Hello, I need help, I installed the mod it does not work, there's still old textures. I had already installed the mod a long time ago and I wanted to reinstall it (it worked before), can someone help me please ?
There could be a lot of things causing the issue, and MET works exactly like other texture replacers. There's hundreds of posts on reddit etc. which goes "i cant get mods to show up".
BUT, I'll write what I'd do and sticky it.
1. What engine are you using? Original Morrowind.exe? Apply Morrowind Code Patch. OpenMW? Check that you have the right file path set for the archive and enabled it.
2. Still no mod? Double check that you haven't misspelled any folder name or chosen a different path than where the mod is located. Also make sure you haven't kept an extra layer of folders, for example: data files - textures - textures. The textures (dds files) should reside in one single "textures" folder.
3. Dude, where's my mod?? Check that you're not accidentally opening Morrowind from a shortcut that points to the orginal exe. Check that your mod manager (like Vortex) isn't broken, and try something else that is known to be reliable, OpenMW for example. By this point you should nuke the install and start over again if you're not getting anything to show up.
I love this so much and can't find myself playing without it. However, after a couple of days, I loaded up my save and there some kind of mesh or texture issue suddenly. People, buildings, floor and everything else is pink. Sometimes it's everything at once, sometimes a couple of things. I didn't make any changes to my game files or other mods, so I'm very confused and I would be so thankful for any help
Hey! So i'm installing this on the original engine with Project Atlas.
After dragging the textures over to the 'Data Files > textures' destination, it doesn't replace any, and after rerunning my MGEXE Distant Land generator, im getting some errors and when loading into the game, a few textures are missing and just being displayed at pure white objects without their texture. To name a few, Stone flowers and fence posts.
"MET installs as any other texture mod for Morrowind." ... which is how? All there is is a couple of nested folders and a bunch of loose dds files, no ESPs or ESMs.
Hey there, I'm having a weird bug in Fort Pelagiad. It seems like the textures for certain elements of the fort's architecture (common to basically all Imperial forts) are not loading (all I get is a white mesh, as if they weren't there). However, I am pretty certain they are not missing, because I'm not missing any of the "tx_imp_.dds" files in my folder, and because it seems Distant Land's being generated for them (I can basically take distance from the Fort and they'll look completely okay, yet when I get closer, the mesh begins turning white and featureless).
What might be the cause of this bug?
EDIT: Managed to get rid of the missing texture issue. Apparently, it was something to do with Project Atlas. Managed to fix it via installing the "vanilla" texture package in their installer instead of the "MET" one, which is the one that I should be using. Not only was their MET option the apparent source of the bug, but installing the "Atlas Textures" package featured here worsened the bug, and made a good amount of Pelagiad (the place I've tested this in) to miss a good amount of its textures, beyond just the fort. Can't but think that I'm doing something while installing. Did this solution make it impossible to get the benefits of Project Atlas while using your texture pack?
I really hate this attitude against newcomers. Why do you think comments exist for modding page? To kneel down and praise the creator? if people are new and just looking for help in comments i dont see how is that a bad thing. If you dont want to help others then turn off your pc, stand up from your moulded chair and try touching grass instead of ranting about people who r just looking to understand modding.
All I’ve said is there’s quite a few similar questions around the web, no attitude intended. There’s much more information out there on how to add mods in general and troubleshooting rather than just for MET. There’s no reason to be rude to anyone for asking a question, I’m sorry if my replies has come across that way.
Asking for specific help with the installation of a given mod is absolutely what a comment section is for—the mod author obviously goes out of their way to help folks who have problems they know how to solve. However that, and a fundamental lack of knowledge in modding the game are two pretty different things. Since this mod by its nature will be many people's first stop, there's a clear glut of reports based on very, very basic modding principles for Morrowind (really any Bethesda title). I find your characterization angry and needlessly snarky. Gatekeeping is a blight, no argument, but is this mod page also the right place to request essential modding advice you could learn in any guide published in the last half decade? The author and their team deserve praise and encouragement btw, what they do for the community for free is not some inherent right but a gift of shared effort worth celebrating.
