I was wondering if this is correct? or have I done something wrong? As the flowers/plant looks amazing! But the ingredient looks odd or off (for me) Compared to other similar flowers like the Stoneflower Petals/Gold Kanet ingredients which looks amazing as well and like the pelts as the flower.
Sorry! For the big images coming! But with "Willow Anther" and "Black Anther". They look off like I said. Here take a look:
I feel like an absolute idiot. I cannot, for the life of me, figure out how to get this to work with Graphic Herbalism. I see the folder for the compatibility patch, which is just textures and meshes from what I can tell, but no matter what I do with it, there are no harvested versions of the plants when I pick them in game.
I feel like I'm missing something obvious. I'm using Vortex (boo, I know), if that makes a difference. Any help would be appreciated.
Great mod by the way, the textures look amazing!
Edit: I was being an idiot, I didn't overwrite the files with the right patch... my bad. Perfect mod 10/10! My B.
Is it possible you could make a version which does not require all the mods? I just want to update my plants in vanilla. I dont want the Oblivion mod. I really dont want graphic herbalisim either but I would be willing to do those if all they did was change the vanilla plants. Any suggestions?
This may have been asked prior in the 130 comments, but I am not going to go through all that to ask.
You don't need any other mods with this...it just happens to have support for Gates to Oblivion and the other mods they mention as it says are RECOMMENDED to be used with this. They are NOT required and those would be installed after this anyways. xD Kinda weird when you download it mentions Gates but then description doesn't mention needing it tho. But worst case just have it but don't interact with Gates...it was uh never totally finished by its creator
Not sure if this is due to the recent mwse updates, but all GH meshes with empty "Harvested" nodes disappear completely after picking them up, and this also happens for the original mwse GH meshes edit: nvm, everything works fine
A lot of my flowers are glowing pink and I am not sure what i did wrong. I am using OpenMW and copied the meshes from the folders that say OpenMW in it. What did I do wrong here?
Sorry if this is a dumb question but what is the BC mushroom atlas for? Do you need to have project atlas installed or is this just a texture atlas for vanilla mushrooms or is there some mod called BC mushrooms?
I'm pretty confused in general about atlases and not sure if I need that file or not
Also what is the BC - 2D Moss folder in the archive for? No instructions or description was provided as to what this is meant to do..
When you use Vortex, install the mod, than open the folder, there you find a folder for graphic herbalism patch, zip it and install it like any other mod in vortex ;)
Don't EVER use Vortex for Morrowind it's more trouble then it's worth to make mods install correctly with it unless the mod says it works in vortex specifically. Always use MO2, Wyre Bash or just do it manually.
163 comments
I was wondering if this is correct?
or have I done something wrong?
As the flowers/plant looks amazing! But the ingredient looks odd or off (for me) Compared to other similar flowers like the Stoneflower Petals/Gold Kanet ingredients which looks amazing as well and like the pelts as the flower.
Sorry! For the big images coming!
But with "Willow Anther" and "Black Anther". They look off like I said. Here take a look:
Any thoughts? Sorry again ^^
I feel like I'm missing something obvious. I'm using Vortex (boo, I know), if that makes a difference. Any help would be appreciated.
Great mod by the way, the textures look amazing!
Edit: I was being an idiot, I didn't overwrite the files with the right patch... my bad. Perfect mod 10/10! My B.
This may have been asked prior in the 130 comments, but I am not going to go through all that to ask.
edit: nvm, everything works fine
I'm pretty confused in general about atlases and not sure if I need that file or not
Also what is the BC - 2D Moss folder in the archive for? No instructions or description was provided as to what this is meant to do..