function 'trigger'
.\Data Files\MWSE\core\lib\event.lua:331: in function <.\Data Files\MWSE\core\lib\event.lua:298>