This is a texture replacement mod, it does what it says on the tin, if you Do a "dirty" install and drag and drop it replacing all old textures theres a 0% chance the old textures would show up. The ONLY purpose of the comment section on a modding page is to discuss the mod in question, it is NOT their obligation to act as a guide to modding for any and all "newcomers" or veterans but simply to trouble shoot issues, or discuss additions about their mod. Not knowing how to mod is not an issue with the mod itself and they are not obligated to help you with that just because someone is "new" Flooding the comments with irrelevant generic advice on how to mod is a bad thing because it discourages mod creators from checking their mod comments for actual bug fixes or incompatibilities and things that require genuine trouble shooting. Which may not be super relevant to a texture replacement as there's no such thing as compatibility really and if installed correctly "it just works" but as a rule for all mods the comment page is not for basic newcomer mod advice, and suggesting it is detracts it from its actual use which is vitally important for more complex mods.
Hey DassiD, thank you for this reply. It's very refreshing to see people being nice online for a change, and you didn't have to be nice here, but you still did. Thanks for the great mod!
821 comments
BUT, I'll write what I'd do and sticky it.
1. What engine are you using?
Original Morrowind.exe? Apply Morrowind Code Patch. OpenMW? Check that you have the right file path set for the archive and enabled it.
2. Still no mod?
Double check that you haven't misspelled any folder name or chosen a different path than where the mod is located. Also make sure you haven't kept an extra layer of folders, for example: data files - textures - textures. The textures (dds files) should reside in one single "textures" folder.
3. Dude, where's my mod??
Check that you're not accidentally opening Morrowind from a shortcut that points to the orginal exe. Check that your mod manager (like Vortex) isn't broken, and try something else that is known to be reliable, OpenMW for example. By this point you should nuke the install and start over again if you're not getting anything to show up.
After dragging the textures over to the 'Data Files > textures' destination, it doesn't replace any, and after rerunning my MGEXE Distant Land generator, im getting some errors and when loading into the game, a few textures are missing and just being displayed at pure white objects without their texture. To name a few, Stone flowers and fence posts.
Any ideas?
TX_B_N_Barenziah_head
TX_B_N_Nord_F_head09
TX_B_N_Nord_F_head10
TX_B_N_Nord_F_head11
TX_B_N_Nord_F_head12
TX_B_N_Nord_F_head13
TX_B_N_Nord_M_head09
TX_B_N_Nord_M_head10
TX_B_N_Nord_M_head11
TX_B_N_Nord_M_head12
TX_B_N_Nord_M_head13
etc
... which is how? All there is is a couple of nested folders and a bunch of loose dds files, no ESPs or ESMs.
What might be the cause of this bug?
EDIT: Managed to get rid of the missing texture issue. Apparently, it was something to do with Project Atlas. Managed to fix it via installing the "vanilla" texture package in their installer instead of the "MET" one, which is the one that I should be using. Not only was their MET option the apparent source of the bug, but installing the "Atlas Textures" package featured here worsened the bug, and made a good amount of Pelagiad (the place I've tested this in) to miss a good amount of its textures, beyond just the fort. Can't but think that I'm doing something while installing. Did this solution make it impossible to get the benefits of Project Atlas while using your texture pack?
The ONLY purpose of the comment section on a modding page is to discuss the mod in question, it is NOT their obligation to act as a guide to modding for any and all "newcomers" or veterans but simply to trouble shoot issues, or discuss additions about their mod. Not knowing how to mod is not an issue with the mod itself and they are not obligated to help you with that just because someone is "new"
Flooding the comments with irrelevant generic advice on how to mod is a bad thing because it discourages mod creators from checking their mod comments for actual bug fixes or incompatibilities and things that require genuine trouble shooting.
Which may not be super relevant to a texture replacement as there's no such thing as compatibility really and if installed correctly "it just works" but as a rule for all mods the comment page is not for basic newcomer mod advice, and suggesting it is detracts it from its actual use which is vitally important for more complex mods.