Morrowind

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pinsvinnn

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SammyB27

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About this mod

A relatively subtle Molag Mag expansion. A few new buildings, detailed the top canton and waistworks, and a bit more. Version 0.9 beta.

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Have you ever cast an Almsivi Intervention spell and been transported to Molag Mar, and wished that you had just died in a dungeon instead of being instantly moved to the city Bethsda seemed to add as an after-thought?

Well fret no more, pals - I've created a relatively subtle, mostly lore compatible Molag Mag expansion. A few new buildings, detailed the top canton and waistworks, and a bit more. Version 0.9 beta.

WHAT'S NEW?
  • Top canton restructured - three new vanilla Morrowind styled merchants (alchemist, smith and trader).
  • New Library of Molag Mar, situated behind the temple.
  • Cosmetic changes on the top canton (slave pen, beast pen, shrine, lots of lanterns).
  • New dwellings on the Waistworks and Canalworks levels (10 in total, one empty for you to occupy).
  • Waistworks now have NPCs in them, and a wacky Golden Saint trader (lore-friendly non-Golden Saint ESP included).
  • Mini expansion of the Silt Strider port.
  • Mini town extension with North and South Residences, a Guild Services hall for Mages and Fighters Guild and a small tavern. 

WHAT'S MISSING
  • There's basic dialogue but it's all pretty generic.
  • Need to create a way to buy the house
  • Small quests

WARNING
I've been away from the modding community for a long time and the tools I used to use seem to be out of date or lost. I'm not sure how to clean mods but I used TESAME to clean entries, it didn't seem to have GMSTs but I don't know what else to look for anymore! I don't know if it's compatible with OpenMW (I also don't know what it is).