Morrowind

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SiberianCrab

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SiberianCrab

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37 comments

  1. SiberianCrab
    SiberianCrab
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    V1.2.5 - Patch for OMW:

    Nothing really new. But as long as ObjectPaging on Open Morrowind doesn't properly handle the NiLODNodes it's better to use non LODed meshes with it.
  2. kaos2
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    It's the Ruddy Man's arm from the creation of the West Gash guys.
  3. BannedProfileWorkaround
    BannedProfileWorkaround
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    What is the lore behind the arm?
  4. Reno77
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    This mod looks awesome. Is it compatible with grass mods other than "Vurt Groundcover" ? I plan to use "Ozzy's Grass Merged".

    Thanks a lot for the answer
  5. ritiyu
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    Amazing mod!

    A patch for morrowind rebirth would be great!
    1. hobbitrix
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      Necro reply but I just popped Rebirth it into the Construction kit (selected the parents but made rebirth the active one) Said yes to a bunch of errors so it would load, Selected Genesis and deleted the" ex_wg_gnisis_arch" saved it and its working very well!
    2. eyjebsolidarity
      eyjebsolidarity
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      Hi, RR- Gnisis arch will work with the current rebirth version...you only need to TES-Ckit the Rebirth(main).esp!

      Don't delete "ex_wg_gnisis-arch!"  it isn't the culprit..you'll end up in a bigger issue if you do.

      You need to delete "mr_terrrain_arch," in Gnisis (yes it has 3 Rs), in the "Rebirth.esp" as for some reason the Rebirth team decided to add a competely new arch under the vanilla "gnisis arch." 
      There is also a weird rock clump called "terrain_rock_WG 10" that the rebirth team added, for no reason, that covered a finger or two of the RR-hand.
      Sometimes I think the rebirth team is doing it on purpose to mess with other mods like this.
  6. JotunYmir
    JotunYmir
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    Always love to see concept art made into reality. Thanks for this. Any idea what the lore explanation for this arm is? Seems kind of odd if no one in town mentions it. Some people seem to think its the arm of the Ruddy Man.
  7. cubanbface
    cubanbface
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    This is included in BCOM right? So I don't need this if I have that already?
    1. jastranger
      jastranger
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      No, "Heart of the Velothi - Gnisis" was included in BCOM, not this mod. I wonder if they're compatible...
    2. cubanbface
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      Actually a version of this mod is in BCOM. I actually had to take this ESP out because of it. When I had it on there was 2 hands. A bigger one...this one and BCOM version a smaller one.
    3. RandomPal
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      HOTV's model was made using this one. They lowered the poly count and retextured it but that's it.
      For BCoM I did the same though not we were able to keep the UV untouched so we're using the same textures of this mod, just downscaled a bit.

  8. ArdaSevanoS
    ArdaSevanoS
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    Hi, thank you for realizing this, but whose arm is this?
  9. praisejebus732
    praisejebus732
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    This is one of those mods that just doesn't leave my load order. I love it. Thanks for the update!

    Tes3cmd reported a duplicate object in the English ESP: "Cleaned duplicate object instance (terrain_rock_wg_14 FRMR: 40057) from CELL: west gash region (-12, 11)"

    EX_Gnisis_roadmarkern_01 is also displaying Russian text in the English ESP.
    1. SiberianCrab
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      Thank's.

      Dunno why this appears. Reapload a fixed (I hope) version.
    2. praisejebus732
      praisejebus732
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      Thanks for the quick fix. The ITM is still in the plugin, but it's easy enough to clean user-side by running tes3cmd.
  10. sataniel
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    It's a pretty big mesh, I would suggest splitting collisions.
  11. wildbane
    wildbane
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    Whoa, this is just awesome