Morrowind

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ManiumX

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ManiumX

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About this mod

Velothi Tower located directly east from the Silt Strider in Khuul. Includes quests, a new island north of Khuul and much more.

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Seplimund is a Velothi Tower located directly east of the Silt Strider in Khuul. Just close enough to be convenient, just far away enough to feel isolated. It comes fully furnished with minimal clutter so you can decorate as you please.

It houses a master bedroom complete with display area and work space. A common room that you can turn into a dining room, library, or just a place to hang out and look at your stuff. 3 Guest bedrooms/apartments for companions. A kitchen. And more!

Some of the bookshelves do come with books placed on them already, (ultimately this project started because I got fed up with editing other house mods to suit my personal taste and decided it was high time I made my own damn mod. Something I have wanted to do for a long time anyway.)  Anyway, included is a complete collection of the Wolf Queen series which is mostly skill books. As well as a bunch of others related to Daedra and Daedra Worship. I mention this because I know some people don't like having "cheaty" items just given to them. Me? I just like having books placed properly on their shelves.

Feel free to drop a post with feedback or to let me know if there are any issues. Please be kind, this is my first real attempt at making a mod.


Version 2.O additions:

Quests have been added that will allow you to serve the Daedric Lord Mephala. To begin these quests, simply start exploring Seplimund. (Partial Walkthrough provided in the Readme.)

A new island located to the North of Khuul.

Dancing Argonians.

Five companions that can serve as followers, or just live in the tower and offer services. (Note: They don't just start there. You'll have to do the quests to get them)

MOAR invisible lights than ever before!

Dancing Argonians!

And five more dungeons in addition to what was in version 1.0. (I shot for Tribunal level difficulty, minus the 3k health Amalexia. Toughest bad guy in the mod has 700hp. Even so, if you're starting a new game you may want to hold off a bit before bothering with the tower.)




Note about followers: Each companion has been given a warp to catch up script so they don't get stuck or left behind if you get too far away. The downside to this is sometimes they vanish in exterior cells. If this happens simply return to the tower. They will be waiting for you there in their usual spot. Companions will not recall with you. (I'm not that cool)


KNOWN ISSUES:



At least one journal entry is too long and gets cut off.

If anyone out there finds more bugs, please take the time to let me know in the comments or in the bugs section. I would truly appreciate it. I will be taking a bit of time before the next update simply because I want to make sure it's truly the final one rather than spam out fifty different versions. That's just annoying for everyone.



Credits:

 Melchior Dahrk for the beautiful waterfalls.

NazoX9 for the Spider Daedra and Dark Seducers

Gizmologist for the Giant Spider

Ashstaar for the Mephala statue and Ebony Blade

Animations by RX31, Arcimaestro Antares, and Vikart

Rhedd for Nimphael's head.

Ryteller for the creepy ashland rocks



Also a special thank you to Dark Elf Guy, without his youtube series on modding morrowind I never would have been able to do this. Check it out here: https://www.youtube.com/watch?v=sCSru2-_Ar8



This mod has been cleaned using Morrowind Enchanted Editor