Morrowind

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Project Enhance

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DassiD

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576 comments

  1. ChaosTherum
    ChaosTherum
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    So I may be wrong but since this is derived from something that is GPLv3 I don't believe you can tell people that they can't re-upload this elsewhere. Nor restrict people from creating derivations. Please do correct me if I'm wrong but I believe GPLv3 being a license that follows anything derived with it would mean that you can't put any restrictions on this.
    1. bastygoofy
      bastygoofy
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      GPLv3 is a software licence. Art assets are not governed by the software licence employed when making/editing them.
    2. bastygoofy
      bastygoofy
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      ...
  2. shrek034
    shrek034
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    I'm really enjoying the mod, but for some reason I noticed my spell menu has completely disappeared, is there anything to fix that?
    1. ConorWolfborn
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      Try clicking your spell icon in the bottom left corner of the screen. That usually gets the menu to reappear. They usually disappear because you accidentally (or deliberately) double-clicked the top frame of the menu window.
  3. Tomplexthis
    Tomplexthis
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    i have no idea how to install this
    1. 1Mac
      1Mac
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      For replacer mods like this, installing couldn’t be simpler. Just put the files in your Morrowind/Data files folder, or (if you’re planning on installing many mods) use a mod manager like Wrye Mash Polemos or MO2.

      Getting the mods to run is a little trickier because you need to sort of trick the vanilla Morrowind engine into using the files you installed instead of the files archived in Morrowind’s original BSA files. You do this by using something called the Morrowind Code Patch, available here on Nexus. I offer a somewhat fumbling explanation for what to do a few posts previous to this one. Good news is that you only have to do it once, and other replacer mods should work without issue.

      The reason I don’t fully know what I’m talking about is because I use OpenMW, which is an open-source replacement of the vanilla engine which doesn’t need to be tricked into using replacer mods, among other features. It has its own way of installing mods which is worth learning if you’re planning on installing many mods, but you can also just put MET files in your Data Files folder like with the vanilla engine and call it a day. OpenMW might be an option worth considering.
    2. NeuesSpiel123
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      Must MCP installed after MET? Because I've installed it before MET, like the author says in the description, and it doesn't work. I see the code ingame in the bottom left corner, so MCP works. I thought MET replaces the old textures, instead now I have 2 versions of the textures and the game still loads the old textures. So what I'm doing wrong?
    3. ConorWolfborn
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      The order in which you install MCP and MET doesn't matter. MCP is a code patcher which modifies the executable file (Morrowind.exe); MET is a texture replacer which simply replaces the vanilla texture files. Two totally different animals. The only way MCP is connected to this mod is that it's being used to re-date the .bsa files (which is necessary in order to get the game engine to use the new textures).

      Second, how did you end up with 2 versions of the texture files? How are you installing MET? Are you using a mod manager (highly recommended) or are you installing manually? Both the "meshes" and the "textures" folders should be located in the \data folder (i.e. C:\...\Morrowind\data\). A mod manager will automatically install the folders in the correct place, or you can just manually unzip the file into the ...\Morrowind\data\ folder.
  4. Foolishacces
    Foolishacces
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    Is this mod compatible with Westley's head pack?


    How about mods like armor remodel pack vanilla style?

    How about better bodies?
    1. 1Mac
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      Westly’s should be fine. Install after MET if you’re using a pluginless version, since MET includes head meshes.

      Im not familiar with the armor mod, but this comment says it should be fine . https://forums.nexusmods.com/index.php?showtopic=9054063/#entry104911603 Install order depends on which mod’s textures you want to see.

      Better Bodies should be fine. I don’t think install order should matter.

      In general most mods should be compatible with MET. If it uses new textures that don’t overwrite vanilla textures, install order won’t matter. If it does overwrite vanilla textures, install order will depend on which mod’s textures you want to see. MET also has a few vanilla mesh fixes, so that should be a consideration when determining compatibility and install order as well.

      (By the way, install order refers of course to the order in which mods are installed, but also the order in which mods are listed in your mod manager. Mod managers can let you change your install order easily after the fact just by reordering this list, something that is basically impossible with manual installs. Install order is distinct from load order, which refers specifically to mod plugins.)
    2. Foolishacces
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      Thank you for replying 
      Does this mod effect performance?
      I am playing in omw btw

      I wished there were more images for this mod especially for armors and weapons because so I can better judge what look do I like but I heard this mod looks fantastic than darknuts replaces so it should not matter 
    3. 1Mac
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      Performance will depend on your system. I wouldn’t be able to tell you what kind of results to expect. I have a middling Radeon GPU with 2gb of vram and have no issues.

      Darknut’s mods are older mods that tried to do what this mod does, namely resizing vanilla textures, without the advantages of AI upscaling. Basically that meant using a few Photoshop tricks and being liberal with the Sharpening filter. Such techniques could not accomplish what this mod (or Intelligent Textures, which was made in a similar way) is able to offer.
    4. Foolishacces
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      So I got a problem 
      After following the instructions on how to install the game I finally got to play 
      And I like the textures of the mod  but the buildings have some errors 
      In suran and balmora all of them are black except for the doors and banners and in some places like plagaid  they are partially black 

      Do you know what error is this?
      Is there a way I can fix it?

      Edith: nevermind the problem was my phones  ram 
      What a shame I liked the textures for grounds and tress 
  5. rebornfighter98
    rebornfighter98
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    There a way to get upscaled textures for Tamriel Rebuilt? Mainly asking for the outdated face textures they have.
    1. 1Mac
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      Facelift has a Tamriel Data pack.
  6. arcvoodal
    arcvoodal
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    Much appreciation for telling us the load-order. Non of the other mods say anything about it (for intelligent textures either). Maybe just the wording for your first one "they"  isn't 100% clear which of the two mods you are referring to.
    1. 1Mac
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      Load Install order recommendation:
      Patch for Purists
      MOP
      Project Atlas
      MET (which includes atlased textures by default)
  7. tinnyfarts
    tinnyfarts
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    Is the new version of this mod available in 1K resolution? There just seems to be one version of it now compared to the previous 4K, 2K and 1K releases.
  8. hillerm
    hillerm
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    Are there any normal maps mods which are compatible with this?
    1. 1Mac
      1Mac
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      The Normal Maps file from here were updated recently. I haven’t tested them myself: https://www.nexusmods.com/morrowind/mods/45341?tab=files

      (Edit: an alternative to the above is found here: https://www.nexusmods.com/morrowind/mods/50586?tab=files)

      They were autogenerated and may not look the best. I recommend installing this after: https://www.nexusmods.com/morrowind/mods/48672

      They are made with more care and deliberation but are sadly not complete. I’d be interested in hearing how such a setup looks!

      (Note that if you overwrite with other texture packs, you either need normal maps to match, or you need to disable normal maps from the packs linked above. Otherwise you’ll get mismatched color and normal maps.)
  9. ederparis
    ederparis
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    Help I have no idea what I'm doing.
    I'm using patch for purists with the vanilla version with the MCP thingy

    Everything else is working normally  
    1. 1Mac
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      Looks to me like those meshes have bad filepaths to their intended textures. That’s something DassiD ought to fix. Try deleting the meshes from this mod, or overwriting with a mod like Facelift or Familiar Faces.
  10. ronyalan
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    A must have mod

    10/10