Morrowind
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akortunov and CemKey

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akortunov

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35 comments

  1. akortunov
    akortunov
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    Locked
    Sticky
    An 1.2 version of mod is available:

    1. Replace closets, couldron and some chest meshes to smoothed versions.
    2. Use simplified collisions for all animated containers, not just for sacks and barrels.
    3. After migration from original Animated Containers mod, some containers could remain opened. Fixed.
    4. Remove redundant stub Idle animation keys.
    5. Fix some minor issues in closet meshes.

    EDIT:
    Also added a 1.2.1 hotfix - a ESM file was turned to ESP without dependencies (so OpenMW launcher can see it), fixed its description.
  2. neillzy
    neillzy
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    Hi this was working perfectly and all of a sudden there is no sound to any containers. Is this a known bug? I've tried re-installing and nothing is working.
  3. TheGreatPw
    TheGreatPw
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    New to modding like me and hate everything because its not easy and more complicated than it should be?

    You got the "No Valid Game Data" ?

    Go to the BUGS Tab right next to POSTS and you will see the fix. Should be on the DESCRIPTIONS PAGE.
  4. BeastRU
    BeastRU
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    • 22 kudos
    Adds so much to the vr. Love it.
  5. GreasyRandingo
    GreasyRandingo
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    Not sure if I understand this note:

    OpenMW plays part of opening animation in the background, so you do not need to wait a half of second or more to open every container.

    Using this in OpenMW with multiplayer and it's definitely added a 0.5 to 1 second delay when opening containers. Containers also don't stay open. Unfortunately removing this otherwise amazing mod due to the looting delay. :(
  6. DANTHEMANACKER
    DANTHEMANACKER
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    • 9 kudos
    I want to make a AOF containers version of your mod do you know what the steps would be to complete this task? Simply step by step would be perfect. :)
  7. SCARaw
    SCARaw
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    • 166 kudos
    Hellow, i noticed that your page is empty
    i made this video showcase idk
    https://www.youtube.com/watch?v=ZjoO-gn5EQA
    its short

    i love this mod and thank you for it
  8. NitroInferno
    NitroInferno
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    Is there any means to update this manually so the mod is compatible with texture replacers?
    1. 1Mac
      1Mac
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      • 85 kudos
      It works just fine with texture replacers, but not if they rely on new meshes.
  9. Laurelinka
    Laurelinka
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    In most "heavy" part of balmora hits pretty hard on fps, from 29 to 25, is there something that can be done?
  10. Danjb
    Danjb
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    • 13 kudos
    This is absolutely fantastic.
  11. deleted41460295
    deleted41460295
    • account closed
    • 1 kudos
    Tell me please can you combine this mod with yours? https://www.nexusmods.com/morrowind/mods/42158